Cutstuff Forum

Gaming => The Ghoul's Forest => Topic started by: CutmanMike on October 21, 2009, 03:32:23 PM

Title: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on October 21, 2009, 03:32:23 PM
Instead of making a thread telling us about your dream classes, just shove em in here. Who knows, maybe I'll like the idea and end up turning it into a real class in future expansions?  :o (NO PROMISES HERE DUDES). Detail them as much as you want. You should focus on answering questions that you're most likely to be asked about em'

What is it's name?
What is it's story?
What does it look like? (feel free to post sprites/images)
How does it play? (physics, abilities)
What are it's weapons?
Why does it belong on GVH?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Frits on October 21, 2009, 03:46:24 PM
Based of a class in a game you know well. (l4d)
His name wouldn't be the hunter, because that would be silly. Because he can stick to walls and jump incredibly high from wall to wall, I call him Arachnoid.
When he moves he crawls on his hand and feet, is fast and is partially blurred(Invisible). He can jump from wall to wall and stick on them. His primary attack is a leap forward, that insta-kills if its done from a certain distance at short distances it causes some sort of short visual impairment on the attacked humans(red flash) screen but isn't deadly. His secondary attack is a life sucking scratch that does little damage but regenerates some hp.
He'd be hard to play, since landing a direct hit in a fast paced game as doom isn't easy. But because of his speed and ability to move and jump around maps quickly he'd be deadly in the hands of a master. Not to forget he'll be blurred.
Why does it belong on gvh? Because everything about the hunter just rocks, and it would be one of the most challenging ghouls to play.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 21, 2009, 05:11:18 PM
New human: Psychopath (or something similar)

I think it would be just JOLLY good fun to have a stealth human that sneaks up on ghouls and scares the crap out of them... no more people joining ghouls just because they're scared of the creeper.

As far as what he would look like, I'm not sure at all, maybe just a plain looking human, only heavily invisible (similar to the stealth guys in Hide n Seek)

As far as movement, I think it would be fun to make him rather slow, yet stupid powerful (1 hit-ko's) maybe no alternate fire to make up for this.

Just an idea.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 21, 2009, 05:18:46 PM
trooper
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on October 21, 2009, 05:59:02 PM
Yurentio!!!
Story: Yurei's brother! At yurei's horrible death at the hands of her parents a completely unknown (even to the parents) brother died too as they thought he would tell the police. As yurei and yurentio went down the stream they were split in the stream with yurei headed to the forbiden forrest and yurentio heading to a uncharted cave. He was found one day by choke who was scattering evil lands looking for another minion for the yurei when he stumbled along yurentio's cave. When Choke told him about the situation he ran to the forbiden forest to meet yurei. They are now a brother and sister ghoul-ass team! With yurei as the brains, and Yurentio as the brawns....

Looks: He would have a sort of tattered red version of yurei's sprites

Powers: He would have a low gravity jump (kinda like having a paracute with a high jump rune). His normal attack would send a homing soul skull projectile which does 20-30 impact damage and damage up to 50 with a 2 damage at a time poisoning effect  but after each attack he has a 5 second recharge but during so he has a split second burst of speed in which he can safely retreat before getting 50 ice shots in the face. His alt fire has 3 ammo which can be regenerated by killing a human with his skull projectile.
When he uses his altfire he stands still/moves slowly for a second then realeses a circle of a certain projectile each with a diffant effect

Altfire projectiles:
Fire: A simple 30 damaging projectile (note i havent made damage high because there will be a ring of these and 60-70 damage would be stupid)
Ice: 6-13 damage and slows down the target a little bit for 2 seconds (depending on how much hit the human is how much it slows down)
Thunder: 2-6 *Hitscan* paralizes target for a split second (a nice chance for a creeper)

Movement:
Little slower than marine no special movement things except for speed burst which makes him go faster than any class while it lasts

Edit: He would have 70 health to balence (but would be more skinnier then yurei because his movment pattern is pridictable)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ThaMarine on October 21, 2009, 06:11:11 PM
The name: Commander

Although this is my idea and I think it's cool, I also think it would not work in Doom.

The story: A WW2 British commander. Known for his strategical skills, he was sent to fight the Nazis by commanding a squad of elite Britigh soldiers (I couldn't think of anything better). Few months after being sent to a German town held by the Allied to command the troops from there, he and his asistant were captured by Russians because they were mistaken for German Nazi spies.

Russians used the two of them as subjects for testing their time machine prototype in a secret underground military lab. They locked them in the time machine chambers and set the timers so they spawn at the same place 20 seconds later. As the generators powered up the time machine, everything blacked out and the whole lab exploded. The experiment was, obviously, a failure. However, the commander and his asistant were sent through time, but not 20 seconds in future... but rather 100 years later.

The two of these elite commanders have spawned in the 20st century, however, the destination was not the ruins of the lab. They have spawned in a dark, cold forest with a devilish feel. The commander and his assistant have decided not to listen to their insticts that alarmed them to run away, but decided to spend the night in the forest and look for help the next morning. They have set up a fire and quickly fell asleep.

Two hours later, the commander was woken up by the screams of his asistant. He was slowly being torn apart by a large skull. The commander tried to attack the skull with a stick, but his asistant yelled: "Run for your life!". He started running to a random direction and was lucky enough to find an exit.

A police officer found him near the highway and later explained to him that he is in the 21st century, rather than calling him a nutcake.

The doctors whom the police officer has brought the commander to thought of sending him to an sanitarium, but the test have proven he was not mentally unstable so they had no excuse for doing and had to they let him go.

He decided to avenge his assitant by killing the Ghouls, so he made some hard-earned money. That was enough to buy himself the best equipment and to gather his private army. So he did... and know he's heading for the forrest.

The looks: A regular marine look, just with an antenna on his back and some rank symbols on his shoulders. He should be slightly transparent (I'll explain later why).

The abilities and guns: His only gun would be the plasma pistol: firing small bolts of energy that do not excel in firepower, but have a slight damage radius and hurt Ghouls that pass near the flying bolt (like the Fire arrows, but not so powerful. It should have 15 as ammo, but that reloads even if you move (you have to wait for it to cool down). The secondary fireheats up the pistol for a few seconds and then fire a big bolt of energy. However it should spend all your ammo, so you can't shoot right after you do it.

The next ability should be the beacon. You can send in fellow zombie sergeant like soldiers who use the same shotguns as the zombies do (but have slighly more health), but look like humans (eh?). However you can spawn only 5 and there is no reload, but you get another one each time you kill a Ghoul. The way it should work: you throw a beacon on the ground and 5 seconds later, a soldier teleports at that place.

Now, I know this wouldn't work because the soldiers (who technically work like monsters) would either not shoot at all or either fire at anyone, whether it is a foe or an ally. Too bad Doom hasn't got an integrated faction system.

The next ability would be that the commander as a class could run through the Ghouls like if they weren't there (but still take the damage regulary). As he had a failed time travel, he is partly in a paralel universe. That's why I also said he should be slightly transparent. He should also be able to run through things like sprite based objects; stuff like trees.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mobius on October 21, 2009, 06:13:54 PM
What is it's name?

nerghuenbuernbkulehgoawegijnb43uognruovnlsfpoejfuwglhiheuywik

^ am i doing it right?

Class is Warrior or Berserker.. whatever you think fits the description.

What is it's story?

A warrior from a distant time in human history that battled the likes of ghouls. I don't feel like getting very creative about it. He could have been preserved or he is from the tribe as the hunter? Perhaps a man of modern day but he has an incredible amount of bravery?

What does it look like? (feel free to post sprites/images)

Use the Warrior class sprite from Heretic

How does it play? (physics, abilities)

First close quarter human that can actually tank. He will have a very good close quarter weapon like a mace or a sword (a club is better). He'll be as fast as a hunter but make noise like a marine (or something unique to him). He will have a bit of a higher jump compared to the other classes to go over crates. He'll have a secondary fire that he could either go stealth for a very short period of time, heal small wounds, or cast a barrier but he is then stationary while it is cast.. that sounds wasteful.

Give him enough health to survive a sjas scream with 30 percent of his health remaining.. maybe lower because of radius. I don't know. Make his attack power strong enough to scare a Jitter, which will be hard to do considering that a jitter can run lapse around any human anyway (but it would be funny to see him jump and slap a sjas down from nowhere). I guess a tiny bit of radius to his melee attack won't hurt if it can ward off Creepers or Chokes doing only direct assaults (make the radius really short). A direct hit can floor a creeper though (so it would be a, "who touched who first.").

