0 Members and 5 Guests are viewing this topic.
https://www.sendspace.com/file/7j3rsaSo, something I hacked together in a few hours. This makes it so that each character has their own "designated theme", so to speak. For example, playing as Cut Man plays the Cut Man stage theme, playing as Dive Man plays the Dive Man stage theme, playing as Evil Robot plays the music for when you face him in the campaign, and so on.The cvar YD_NoCharacterThemes will prevent the character themes from overriding the stage music.Don't know how well it'll play if hosted online, though.
What if you decide to play as Mega Man (and his variant classes), Proto Man, Roll, Dr. Wily and the Alien?
I gave Mega Man/Rockman the MM7 Ruined Street music, Rock the music from the Wood Man's Revenge CTF map, Proto Man his boss theme from the campaign, Roll the Dr. Light's Lab music, Dr. Wily the music from the Edge of the Dam CTF map, and the Alien the MM2 Wily Castle interior.
Two other things: 1.) Which themes did you give Tengu Man and Astro Man? 2.) Do Remodeled Duo and Original Duo share the same theme?
player.startitem "WaterWaveWeakness2", 1//player.startitem "DustCrusherWeakness", 1player.startitem "WaterWaveWeakness", 1player.startitem "NoiseCrushWeakness", 1player.startitem "IceWaveWeakness", 1
Celebi - Today at 7:25 PMStarman is weak to wave burner and protoman slide sprites renamed to Y from ICelebi - Today at 7:28 PMThe point is who else in mm5 would be weak to wave burnerI'm not seeing anyone elseSo its fine for Starman to be weak to it since it doesn't break the weakness rules
Because WATER Wave was his original weakness, so look at other water weapons.
snip
I honestly have no clue who's weak to Black Hole Bomb in this mod aside from the upcoming Jewel Man.Shouldn't it be considered a "Space Weapon?"
I think aqua man, since he's weak to astro crush.