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Author Topic: MM8BDM Screenshots  (Read 1306426 times)

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April 02, 2012, 12:35:25 PM
Reply #3630

Offline Magnet Dood

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Re: Screenshots
« Reply #3630 on: April 02, 2012, 12:35:25 PM »
Quote from: "Lego"
You, Star Dood, this expansion of the Joe Classes seems to be actually getting somewhere...was it 2 classes submitted thusfar?

I only have 1 question for you,
Do you have SLumpED or SLADE yet?

If not, get one of them, being the leader of several expansions and not being able to open/create .pk3 and .wad files is kind of silly, don't you think?

Two classes basically done and about six more or so being worked on. I'll get Slade soon, probably. That is, if I can learn how to work the damn thing.

April 02, 2012, 01:10:39 PM
Reply #3631

Offline BiscuitSlash

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Re: Screenshots
« Reply #3631 on: April 02, 2012, 01:10:39 PM »
Anyone remember that desert map I'm making? Well, awhile back the SS_END marker in the file somehow got turned into a map, and it's really being screwing around with my map a bit at times, even though I changed/copied it to M712DM1 again. This time however, I've lost all my scripts!!!!! FFUUUUUUUUUUah well, it wasn't much and I can still remake/clean it up. I've also taken all the needed stuff to a new file, so yeah, that shouldn't happen again.

Thing is, I'm thinking of changing this room to something else.
(click to show/hide)
Also I don't know what music to use for this map. It's a desert/rocky tomb type map. I was going to use swordman's theme, but then I thought Flame Stag would go better (hard to find an 8-bit remix of it though)

April 02, 2012, 08:13:21 PM
Reply #3632

Offline Magnet Dood

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Re: Screenshots
« Reply #3632 on: April 02, 2012, 08:13:21 PM »
STAR DOOD TO THE RESCUE



Ignore Pirate Man, that is Flame Stag.

April 02, 2012, 08:20:04 PM
Reply #3633

Offline BiscuitSlash

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:)
« Reply #3633 on: April 02, 2012, 08:20:04 PM »
Star Dood's rescue attempt has succeeded! Unless I find a better remix, I'll be using that one!

April 02, 2012, 09:12:23 PM
Reply #3634

Offline fortegigasgospel

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Re: Screenshots
« Reply #3634 on: April 02, 2012, 09:12:23 PM »
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.

Heard here.


Edit: Ok the one Star posted is faster.

April 02, 2012, 09:15:20 PM
Reply #3635

Offline HD_

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Re: Screenshots
« Reply #3635 on: April 02, 2012, 09:15:20 PM »
Quote from: "fortegigasgospel"
Is Gameboy color 8-bit? I know Flame Stag was in Xtreme 1.

Heard here.

I think it's 4 bit...

April 04, 2012, 05:28:24 PM
Reply #3636

Offline BiscuitSlash

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Re: Screenshots
« Reply #3636 on: April 04, 2012, 05:28:24 PM »
Started to redesign that bit.
(click to show/hide)
Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"

Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.

April 04, 2012, 06:16:44 PM
Reply #3637

Offline fortegigasgospel

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Re: Screenshots
« Reply #3637 on: April 04, 2012, 06:16:44 PM »
Quote from: "Michael712"
Started to redesign that bit.
(click to show/hide)
Not too sure what to call this map yet. The only thing I can think of is "Unhappy Penguins"

Starting to think Flame Stag isn't a good choice. Overdrive Ostrich might work better since it's a desert level.

April 05, 2012, 05:15:46 AM
Reply #3638

Offline Ivory

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Re: Screenshots
« Reply #3638 on: April 05, 2012, 05:15:46 AM »

April 05, 2012, 05:16:53 AM
Reply #3639

Offline Donutyoshi

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Re: Screenshots
« Reply #3639 on: April 05, 2012, 05:16:53 AM »
Megaman 1 Health/Ammo? That's a cool mod, there's probably MM1 sounds replacing the 2-6 ones. Right?

April 05, 2012, 05:21:34 AM
Reply #3640

Offline Ivory

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Re: Screenshots
« Reply #3640 on: April 05, 2012, 05:21:34 AM »
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.

It defaults to the classic mm8bdm for backwards compatibility.
When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.

April 05, 2012, 09:15:16 AM
Reply #3641

Offline Hallan Parva

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Re: Screenshots
« Reply #3641 on: April 05, 2012, 09:15:16 AM »
That's gonna confuse SO MANY NEW PLAYERS. I hope Dr. Light's Lab has some sort of explanation for it!

April 05, 2012, 02:37:27 PM
Reply #3642

Offline Magnet Dood

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Re: Screenshots
« Reply #3642 on: April 05, 2012, 02:37:27 PM »
Quote from: "Ivory"
Nope, new to MM8BDMv3a, you can change the appearance of the Health/Energy with Argument 1.

It defaults to the classic mm8bdm for backwards compatibility.
When argument 0 is set to 1, the items spawn with MM1 looks to them. We also plan on adding MM7 and 8 health/energy capsules.

...OK, you guys are amazing.

That is going to be awesome! You should, for the MM7/8 E-Tanks, make them different too. Like make the E yellow for 7.

Either way, that looks great! Can't wait to see it in action!

April 05, 2012, 02:56:56 PM
Reply #3643

Offline Beed28

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Re: Screenshots
« Reply #3643 on: April 05, 2012, 02:56:56 PM »
Quote from: "Star Dood"
You should, for the MM7/8 E-Tanks...

I don't think Mega Man 8 had E-Tanks at all.

April 05, 2012, 07:06:04 PM
Reply #3644

Offline fortegigasgospel

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Re: Screenshots
« Reply #3644 on: April 05, 2012, 07:06:04 PM »
Quote from: "Beed28"
Quote from: "Star Dood"
You should, for the MM7/8 E-Tanks...

I don't think Mega Man 8 had E-Tanks at all.
8 and M&B did not have E-Tanks.