Also make the attack a bit expedient but not spammable. Idk. Trial and error on that one.

What are it's weapons?

A club or that Heretic sword.

Why does it belong on GVH?

Why the hell does a Hunter belong in GvH? This warrior can either belong to the tribe, a rival of it, or a warrior from the time in which people warred against the ghoul forest. It would also be an interesting twist to have a close quarter human class. In open maps, I can see this class being only mediocre unless there is some platforms or ledges to jump onto. In small and confined maps, it can probably do a lot better with its melee and secondary fire.

It can definitely bring out the bravery in the human team if someone decides to give the range game a rest but not go ghoul to go melee.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on October 21, 2009, 07:37:33 PM
LOLZ a melee human class

*Human walks up to sjas to hit it*
*Sjas screams his head off*

*Human walks somewhat near to the jitterskull*
*jitterskull charges for free frag*

*He walks up to a creeper*
*Boxing time!*

*Human walks to choke*
*Human says "OMFG CHOKE IS SO DAMNED UGLY LOL I CANT GO NEAR HIM" and smashes his brains out*

Whatever way you put it a full melee human has no chance
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Knux on October 21, 2009, 08:23:31 PM
Funny you made this topic, Cutman. I was thinking about this yesterday night and thought of coming here today and making a topic about it.  :D

Lemme keep these here for quick reference and editing later.

What is it's name?
What is it's story?
What does it look like? (feel free to post sprites/images)
How does it play? (physics, abilities)
What are it's weapons?
Why does it belong on GVH?


Here's a human class...

Name/Story/Look: Haven't thought of it yet. (I'll edit this when I have it.)

How does it play?: He/She should run at a pace a bit slower than Marine's speed, be able to camouflage him/herself while standing still (Doom's Invisibility shadow effect), and his/her steps should be unheard when walking (when running, it will be heard). This human class should also be able to duck low enough to fit in holes, and thus hunt Creepers. While crawling, he/she is surprisingly quick, but just enough to outrun the Creeper and it's definitely NOT an alternative to running. His/Her health is set at 90, the lowest HP of the human team. This class is basically the Humans's answer to the Ghouls's Creeper, and are therefore rivals.

Notes: Jumps 0.5 higher than the marine (with all that weaponry!? D:), is weak to Jitterskull's Crunch Attack, and is technically unaffected by the Creeper Curse Balls's paralyzing effect, aside from the damage which he/she still receives.

The Weapons?: 2 of them. As a primary weapon, he/she has flametrower used for flushing out hiding enemies. It can reach mid-range or farther away by presing fire or altfire respectively, but using altfire will consume gas more quickly (Altfire could alternatively launch a fireball, like that flamethrower in AEoD). The other weapon is a Sniper Rifle for far away targets, which includes another altfire as well. It's a Flash Bang (limited to 3) that you can throw to blind your enemies should they get close enough to you while you're sniping. Be careful though, because if you or your buddies get caught looking at the flash bang's explosion inside of the blindness radius, you will also be blinded momentarily. Frostbite is inmune to this (as it has no physical eyes), and Jitterskull is blinded for a reduced amount of time by it, making it virtually useless. You can use it to run away from nasty Sjas and the fast running Choke.

Note: The flames from the flamethrower are resisted by Jitterskull, so be wary. Also, the Flash Bangs cause very little damage to an opponent that gets hit by it's small radius explosion, and they explode upon one bounce so turn your back right away.

Why does it belong in GvH?: The Humans need a proper stealth class. A role switch of a human creeping up on Ghouls should be interesting and fun to try out.

A Ghoul class: I have one in the GF4 topic, where I made my first post  :)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mobius on October 21, 2009, 11:30:03 PM
The jitter part I can see happening over and over and it will still be funny.

That is why I recommend the warrior's health be high enough to live through a scream. :x Cyborgs live through it sometimes and it's fine.

That boxing match would be something to see.

Chokes can give human classes a hard time and they need to face you to do damage. :x Warriors are the chokes of humans.

Don't call chokes ugly. It hurt his feelings.. and Jitter's.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Ivory on October 22, 2009, 07:18:18 AM
The war between ghouls and humans ended up being a very bloody set of conflicts. Many humans died protecting their home from the sinister ghouls. They called in the Ghost Buster, but not even that was enough when Choke entered the scene. So the Humans needed some back up. They called in a unit from space who has a long history of getting things done. The Terran Firebat. Fire it up!

The Terran Firebat (http://www.geocities.com/TimesSquare/Dragon/6512/fotos/firebat.jpg)

The Firebat is slow, a bit slower then a cyborg. He also stomps about making himself a noticeable target and the sound of the pilot light means he cannot hide from the ghouls. However, he wears heavy armor that allows him take more hits then other humans. He can survive attacks that should ohko other humans (with the sole exception of the creeper). This is to make up for lack of speed and how of a target he is while using his weapon (to be explained next paragraph.)

The Firebat comes armed with dual flamethrowers to fry some ghouls. These powerful burners can take out even a Jitterskull before it can get close enough to do any damage. However it comes with its own brand of problem. While in use, the flamethrower obstructs the Firebats view. Making is easy to loose sight on where the ghouls are. It is loud and bright, the Creeper can easily sneak up on a Firebat, and being bright flames, other Ghouls can easily see where the Firebat is fighting. To avoid harming himself, the Firebat is forced to move even slower. If things are becoming too tight however, the Firebat has another trick up his flamethrowers, by moving his arms backwards, hes capable of using the flames to accelerate movement, moving faster then even a Hunter or Choke. He can even charge through the air. However while using this flame acceleration, changing directions is very difficult, so the Firebat has to let go of the alt fire to change directions. Using this method to get to higher elevations and escape the ghouls when they get too close. Offensive wise, this ability does minimal damage, and can push ghouls out of the way.
Once the Firebat runs out of fuel for his flamethrower however, he looses the ability to use the flame acceleration, the flamethrower becomes slower, looses a bit of range and is weaker as well as attack in bursts of flame (much like how the Firebat attacks in Star Craft)

Theoretical Counter-Measures
Sjas: Alt Fire is a gamble. While you can burn a Firebat to death on his own flame, a smart Firebat will wait you out, and start burning you again as you head to vulnerability. For attacking, just get around and scream.
Jitterskull: May be difficult, but ambushes are probably your best bet. If that Firebat is sitting in a corner, it may be a bit harder.
Creeper: Your small, fragile and will die fast to the flames. Keep in mind the Flamethrower is almost certain to obstruct the Firebats view and is noisy enough to shadow the creeper. Trigger happy Firebats will have troubles dealing with creepers.
Choke: The Firebat lacks the ability to use long ranged attacks, blood balls could work here. Else wise, for the safest bet, just make hit and run attack, unless your positive you can kill the Firebat. Just remember, the Flamethrower can make short work of you and you are the most vulnerable ghoul. for being hit by that.
Frost Bite: Unknown.
In all cases: a Firebat without fuel is easier to kill and less threatening, just be sure not to get too cocky. Just be sure to remember, the Firebat has armor that allows him to take some extra hits, so unless your a creeper, or maybe the blood ball, normal OHKO tactics may not be as advisable. Last but not least, don't forget, the Firebat can also be one of the fastest classes due to his alt fire. However he can only move in a straight path and has to stop to make a turn. It can also allow him to fly through the air in a straight path, depending on the direction hes facing.

This class would allow humans to have a class that can take more hits then any other human class. He can handle himself against waves of incoming ghouls, and has the ability to also get out of there if things get too tough. However the flamethrower itself is also a disadvantage as its noisy, bright and obstructs view.

...Is something burning?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: dark-slayer-201 on October 22, 2009, 07:56:41 AM
oooh, niceee.
Now to bring some starcraft in this mod.
What can be on the ghoul side? A zergling?
Pic of Zergling (http://www.sc2blog.com/wp-content/uploads/2008/01/zergling.jpg)

They are fast, they can do damage but they have low health and 2 can spawn from the 1 egg.
Also from of a great SC mod called Ultimate Doom, zerglings can jump at the enemy and also spit some kind of acid, but it really short ranged.

By looking at the pic, the zergling has insect like wings, that I believe that they can make them more agile while running. They also have 3 spikes off each arm thingy which they look like they can drag the enemy closer while the sharp ling claws and teeth can rip them apart. But they may have to take an amount of attacks to peirce the SC Marine's Armor. Also another defence they have is the sharp spike on the tip of its tail.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Lighting on October 22, 2009, 04:33:36 PM
Well, I maded some sprites from a "ghoul" it is an urban legend, it is... THE TAILS DOLL

http://www.4shared.com/file/141093105/8 ... oul_3.html (http://www.4shared.com/file/141093105/8faee23a/TD_para_Ghoul_3.html)

There are his sprites and sounds, they are maded to be something like a sjasface, i couldn't edit some sounds, but well, i tried to edit them, it doesn't work, I can make his sprites as a yurei type ghoul too.

