Advanced Search

Author Topic: Unholy Classes/Bosses (V7A-Beta3)  (Read 83744 times)

0 Members and 1 Guest are viewing this topic.

August 11, 2016, 04:47:07 AM
Reply #105

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: Official+ Unholy Bosses Thread (V6ah + hotfix)
« Reply #105 on: August 11, 2016, 04:47:07 AM »
Here is the link to the Unholy Discord chat if you have suggestions and/or Complaints or just wanna chat.

https://discord.gg/5BNFDMM
Do tell us your thoughts! Enjoy!

November 01, 2016, 03:31:45 AM
Reply #106

Offline Celebi

  • MM8BDM MM&B Contributor
  • ****
  • Date Registered: November 06, 2010, 11:11:51 PM

    • View Profile
Re: Official+ Unholy Classes/Bosses Thread (V7a-beta)
« Reply #106 on: November 01, 2016, 03:31:45 AM »
Happy Halloween!

Time for a beta of the final version of JUST the classes file. This is still in the works and the boss file still needs to be ported to the mm9 update of the core.  Be sure to report any issues you find, and have fun! (Note, this is probably not compatible with the old boss file)

[TSPG] download: Link

Changelog:Pastebin



November 01, 2016, 08:13:07 PM
Reply #107

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Unholy Classes/Bosses (V7a-beta)
« Reply #107 on: November 01, 2016, 08:13:07 PM »
*sees Amber is now a selectable class, makes big happy face*

November 02, 2016, 02:52:01 PM
Reply #108

Offline PotatoStrike

  • Standard Member
  • Date Registered: March 12, 2014, 04:29:39 PM

    • View Profile
Re: Unholy Classes/Bosses (V7a-beta)
« Reply #108 on: November 02, 2016, 02:52:01 PM »
Seems like the new version of Unholy Classes uses the pre-v5 team colors.

November 05, 2016, 10:29:30 PM
Reply #109

Offline Chaosman.EXE

  • Standard Member

  • Barnacles. That is all.
  • Date Registered: November 04, 2015, 01:47:07 AM

    • View Profile
Re: Unholy Classes/Bosses (V7a-beta)
« Reply #109 on: November 05, 2016, 10:29:30 PM »
Hehe, it's on the way... And just from the looks of the class changes, I'm going to have HOURS of fun messing with it. >:)

May 14, 2017, 02:53:46 AM
Reply #110

Offline Celebi

  • MM8BDM MM&B Contributor
  • ****
  • Date Registered: November 06, 2010, 11:11:51 PM

    • View Profile
Re: Unholy Classes/Bosses (V7a-beta)
« Reply #110 on: May 14, 2017, 02:53:46 AM »
A bump to inform of the release of v7A-beta1 for both the boss/class file. Links and patch notes can be found on the first post.

May 14, 2017, 06:37:09 PM
Reply #111

Offline Ajhb12

  • Standard Member
  • Date Registered: May 02, 2017, 01:54:13 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #111 on: May 14, 2017, 06:37:09 PM »
I just found a error with the mods, as follows

Script error, "unholyclassesv7a-beta1 (1).pk3:wep/igniter_w.txt" line 246:
"USEBOUNCESTATE" is an unknown flag

Script error, "unholyclassesv7a-beta1 (1).pk3:wep/thedentist_w.txt" line 96:
"USEBOUNCESTATE" is an unknown flag


Execution could not continue.

Script error, "unholyclassesv7a-beta1 (1).pk3:wep/scubadiver_w.txt" line 510:
"floatbobphase" is an unknown actor property

What does this mean?

May 14, 2017, 11:52:52 PM
Reply #112

Offline Celebi

  • MM8BDM MM&B Contributor
  • ****
  • Date Registered: November 06, 2010, 11:11:51 PM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #112 on: May 14, 2017, 11:52:52 PM »
(click to show/hide)
This version sadly does not work on older versions of Zandronum.  You need to use the 3.0 development build found on Zandronum's website.

May 18, 2017, 11:40:00 PM
Reply #113

Offline Chaosman.EXE

  • Standard Member

  • Barnacles. That is all.
  • Date Registered: November 04, 2015, 01:47:07 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #113 on: May 18, 2017, 11:40:00 PM »
Yayz, updates ^_^

I'd imagine I haven't really scratched the surface of things just yet, but I'm loving some of the new additions and changes here. The new Cutman boss has to be my favorite one so far, and from the looks of things I think Sampi's gotten some much needed rebalancing.
Speaking of, nice new sprite-work on him and a bunch of the bosses and classes. Who does those?

May 21, 2017, 02:28:06 AM
Reply #114

Offline Chaosman.EXE

  • Standard Member

  • Barnacles. That is all.
  • Date Registered: November 04, 2015, 01:47:07 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #114 on: May 21, 2017, 02:28:06 AM »
Okay. little update on the funzies I've had in testing... Seen a few of the new arrivals and they're lots of fun. And it gets delightfully hectic when a round with multiple bosses spawns, which has resulted in some... interesting situations.
Some rounds I've had mixups of bosses like Waylon, Alpha, Sue, and the Yellow Tankbot (who seems to appear rather frequently by my experience)...
...but then I had one 4-boss wave where TWO HELLBOTS spawned. The two Hellbots teamed up and next thing I knew the entire room was exploding. XD

May 24, 2017, 02:54:27 AM
Reply #115

Offline Chaosman.EXE

  • Standard Member

  • Barnacles. That is all.
  • Date Registered: November 04, 2015, 01:47:07 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #115 on: May 24, 2017, 02:54:27 AM »


So, uh... Yeah, this turned out to be a thing. Four Arch Arcanists.  :shock: If this wasn't purely during testing, I would probably have been screwed. The only thing that saved me here was Zandronum's god-awful bot AI. (Seriously, the bots need to be conditioned to not shoot at things they aren't able to damage at the very least; it's funny to watch but not very practical for real testing.)

Are there occasional waves of the same boss programmed like this or is my luck just that amazing? I had an earlier wave where I got three True Buster Experts as well.

Edit: How do I get the "add image" bit to work? The pic I attached doesn't seem to be showing up...

May 26, 2017, 06:14:56 AM
Reply #116

Offline ZipZap

  • Standard Member

  • M a s t e r s O f S c i e n c e
  • Date Registered: November 19, 2016, 02:13:43 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #116 on: May 26, 2017, 06:14:56 AM »
"[TSPG] Painkiller: 7v sessoB ylohnU (Less Clutter!)"

hey, whoever's hosting this, you mind turning on taunts and turning off dropweps/dropitems thank you xdddddddddddd

May 28, 2017, 11:10:17 PM
Reply #117

Offline Sentey

  • Standard Member

  • Blast Em'
  • Date Registered: September 02, 2016, 07:39:54 PM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta1)
« Reply #117 on: May 28, 2017, 11:10:17 PM »
xd

November 11, 2017, 11:13:29 AM
Reply #118

Offline scykestscys

  • Standard Member
  • Date Registered: August 05, 2017, 10:32:07 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #118 on: November 11, 2017, 11:13:29 AM »
Is that the command that be the boss?Tell me pls  :-*

July 17, 2018, 11:45:52 AM
Reply #119

Offline Rozay

  • Standard Member
  • Date Registered: July 17, 2018, 11:31:06 AM

    • View Profile
Re: Unholy Classes/Bosses (V7A-Beta3)
« Reply #119 on: July 17, 2018, 11:45:52 AM »
I wonder Celebi will there be a v8 of this ive loved this mod and played every version since it was first released and it is fun hilarious in some cases and id love to see it with more classes and bosses and music from xmen Children of the atom and other games just one more time please :)