If you want some info about him, search on wikipedia
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 23, 2009, 04:54:09 PM
What is it's name?

The Shadow Nightslayer.
----------
What is it's story?

Not too long after the downfall of Yurei in the forest, assuming that she needed a new set of hands besides Choke, the Yurei summoned a resisting ghoul from a deserted land where nothing but devastation and nuclear decay remain. Two human factions had once been fighting there, but since the influence of the Yurei drove them insane, they launched an all-out technology war on each other, finally nuking themselves to nothing. These two countries were in a dire state.

A few knew the truth about the conflict and how it was really started. Jacob "Nightslayer" Kristo was none-to-happy that the countries decided to fall sway to a false idol god such as the Yurei... He sought to end it before it was too late, but unfortunately it had happened. Seeing now that his people were left for dead, dying and mindless killing of each other, he was consumed with sorrow and decided to seek out the Yurei if it meant to end his sorrow, and replace it with something else.

The Yurei appeared in his dream one night, showing her family murdered, just like his was destroyed. She blamed the humans and persuaded him to join her, and is the first living human to betray his fellow humans. He was placed in line with a bunch of other ghouls who wanted to be recruited in the ranks. He transformed into a dark shadowy cloud that floated, giving off a shadow-purple smoke wherever he went, and could hide his body parts or bring them back out whenever he felt like it.

He was also given the Shadow-Word sword, with which he can cast magical bolts of the elements to strike his foes down with. He has two floating un-attached hands which he can re-attach with limbs when he feels like it. He has red eyes with silver irises that change color depending on mood.

While doing minor missions to attempt to gain the Yurei's attention, while not exactly killing any humans yet, was striking fear into their hearts, turning the atmosphere of nearby towns gloomy with a sort of impending doom sensation. However, he learned that his family was not killed and were in fact alive in the location which he thought was destroyed by a nuclear blast. They had survived by taking shelter in a large concrete bunker, which many others had taken to hiding into. Realizing that the Yurei had tricked him, followed by a feeling of pride and anger towards being such a fool, he immediately sought to make himself notorious to the ghouls by slicing and dicing them, preying on the weaker.

He finally got the attention he wanted when the Creeper caught him strangling a few ghouls, sucking the life out of them with a syphoning pierce of his sword, draining their unholy energies to bolster his own and effectively causing them to burst into flame, screaming with pain. Seeing the Creeper sneaking up on him, he knew full well how to deal with him, and sliced him in half with a Wind Shear attack. He cackled maddeningly as he defeated the Creeper for the first time in his entire life, a rather high-ranking ghoul. Nearby, a hunter and a marine watched as the ghoul traitor showed how powerful he was, and how he had broken free of the evil that threatened to tear the world asunder.

Nightslayer approached the humans and knelt before them, forming arms and legs to show that he was on their side and still part-human. While they didn't attack, they sure had a hard time learning to trust him. Other retaliatory souls of vengeance came to him, pledging their allegiance to help him fight off the ghouls and to help protect the rest of the fragile humans, swearing to lay Hell down on top of them with his own powers... Which hadn't even waned after he returned to the human's side. He fights ghouls, attempting to convert them back to their former human selves or kill them, doing what they can to get rid of the unholy menace.

--------------------------------
What does it look like?

Nightslayer looks like a thick black/shadow-purple soft fiery fog, and generally is just a floating head with long hairs of flowing smoke that leave slowly fading entrails behind them. He wields a sword in his right hand which can transform into other weapons of choice, such as a club, mace, or flange. His hands are disembodied, allowing him to be flexible, though he can reform into a human upon will, but he retains the shadow colors. His eyes are red with white irises which can change color on mood. He has no visible mouth or nose, but if seen from the side, an outline of a full human face will be shown. He's usually looking rather disgruntled, messy, and mistakenly tired.
-------------------------
How does it play? (physics, abilities)

They usually float above the ground, and can fly quickly for a small time before slowly falling to the ground slowly. Their subjection to only 1/4 gravity when falling is especially useful for avoiding Jitterskulls and Creepers, but if caught at the right height, can be easy prey for them as they can't move while slowly descending. When he flies, he can move at a superior speed for a short moment. They can't move very fast on ground though, and water bogs them down almost making them act like stuck pigs. They can also see everything, even Creepers as if the room had sun shining in them. In return, their attacks are much slower and speed is reduced, but the movement of their swords is not something to underestimate. He can also regenerate health and mana at a slower rate than the cyborg, but doesn't need to hold still to do so.
--------------------------------
What are it's weapons?

Nightslayer has a few weapons with different abilities:

-Shadow-Word Katana - This is the spellblade that is capable of throwing magical attacks. Nightslayer has unlimited magical powers, but he has to recharge them. The sword is large and heavy, resulting in slow swinging, yet can one-shot any ghoul if timed precisely. When he swings, he darts forward, knocking things back and cutting them up severely. Secondary switches modes of attack instantly. The Katana can also be used to mitigate damage, but if it absorbs too much, it can stun him for a good amount of time until hurt or the stun expires.

-Mace: A fast-swinging low-damaging weapon, this can reach the farthest and be thrown to deal enormous damage if it hits at the right angle of the weapon on impact. Good for battering Sjas while being able to keep some distance, but the further you are, the less damage you do. If thrown, you must retrieve the weapon in order to change it or use any other, as it is the morphed sword that you just threw.

-Hammer: Instant-striking weapon that deals a good amount of damage at striking range. Can be slammed into the ground and cause a shockwave, blasting enemies back, but makes the weapon take longer to reset since it must reform.

-Flange: This weapon is a ranged melee weapon that hits for small-medium damage with melee, but careful aiming allows Nightslayer to disperse the spikes in multiple ways: Radial, or Distance.

Radial is a defensive spray that casts spikes in all directions, and releases a cloud of dark smog, damaging all in it, allowing the Nightslayer to flee and confuse his enemies. Distance spiking causes all the spikes on the mace to aim upward, allowing him to kill targets via sniping. It takes a bit to reload with either attack.

-----------------------------
Why does it belong on GVH?

I feel that one thing the humans are missing, is a cross between a tank, a sniper, a scout, and a partially flying class. Each weapon modifies his abilities, damage given/received, and speed. He's not too complex either, and I feel he would fill in the gaps that would make him an even counterpart to Jitterskull. Plus, seeing a ghoul who rebels and attacks other ghouls is something worth considering, and adds an interesting retrospective since some class-based games have a form of defector class. He's not related to any games at all, and I made him up on the spot.
-----------------------------
I'll provide images of him soon enough, when I get around to making them. Shouldn't take longer than a day to make a front/side shot of him in photoshop, so hold tight.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 23, 2009, 08:32:08 PM
Night+Superheroes=Batman

Story:Batman confronted a ghoul(most likely jitterskull) in gotham city,knowing the ghoul was a ghost,batman killed the ghoul and took a sample of it's skull.He tested the skull to see where or when the skull existed,batman traced it's orgin to the forest,met up with other human characters,blah,blah,blah(still working on the story)

Weapons And Abilities:
Batarang:can throw batarangs at ghoul from 1 to 5 at the same time

Graple Gun:allows batman to swing through the air dodging ghouls and mostly the creeper

Smoke Bombs:mostly an attack againest the creeper

Batman's cape could have a gliding ability

thats all i can come up with for him right now
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Xorpedo on October 23, 2009, 08:44:43 PM
Quote from: "Mobius"
The jitter part I can see happening over and over and it will still be funny.

That is why I recommend the warrior's health be high enough to live through a scream. :x Cyborgs live through it sometimes and it's fine.

That boxing match would be something to see.

Chokes can give human classes a hard time and they need to face you to do damage. :x Warriors are the chokes of humans.

Don't call chokes ugly. It hurt his feelings.. and Jitter's.
Well the warrior class would be just free frags for jitters (ROFL Posessed' comment). Dont call choke ugly, if you do, dont be suprised if a bloodball  that destroys your window cracks a piece of glass in your face, and fills your house up with blood. :P Just look at the street and you will see Choke crying and charging bloodballs. Dont take him down if you dont wannt unce jitterskull in your house.  :D  :D  :D
EDIT: I'll post my idea when i get time.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on October 23, 2009, 09:18:24 PM
My idea (yurentio) will own choke with fire spam!! >:D
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: lord_of_hell on October 23, 2009, 09:43:02 PM
chuck nurris for gvh :D(damnit, he would be op), but because balance i think what serious sam, samus aran, master chief or the guy of half-life can join :D.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 24, 2009, 01:14:37 AM
(http://blood.wiki-site.com/images/6/6b/B2_Caleb.jpg)

I could slam Caleb from Blood in there, give him the flare gun, his dual shotguns and a couple sticks of dynamite. Then he can just do all the ass-kicking for the humans. I have all his sprites thus far.

"When you get to hell, tell'em I sent ya. You'll get a discount."

(Yes, this means I oppose Duke Nukem, because Caleb is far more ass-kicking than he is... AND he's undead!)

Gordon Freeman is overrated, Serious Sam is a joke, Samus is stupid (Yes, you heard me... I hate Samus), so if anything, GO CALEB/MASTER CHIEF!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 24, 2009, 01:20:20 AM
Quote from: "Major Cooke"
...Or I could slam Caleb from Blood in there, give him the flare gun, his tommy guns and a couple sticks of dynamite. Then he can just do all the ass-kicking for the humans.

"When you get to hell, tell'em I sent ya. You'll get a discount."

(Yes, this means I oppose Duke Nukem, because Caleb is far more ass-kicking than he is... AND he's undead!)

Gordon Freeman is overrated, Serious Sam is a joke, Samus is stupid (Yes, you heard me... I hate Samus), so if anything, GO CALEB/MASTER CHIEF!

WHAT ABOUT GOTHAM'S DARK KNIGHT!!!!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 24, 2009, 01:21:23 AM
OVERUSED! And way too popular. Caleb is nowhere near popular so I want to give him another chance to shine since 3D Realms nearly died.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 24, 2009, 01:28:40 AM
Quote from: "Major Cooke"
OVERUSED! And way too popular. Caleb is nowhere near popular so I want to give him another chance to shine since 3D Realms nearly died.

A.Caleb is awesome and it would be sweet to watch him to kick some raw ghoul ass
B.Batman would be awesome because hes BATMAN!!!!,you make him do a shitload of stealth moves,you can end up doing the scarring!!!!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 24, 2009, 02:26:01 AM
I vote for Caleb. End of my story. :P
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Wartorn on October 24, 2009, 02:29:31 AM
Most of these ideas suck, I won't lie :?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 24, 2009, 03:00:48 AM
Quote from: "Wartorn"
Most of these ideas suck, I won't lie :?

ok whats your grand idea then?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 24, 2009, 03:23:31 AM
Quote from: "Trooper 077"
Quote from: "Wartorn"
Most of these ideas suck, I won't lie :?

ok whats your grand idea then?

I don't like some of them myself... but yes, let's see if you have a good idea for a class, please.

I say we all give the newbies a chance to present their ideas. Just because they look like shit to you doesn't mean that a few interesting granules of diamonds and gold won't be able to shine out of it. Then, Cutman can sort through after we're all done posting our ideas and determine for himself what he likes most and how to form his next ghoul/human.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Wartorn on October 24, 2009, 04:24:30 AM
Yes, we can give newbies a chance, but let's be realistic here. Batman? Tails Doll? What is this? Come on. A little more effort can be put into some of these, not to mention some of them could have adjusted a little bit more to make them have somewhat of a better place in GvH. In my opinion, to say and for example, the Ghostbuster was one of the most tacked on classes in EW (No offense to Cutman), and if Cutman ever decides to use one of these with small effort in question, it kind of would make little to GvH should he make the same.. err, "turn" with the classes. All I'm saying is, these all are potent ideas, but they need to be bloomed up a bit more and present an approach that makes sense.

Also, you shouldn't have to bring up a better idea/presentation just to make a point.
Title: .
Post by: Anonymous on October 24, 2009, 06:26:36 AM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: lord_of_hell on October 24, 2009, 07:01:12 AM
Quote from: "pucy100"
THIS trooper will be (and he looks like duke nukem but has a cool helmet)
(click to show/hide)
EDITED 5 times sorry i didn't know how to use the spolier
i like the sprites...maybe it can work as a advanced tech marine.
Title: .
Post by: Anonymous on October 24, 2009, 07:33:33 AM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 24, 2009, 07:40:07 AM
[idea removed  :p ]
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 24, 2009, 07:24:54 PM
Okay, I get your point Wartorn. Those kinds do have huge flaws and are quite tacky...

Also, Abbagoochie is... The name is hilarious but unfortunately, the ghouls in Cutman's are all made from souls from humans who desire revenge, or have gone to Hell basically. Animal ghouls don't seem right. Plus, he won't fit any of the maps forthcoming because the only actors that are around... are props. No monsters, no ammo, just a level with detail, some spawn points, and off we go. Might be suitable for a different ghoul's forest though.

And no more strife classes please, Pucy. The cyborg is enough. The Strife Helmet is absolute crap.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 25, 2009, 12:56:02 AM
Quote from: "Major Cooke"
Okay, I get your point Wartorn. Those kinds do have huge flaws and are quite tacky...

Also, Abbagoochie is... The name is hilarious but unfortunately, the ghouls in Cutman's are all made from souls from humans who desire revenge, or have gone to Hell basically. Animal ghouls don't seem right. Plus, he won't fit any of the maps forthcoming because the only actors that are around... are props. No monsters, no ammo, just a level with detail, some spawn points, and off we go. Might be suitable for a different ghoul's forest though.

And no more strife classes please, Pucy. The cyborg is enough. The Strife Helmet is absolute crap.

I understand  :p .

I was still in the thinking of Ghoul Forest 1&2, when it was still a hilarious joke wad. I'm still too scared to play the third  :oops: .

Ever thought of putting the exorcist girl into the act?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 25, 2009, 01:38:29 AM
Here's a tip: give invulnerabilitysphere

Doesn't work on the Creeper though, because he uses ACS to kill you like Yurei.

Samara is far scarier, with the way she is in GVH at the moment... Ugh I hate her so...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Frits on October 25, 2009, 07:25:43 AM
Quote from: "Major Cooke"
Here's a tip: give invulnerabilitysphere

Doesn't work on the Creeper though, because he uses ACS to kill you like Yurei.

Samara is far scarier, with the way she is in GVH at the moment... Ugh I hate her so...

I thought the creeper telefragged you.
Title: .
Post by: Anonymous on October 25, 2009, 11:40:38 AM
.
Title: .
Post by: Anonymous on October 25, 2009, 11:43:10 AM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 25, 2009, 08:16:48 PM
Quote from: "pucy100"
yea, i know in gf3, you will be killed by creeper or yurei even in god mode or/and invulnerability sphere because i saw with XWE, yurei attack does 99999 damage but on creeper i saw on youtube will not be killed if you have 200 hp and 200 ap (megasphere will protect you) :-|

Newp. Doesn't work. ACS runs DamageThing which will kill you unless you have one of the latest versions of Zdoom which changes the mechanics of God mode, making you truly invulnerable.

However, it still kills you anyway. Even if you have say 666 health and 666 armor (thinking Arsenal here), you still die.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Lighting on October 26, 2009, 04:48:10 PM
Is this the ghoul vs humans discusion topic? wtf

Well, I didn't do a character, but I did the sprites of a weapon, I sended them to cutmanmike, It took me about 10 minutes to do the weapon's sprites, but I think that they just need a buit of photo shop to being a good weapon, that a good human could use, a heavy type, or the new cyborg could use it
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 26, 2009, 05:59:45 PM
What is it's name?
Anomaly

What is it's story?
He is a technological nightmare of computers, created from a mix of Yurei's dark aura, UAC's Data Processing Information Unit (UAC's Lab computers), and a soul of an employee that's been reported MIA during the phobos invasion. From the depts of an old warehouse, in an old abandon district of UAC's abandon base (A level on GVH that we may have all seen), a computer boots itself up and something oozes out of the monitor, as something enters this world... Anomaly, UAC employee #136 has been resurrected by Yurei's presence... Wanting revenge for being left behind and lost in the invasion...

What does it look like?
I need to focus on making some sprites. But he looks almost rather similar to the Creeper. He looks like a pulsing black puddle of matter. But when he is toggled stand he he almost looks like a some guy wearing a ghost costume getting ready to say boo to you with his arms up and staring gleaming green eyes and big black claws. Still almost the same black appearance, but with what looks to be like computer code (ones and zeros) encircling his goop-like legs to keep his body upright.
 
How does it play?
Just like the creeper he sticks with the ground and doesn' reveal where he is as best he can, and has nearly the same attack as well. It has some new tricks than the creeper though... It has a little less health though to make it fair for its abilities.

What are it's weapons?
While in bloob form he does the same attack as The Creeper but it takes 3 hits instead of one. For its tricks that I mentioned, the secondary click, he does not fire anything, but toggles to stand as tall as a human with a gruesome ghostly appearance (slightly wider though with the stance of arms being raised). Click primary fire once to fire two small lasers from his black claws that does a lot of damage like a slow fireing railgun. Or just click and hold for 4 seconds while looking at a human from a close distance to take their appearance to be able to sneak away knowing they don't waste their attention on themselves. You can't fire while disguised but it gives you the chance to sneak up on people and kill them. However, once you hit somebody with the melee your cover is blown as you become a pile of black goo again...


Why does it belong on GVH?
It is much different than most ghouls, but is there for almost the same cause as them. It is a mix of technology and the supernatural that could relate to the marines back story and the level of that abandon base on GVH. I strongly suggest adding it. For Anomaly might be a class that's interesting for tech themed locations and some dark areas.  :)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 26, 2009, 08:34:56 PM
Quote from: "Lighting"
Is this the ghoul vs humans discusion topic? wtf

Yes, and we were talking about the ghouls, thanks. Don't be so crude.

Quote from: "Lighting"
Well, I didn't do a character, but I did the sprites of a weapon, I sended them to cutmanmike, It took me about 10 minutes to do the weapon's sprites, but I think that they just need a buit of photo shop to being a good weapon, that a good human could use, a heavy type, or the new cyborg could use it

Suggestion: Avoid PMing Cutman with material, because that is a huge turnoff for people who are trying to get their wads re-organized and updated. Instead, just put it here because I'm sure that as more users join the board, the more he'll get spammed with PM's about the most random stuff ever.

Also, if you're going to submit something then I might suggest you be 100% happy and completely finished before sending it in. No popular wad owner wants to go through and have to modify someone else' own material because that person isn't happy with it. Whether he does or not, it's up to him but most of the time they won't, and may reject it. Just another suggestion.
Title: .
Post by: Anonymous on October 30, 2009, 07:08:59 PM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mikk- on October 30, 2009, 09:27:32 PM
Quote from: "Major Cooke"
latest versions of Zdoom which changes the mechanics of God mode, making you truly invulnerable.

However, it still kills you anyway. Even if you have say 666 health and 666 armor (thinking Arsenal here), you still die.

...Thats quite shit, actually,
Telefrags do 10 000 damage, which is the threshold of IDDQD/GOD but the invulnerability sphere has always been able to protect you from any amount of damage, even telefrag.

Now, ontopic
Alot of these classes don't really have the.. personality to become ghouls in GVH / GF49493.53
Alot of them don't really seem as thought out as the original ghoul cast.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on October 30, 2009, 09:33:35 PM
Quote from: "possesed a while ago on the first page"
yureientio, yurei's brother ect.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on October 31, 2009, 03:14:21 AM
Quote from: "Mikk-"
Quote from: "Major Cooke"
latest versions of Zdoom which changes the mechanics of God mode, making you truly invulnerable.

However, it still kills you anyway. Even if you have say 666 health and 666 armor (thinking Arsenal here), you still die.

...Thats quite shit, actually,
Telefrags do 10 000 damage, which is the threshold of IDDQD/GOD but the invulnerability sphere has always been able to protect you from any amount of damage, even telefrag.

Now, ontopic
Alot of these classes don't really have the.. personality to become ghouls in GVH / GF49493.53
Alot of them don't really seem as thought out as the original ghoul cast.

Funny, the bug persists where you can still get telefragged unless they fixed it in skulltag 98a.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on November 02, 2009, 09:55:12 PM
What is it's name?
Rogue/Thief

What is it's story?
Uhh, he believes great treasure can be plundered from creepy/abandoned places?

What does it look like? (feel free to post sprites/images)
Corvus from Heretic? Maybe edited to weild a dagger.

How does it play? (physics, abilities)
Stealth based gameplay. Weak body, however agile. Should be rendered translucent if the thief is going slowly enough (or stands still) (done via the velx/vely/momx/momy expressions in decorate?)

What are it's weapons?
Dagger(s). Primary attack is melee(quick slashes, stabs), secondary attack throws a dagger? (The daggers could be poisoned, so any hit enemies will suffer further damage over time)
(optionally) Blackjack. Stuns enemies for a short while on hit. (might also deal some minor damage)

Why does it belong on GVH?
Because the human team has no stealth based class, while the ghouls already have one.

Thats it, basically. I could extend it with any information or tell how i imagined the features to work. (as I'm a modder myself)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mati on November 03, 2009, 08:07:24 PM
omfg it's Dancso... everyone HIDE!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: White on November 18, 2009, 01:10:04 AM
What is it's name?

The Paladin [Diablo II Variant.]

What is it's story?

WARNING : I Wouldn't spoiler' it if it wasn't so fucking long. Beware.

(click to show/hide)

What does it look like? (feel free to post sprites/images)

(http://img109.yfrog.com/img109/1792/030828willybartels.jpg)
(The Man deserves a Woman for his work. No offense to the females that play, of course! O_O)

How does it play? (physics, abilities)

Like the Original Paladin. He won't carry all skills that were set out to play by in Diablo II (:Lord of Destruction), but Jesus Christ I'm packing heat for this one. He uses a few of his auras, some of his natural skills, even Fist of the Heavens! And his Crossbow was just an add-on idea.

What are it's weapons?

Sword, capable of controlling his skills and auras. The abilities to charge into the fray, leap with immeasurable strength, and cease the field of time (aka move so fast, yet have clear view of your movement). Cast Aura's, aka fields of light and source of the gods which grant separate abilities. List as follows :
(click to show/hide)

Crossbow, capable of imbuing the power of heaven into it to cast bolts of pure light.

Spell Book, can change spells and smite evil with swift abilities. Has a one-shot skill that will nuke a ghoul instantly. Don't miss! Casts holy bolts, mystical ethereal hammers, and bless him with resistances that are amazingly indestructible (invulnerable for 5 seconds. RUN LIKE HELL! [You, And the Ghoul. Cause you know that player won't be happy with ya...] ).

Why does it belong on GVH?

Holy powers of the world were not enough. Marine isn't dedicated to smiting evil, Hunter does it for fame and women (lol whore hog) and the Cyborg does it for revenge. The Ghost Buster... well... he was appearantly "called in". The Paladin seems to be the one devoted to smiting all evil with no mercy, unless given reason.

Note : This class is already being made by me, but since it won't necessarily be "OFFICIAL" to some of you, I'm leaving it here as a book-mark :)

Hate to Advertise, but...

GvH : HC is where this pretty puppy is getting revealed. I'm... sorry if this really seems like a show-boat post. Can you two Forgive me? :'( [Wartorn, Cutmanmike]
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on November 18, 2009, 10:09:05 AM
Quote from: "White"
Hunter does it for fame and women (lol whore hog)

Woah, is that the impression people get? It should be because he wants to prove his worth among beasts and men (I guess). :P
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Lighting on November 18, 2009, 11:15:31 AM
HEY! I HAVE THE SPRITES OF THAT KNIGHT! HIS SPRITES, HIS WEAPON SPRITES, AND HIS CONFIGURATION!
Do you want them?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: White on November 18, 2009, 12:04:19 PM
Quote from: "Lighting"
HEY! I HAVE THE SPRITES OF THAT KNIGHT! HIS SPRITES, HIS WEAPON SPRITES, AND HIS CONFIGURATION!
Do you want them?

NTY I have my own.

@ Cutman : Maybe not, but it's the impression I get. GG Fame, hero, wealth...

...women. <3

Admit it, you'd think that would be a good add-on to his story :P

Otherwise... Gg again.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: dark-slayer-201 on November 18, 2009, 12:52:12 PM
Quote from: "Lighting"
HEY! I HAVE THE SPRITES OF THAT KNIGHT! HIS SPRITES, HIS WEAPON SPRITES, AND HIS CONFIGURATION!
Do you want them?
I wouldn't mind seeing them.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Lighting on November 18, 2009, 04:24:08 PM
http://www.4shared.com/file/154713427/e ... night.html (http://www.4shared.com/file/154713427/e6ba773f/Knight.html)

Here you are, they were used in the GVHNEW!.wad
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Zocker on November 21, 2009, 05:15:59 PM
Duke Nukem of course.

Story:
After kickassing every damn mutant on earth the duke wanted to make some holidays in Transylvania, there he got attacked by several Ghouls.
After killing them it became his new hobby.

Weapons:
Desert Eagle: Like the marines dual pistols, but with more damage and less fast.

Mini-Gun: In the normal mode it needs a bit time to charge and will fire weak shots with a high rate of fire.
In the alt mode, it does not need to charge but has a lower rof.

Pipe Bomb: Like the Ghostbusters Ghost Traps, but immediately damage.

RPG: Fires strong, but slow rockets.

RPG and Pipe Bombs have the same ammo, but RPG needs 2 ammo.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: White on November 22, 2009, 11:21:19 PM
Quote from: "Zocker"
Duke Nukem of course.

Story:
After kickassing every damn mutant on earth the duke wanted to make some holidays in Transylvania, there he got attacked by several Ghouls.
After killing them it became his new hobby.

Weapons:
Desert Eagle: Like the marines dual pistols, but with more damage and less fast.

Mini-Gun: In the normal mode it needs a bit time to charge and will fire weak shots with a high rate of fire.
In the alt mode, it does not need to charge but has a lower rof.

Pipe Bomb: Like the Ghostbusters Ghost Traps, but immediately damage.

RPG: Fires strong, but slow rockets.

RPG and Pipe Bombs have the same ammo, but RPG needs 2 ammo.

Class is already coming up, but good idea.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on December 13, 2009, 12:59:18 AM
Human - Mercenary:
(click to show/hide)

Human - Sniper:
(click to show/hide)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Frits on December 13, 2009, 08:08:08 AM
I like the sniper!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: dark-slayer-201 on December 13, 2009, 08:11:38 AM
will be hard to use with high ping
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Free Hugs! on December 13, 2009, 02:04:01 PM
So long as the sniper can throw jars of urine and has a rivalry with the Creeper, I'm fine.  I better go take part in the Santa vs Marine update.

Wait, something's not right here.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Frits on December 13, 2009, 06:24:58 PM
Quote from: "Free Hugs!"
So long as the sniper can throw jars of urine and has a rivalry with the Creeper, I'm fine.  I better go take part in the Santa vs Marine update.

Wait, something's not right here.

jaraaaaaaaateee!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: dark-slayer-201 on December 13, 2009, 06:34:37 PM
sniper's pee jar rape. lol

anyway, I have an idea.
Ghouls vs Humans vs Monsters vs Aliens vs Santa.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on December 13, 2009, 06:54:15 PM
Quote from: "ds201"
anyway, I have an idea.
Ghouls vs Humans vs Monsters vs Aliens vs Santa.
vs Trolls vs Black guys vs KKK vs Neo-nazi's vs Nazi's vs Disney vs Dix.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: dark-slayer-201 on December 14, 2009, 04:22:39 AM
vs My Redeemer with 3d Model :P
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mikk- on December 14, 2009, 10:35:44 PM
Quote from: "ds201"
vs My Redeemer with 3d Model :P

REDEEMER?!
GIEF NAO
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: sexypred on December 30, 2009, 11:01:12 PM
Ghoul-Control
Based on bug exterminator
weapons:a poison spray for this weapon its primary is a fast firing poison ball and if able to do in decorate etc traps: as in if you shoot the poison at the ground when a ghoul moves over it they will take damage low
its secondary is a charge up of the primary .. in the action of choke getting ready to spit it charges up in that form so does the poison spray gun's secondary it fires a low/medium speed project. Action: gun shakes with strength and heats up barrel goes red* and shoots a strong medium distance posion ball and the player that shot the  gun takes 10 damage

weapon 2 Tear gas  uses grenade action and throws a gas grenade that is *highly corrosive* that burns ghouls skin,flesh,bone :its damage speed is fast but the damage it does is quite low: 3hp/5hp?
 
Thank you *Pred out* Sorry if i didn't set that out right  :-|
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on January 23, 2010, 01:43:07 AM
Morpheus from the Matrix. Justification: not needed.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Danzolegend on January 27, 2010, 11:05:58 AM
What is it's name: The Reaper

What is it's story: The commonly known 'Angel of death' or 'Grim Reaper' is controlled by Yurei during part of the war against humanity, as the Reaper seeks human souls to feed on during it's most vunerable time ( I.e dying/resting ) the Yurei summons the Reaper while it is regenerating and convinces it that the human race should suffer for all it's sorrow and rage, reluctantly the Reaper doesnt have a choice to disagree as it needs to feed fast in order to survive..so it sends it's minions ( mini reapers :P ) to do it's Feeding for it..and so a new class is brought forth.

What does it look like: Decription- it is slightly taller than a Marine and hovers ever so slightly above the ground with a purply black mist before it.

What abilities SHOULD it have: It hovers for a short time and can charge into it's prey before grabbing it with the hand of death and yanks the soul out. It can also become partially invisible when completely still..and when being attacked it dissapears completely for a very short time ( I.e 3-5 secs ) to escape. When it is still it groans slightly ( to stop campers big time )

What attacks does it have: It has 2; The Soul snatcher- Grabs the prey and sucks the soul instantly ( Can only be done with 75+ hp ) and a cool rift enducer which summons a black hole on the foolr in one location ( one at a time )

Why should it be in GVH: It could be the perfect stealth class (other than Creeper ofc ) and it'll reduce the amount of wussys in the game..Yay adults!( JK xD )
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on January 27, 2010, 03:32:10 PM
That sounds nice

I wonder if anyone would get an idea to make an unoffical gvh mod which added these classes to it
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Danzolegend on January 27, 2010, 04:58:02 PM
Quote from: "Possesed"
That sounds nice

I wonder if anyone would get an idea to make an unoffical gvh mod which added these classes to it
Give me some time to get my head around coding classes with slumped and there will be one :]
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Lighting on February 01, 2010, 05:41:59 PM
I think that it will be easier, it you'll put the sprites too...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Major Cooke on February 07, 2010, 08:28:41 PM
I think it's safe to say none of these are going to happen, including my own, which is fine.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on February 15, 2010, 10:27:14 AM
hurrh, yeah, i would bring in Caleb from blood, i like that game, its kinda fitting, and he already kills paranormal things (phantasm's, giant spiders, big ass gods, and whatnot.) i think the weapons should  be: flare gun (maybe) sawed off, tommy gun, and life leach, (and maybe the legendary pitchfork to stab that creeper!) and yeah, dont forget the taunts.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: sexypred on February 15, 2010, 10:10:29 PM
Um That would be really really to over powered because if you had life leech and you shot it into a room it would bassically eliminate anything in their so i disagree soz man :(
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on February 19, 2010, 12:32:27 AM
i have a website called ghoulsforest.webs.com:mrgreen:  see no spaces :ugeek:
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on February 19, 2010, 12:33:27 AM
:twisted:
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mikk- on February 19, 2010, 11:51:14 AM
Not trying to be an Admin here, but Wartorn and Cutman don't like it when you  make a post consisting of one smiley and nothing else.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: sexypred on February 19, 2010, 01:06:33 PM
He is Doing his mating dance for cutman but it dont look like its working D:  Or he is trying to get his posts up so he looks kool  (fail)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on February 19, 2010, 01:07:30 PM
doomkiller1000 don't make pointless posts ok
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on February 24, 2010, 10:21:52 PM
I can't resist posting this. It's probably been suggested already, but I didn't really want to read through 8 pages.

An idea for a human class: Johnny Depp

What's it's name?
Pirate

What's it's story?
Running low on rum, he needs to pick up some extra cash or suffer soberness. What's this? You can get paid to kill ghouls?? Hot Damn, Sign me up!!

What does it look like?
Johnny Depp made into a sprite, complete with pirate hat & costume

How does it play?
Similar to Marine, but more limited ammo. Would definitely need a classic pirates of the carribean taunt.

What are it's weapons?
Loaded with a couple of bloodball-like cannon balls, a musket with about 20 or so shots, and an altfire scimitar for when you noob out and waste your ammo. Ought to make for some good laughs when fighting Jitters and Sjas.

Maybe even give him that last bottle of rum he saved, and once consumed it could either restore some HP or give him a temporary speed boost.

Why does it belong in GVH?
I can't help but think it would be neat to see Johnny Depp and Pete shooting down ghouls together.



........



No, right? Spriting that would be a pain in the ass lol
Just a thought
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on February 28, 2010, 05:02:37 PM
What is it's name: Alucard (from hellsing)

What is it's story: From the 1700s to the present day
 Alucard has served the Hellsing family but when his master Integra and fledgling Seras are killed before his very eyes by what appeard to be a large if not giant skull (Jitter FTW XD) at the sight of an enraged Alucard the Skull fled the scene he tracks the skull down to a centuries old forest and in the distance of the forest he hears gunshots and decides to enter. after about 30 minutes of lazily walking through the forest he encounters the same skull the killed his master silently he draws his truted Joshua&Jackal paired pistols and opens fire on the skull yet the bullets semm to have little effect only chipping off small portions of the surface of the skull but when a series of brightly lit arrows pierce the skull it lets out a deafening roar and burns away in the intense fires that it was born in. Alucard looks to the left to see just who or what the hell killed his opponent and he sees what appears to be a hevily armord man with a plasma cannon a hooded hunter(not l4d) and a well armed marine.

What does it look like? (feel free to post sprites/images) Basicly its Caleb with a recoled red coat and hat and charcol clothing under :3

How does it play? (physics, abilities) Alucard has the speed at about which the Cyborg moves but albiet much quieter. he can turn into mist and teleport to a random area of a map or at a much more advanced type of the same ability to tepeprt where you want to go. Alucard can also see much better in the dark than in the light.

What are it's weapons: Alucard has two weapons:  #1 Joshua & Jackal pistols They dont do much to the jitter skull but if your lucky will instakill the creeper but can take 2 - 3 shots to kill sjas. #2 arm impailment: if you have the balls to try it this will instakill the jitter in a very dramatic way :O

Why does it belong on GVH I just really thought people would like to see someone like alucard on the battlefield doing what he does best (kicking mad ammounts of ass)!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: White on March 03, 2010, 10:22:32 PM
Quote from: "[THC
Akabane"]What is it's name: Alucard (from hellsing)

DIE, MONSTER! YOU DON'T BELONG IN THIS WORLD. (http://www.youtube.com/watch?v=o-TPhBIuTJc&feature=related)

I swear to god Cutman, if you made an Alucard class from Castlevania : Sotm, for GvH; it may not be a bad idea...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on March 04, 2010, 01:49:54 PM
Only because he's badass though. But then you'd get 50 Alucards in one game and I'd have to call him vampire... or son of dracula or something.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on March 05, 2010, 06:20:13 AM
First of I need to say, I don't think Duke Nukem, Caleb, Lo Wang, or any of the other FPS heroes should be made into classes. Mainly because, it wouldn't be fair since there is no "True" Doom Marine, the marine in the wad is edited with new weapons and it would not be fair.

Here are my ideas, in vein of Santa, they are silly.

Human:

Clown (I got the idea, but I think there was one made?)
wants to turn Sjas frown upside down.
Attacks: Water Ballons, Cream Pie Gun, Giant Mallet.

CowBoy (fist full of doom TC style)
he was drawing a bandit at sundown, and a creeper came up behind him.. now he wants revenge.
Attacks: Revolver, Lasso, Horseshoe Shuriken.

Ninja ( - lowang weapon sprites but not his running about sprites)
Attacks: Ninja Stars, Katana, NunChucks.

Pirate
 trying to track down the great white jitter he saw at sea.
Attacks: Sword, Cannon Ball (bounces about like a dodgeball), Parrot(after killing a ghoul you get this pet, he is friendly and flies about and swoops and pecks enemies, however only has 10hp)

Fairy ( dungeon keeper sprites, she can fly =^^_^= but is weak)
Attacks: Star Wand... :P

Ghouls:

Kroke:
an ugly frog faced monster that can not walk, but can hop to get to enemies, he can bite and spit out acid.

Buttface:
A butt with eyes XD that does posion fart clouds and shoots out some unpleasant things from his.... uh... mouth...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on March 05, 2010, 09:21:36 AM
Quote from: "Callum Sanderson"
Kroke:
an ugly frog faced monster that can not walk, but can hop to get to enemies, he can bite and spit out acid.

Haha I think that would be quite amusing actually
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on March 07, 2010, 03:30:32 AM
dudes its not alucard from sotn my alucard is from the anime hellsing :D ut that dont mean we cant have an sotn alucard
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: White on March 08, 2010, 01:10:56 AM
Quote from: "[THC
Akabane"]dudes its not alucard from sotn my alucard is from the anime hellsing :D ut that dont mean we cant have an sotn alucard

There's a very logical reason I didn't remove your (from hellsing) quote...

 :|
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mobius on March 08, 2010, 01:15:22 AM
I have an idea. Let's all get back on topic!

Quote from: "Seiat"
An idea for a human class: Johnny Depp

What's it's name?
Pirate

I second this class.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on March 08, 2010, 09:02:08 AM
As much as I like the idea for a Alucard class some where in Doom engine, I don't think its good to have character classes. I mean apart from the santa and the ghostbuster which can be any part of a team of ghost hunters.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on March 08, 2010, 04:24:35 PM
I know! How about a Josef Fritzl as the melee human class!
Your weapon is a prison, your hands and your old meat stick. You grab the ghouls and you have the option to rape them to death or stick them in your prison and rape them over the course of 21 years.

Screeny
(click to show/hide)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on March 13, 2010, 10:03:26 PM
Just so you know I do read this thread, and I do like some of the ideas here. And yes I will make 2 more classes when Megaman is done. When that is, I could not tell you so don't expect it any time soon. Still, throw some more ideas this way! :mrgreen:
Title: Jikininki
Post by: Anonymous on March 14, 2010, 07:20:46 PM
What is it's name?: Jikininki

What is it's story?: Jikininki was a Japanese man who worked day in, day out, and he had a terrible life. His boss was always angry, his wife divorced from him and won custody over the children, he barely had friends, he had low pay, and worst of all, he was an insomniac. Suddenly in his life, his life turned for the better, he was now rich and famous, for the invention of a universal device, his boss was happy with him, and his wife came back to him. However, over time he slowly became selfish, and greedy, to the point of neglecting everyone and everything, and soon that neglect turned to hate. He gotten so mad over simple things, that he had brutally killed his family, and afterward ate them. His neighbors, disturbed by the noises and screaming, called the police. Horrified by what they saw, the police shot Jikininki to death, and he was given an improper burial.
Yurei, who saw fit to revive him, resurrected Jikininki back to life once more, but accidentally morphed him into a hideous and deformed beast in the process, but nevertheless he served useful in the war..

What does it look like?:  Jikininki is said to look like a decomposing cadaver, perhaps with a few inhuman features such as sharp claws or glowing eyes. His hunched body is covered in blisters, abrasions, scars, infections and almost completely devoid of hair, except for random tufts. He is a horrifying sight, and any mortal who views him finds themself frozen in fear. Though, unlike other Ghouls, Jikininki has a body to act with.
(http://bp1.blogger.com/_jpGvxqTL-L0/Rl1ZVsvw3aI/AAAAAAAAAD8/Ou8a2ekNhU4/s320/P1010267.jpg)

How does it play?: Jikininki is a melee ghoul. It has fast and strong attacks, and also has multiple weapons for itself, which all prove to be effective. The downside for Jikininki is that, it has very low health, having only 50 HP, and doesn't have armor, and is also very slow, allowing for easy attacks on it. Jikininki also has the unique ability to climb up walls, and not be damaged by poisonous or any kind of floor tile that damages others. One particular fun ability for Jikininki is he would be able to destroy any weapons/equipment it comes across. He also can jump further than others to make up for the fact he can't fly. Two major downsides for Jikininki, is that whenever any of his attacks miss, he is stunned for two and a half seconds, and also can damage friendlies.

What are it's weapons?: Jikininki only has three weapons and one base weapons. His first is his poison claws, which does what you think it does, poisons the enemy, constantly draining health and transferring 1/2 of the health drained back to Jikininki. However, to gain the Poison claws, you have to walk over a poison tile to gain it.
His second is the stun claws, which again, does what is says, Stuns the enemy, leaving it wide open for any other attack. He has to recharge it after using it.
His last, is his ability to morph into any enemy he kills, allowing him to walk directly into enemy cover and attack from behind. He has to kill something, in order to morph into it, and the disguise instantly wears out the second he attacks. Recharges.
His base weapon, is just his claws, which have long range, and do 30-50 damage.
Why does it belong on GvH?: I think the ghoul side has been lacking in one of those creatures that can disguise itself.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on March 17, 2010, 08:28:29 PM
Sweet Tooth from Twisted Metal. Tormented by the flame that burns him in penance of his killings. I think its high time we got a scary human on the battlefield.
Besides how can you say no to this face?
(http://www.goodfellazclan.com/SweetToothFace.jpg)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on March 18, 2010, 08:59:36 AM
KABOOM the Clown
An ablazed clown face that flies around at a reasonable pace, and when its ready it charges into a group or one  human and explodes! It does die, however it still claims the frags of the humans and does not lose a frag! His other attack is his face shrivels up but his nose stays the same and falls to the ground. It kinda morphs into the nose state, like a mine. It cannot move but on click of button you can activate and blow up, killing yourself but not losing a frag .
(click to show/hide)
Yeah My idea, rough sprite XD I am going to create him and see how it plays, ofcourse i'll need to fix up the white lines later. He looks like a mutated choke!
just imagine this but on fire similar to the Blot monster from realm667.

Also I suggest you download
http://www.realm667.com/index.php?optio ... Itemid=136 (http://www.realm667.com/index.php?option=com_content&task=blogsection&id=8&Itemid=136)
The Blot monster, the movement cloud effect would look epic for a new ghostly monster :p
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Teej on March 20, 2010, 11:40:38 PM
Quote from: "ThaMarine"
The name: Commander.

Although this is my idea and I think it's cool, I also think it would not work in Doom.

The story: A WW2 British commander. Known for his strategical skills, he was sent to fight the Nazis, by commanding a squad of elite British soldiers.

I think this would be rather cool. Except we already have a "military" type class. The DOOM Marine.

Anyway here are my ideas (not overly descriptive):

HUMAN:

Ninja.
Uses a katana, shuriken, and smoke bombs (for those melee lovers out there).
When standing still against a wall, he becomes slightly transparent (blends in).
He runs rather fast, not as fast as the Hunter, but fast. He also jumps high and is very agile. He has average health.

Duke Nukem.
Uses his shotgun, ripper, pipebombs, and his trademark jetpack.
Although he is well armed, he moves slower than average, not quite Cyborg slow. When he uses his jetpack he flys like Sjas, but it uses fuel faster than Cyborgs. He also has multiple taunts, each time you taunt it selects a random DN3D one liner, from a pool of ten. He has slightly above average health.

GHOULS:

Hephaestus (Greek god of Fire + Metalworking).
Has fire breath, (think Bowser) fire balls and can bite.
Pretty much a fire version of Frostbite. He also has the unique ability to hurt people he's close to, due to his fiery body temperature. He looks similar to a Lost Soul from DOOM.

And that's all I got. Yes, only one ghoul idea, ha, ha!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on March 21, 2010, 09:27:03 AM
Ninja sounds great! A high jumping human will be different, however i'd give him nunchucks that he can deflect projectiles with instead of smoke grenades. I think a melee weapon is epic for a class! I think the katana should have health though after using it like 6 times it should shatter leaving you with just the weaker melee weapon nunchucks and 10 ninja stars (which bounce slightly) and alt fire can be caltrops.

a ninja yes! but..... NOT LOWANG  :shock:

Edit:

I had the idea earlier since I know alot of female plays GvH.
How about a Female Ghoul or atleast some female-ish sounds for the ghouls when they change the gender?

Also I think that if you pick "other" gender the humans should have sort of demonic sounds to them. Or the marine could have the doom64/psx sounds when you pick gender: other, just for a cameo.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: PivotDJ on April 11, 2010, 02:23:03 AM
'
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on April 11, 2010, 03:59:37 AM
Hopefully I'm not too late.
(click to show/hide)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Gato Cinza on April 12, 2010, 01:28:13 AM
Name: NightStalker

Story: The story of nightstalker is not one for the weak of heart. A man by the name of Ti'Noethan (this was in the Aztec Civilization), was having a horrible day. Suddenly, an enraged king had approached him and sentenced him to death for suspected treason.  His face was burned maliciously and his head severed from his body. Achient black magic rose him from death. But something terrible happend, His head rose, malformed, and he became a shadow. As a shadow, he was only active at night. He climed on walls and floors and when he had has his target, he would lunge forth, ripping the soul frim his victim. A brave warrior had gone out and sought the beast. Just as the Nightstalker had lunged forth, the warrior had jabbed it with a Holy Spear, blessed by the gods.  Now, The Yurei rose him from death once again, and gave him the ability to stand light and holyness. But as a price, made him physically vulnerable (meaning lower health). Long one eh?

Appearance: Read above, he has a burned skull. Possible a lil flesh left over.

Playing: You are like the creeper but actually 2x as fast and can move on walls too.

Attacking: Fire lunges forward, and holding Alt-Fire allows him to stick to walls and ceilings.

Why?: Nightstalker is an idea for a ghoul i had for a long time (that and Grave Menace). He also is more of a tactical kind of ghoul and is very easy to use. He can be very hard to fight (except for ghoul and engineer) so he can be a great team member. (as long as they dont lunge spam, which hopefully you can do something about :D).
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on April 12, 2010, 02:02:16 AM
Name: Butt-raper

Story: You are a loney man on a search for butts to rape hidden deep in the ghouls forest.

Appearance: Just like any other 40 year old.

Playing: You must attack the enemy from behind or else it doesn't work.

Attacking: You cup your hand over the mouth of the enemy to stop them from screaming then rape them in the butt (regenerates sjas's hp because sjas is a fag)

Why?: Because I felt like it.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Possesed on April 15, 2010, 08:09:12 PM
Quote from: "DoomThroughDoom"
*Loads of gay stuff*

... uhh no  :|
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on April 15, 2010, 08:24:21 PM
Quote from: "Possesed"
Quote from: "DoomThroughDoom"
*Loads of gay stuff*

... uhh no  :|
Gay =! rape
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on April 15, 2010, 09:08:04 PM
Fuck you Mobius.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on April 20, 2010, 11:56:12 PM
I posted this on another place of teh site and was redirected to here. Here is my 3 people.
(http://i.imagehost.org/t/0810/C-eye-ber.jpg) (http://i.imagehost.org/view/0810/C-eye-ber)
Name: C-Eye-Borg
Background: After his first attempt's failed with creating the perfect beast, Eyesore's creator, the Dark Lord, began to make more creatures. C-Eye-Borg, being one of these. The Dark Lord however found him an utter failure, and as such, euthanized him. When the Yurei was looking for souls to resurrect, she stumbled upon the ruins of the dark lords lab. Seeing the writings of his work, she brought back C-Eye-Borg and Eyesore. C-Eye-Borg suddenly was filled with rage as his master didn't find him worthy. Powered by revenge, he seeks out to destroy all humans.
Possible Abilities:
Eye beam (This would be a rail gun attack that comes from the top right, to seem like it comes from his eyes. This is very powerful but it hurts C-Eye-Borg a bit. [See why in the next attack])
Bite (His attack would be identical to either Frost Bite's or Choke's however a twist would be it drains health [he is a cyber vampire's mask on mask.com])

Possible Face 1:
(http://i.imagehost.org/t/0349/Hot_head_1.jpg) (http://i.imagehost.org/view/0349/Hot_head_1)
Possible Face 2:
(http://i.imagehost.org/t/0196/Hot_Head_2.jpg) (http://i.imagehost.org/view/0196/Hot_Head_2)
Name: Hot Head
Background: After her success with Frost Bite, the Yurei deiced to make a similar ghoul. Taking the souls of anyone who had been burned alive, died in the desert, or been tortured with fire, she created the beast Hot Head. Some consider him to be Frost Bite's brother, but biologically, their is no connection.
Possible Abilities: Flamethrower (A similar attack to Frost Bite cold breath only it does not bounce off of walls. Possibly would set them on fire.)
Flame Charge (An attack where he would run straight towards then enemy in a straight line. Anyone hit would die instantly and he does not stop till he either hits a person or a wall. Possibly would lose health if he hits the wall.)

(http://i.imagehost.org/t/0636/Crazy_bonez.jpg) (http://i.imagehost.org/view/0636/Crazy_bonez)
Name:Bone Daddy
Background: As the father of Choke and Jitterskull, he comes from the land of the giants. In the later years of his life he began to go insane so he was sentenced to death after attacking his wife. The Yurei brought him back at the request of Choke and Jitterskull. Upon resurrection he did not wish to kill the humans, however due to his mental instability, he could not control he need to hurt things. The Yurei put a spell on him to prevent him from attacking her minions. Some believe that his mental instabilities is where he gets his son gets his jittery jaw from.
Possible Abilities: Spaz out (He would [within a given radius] start to teleport randomly and hit humans. If hit, it would be an instant kill do to it's unlikeliness to hit.
Eye shoot (He would shoot out his eye at his opponent which would damage the opponent. He would have 2 at a time and would have to wait to regain them or would have to pick them up [like the arrows of the Hunter]. {My sisters idea})
Visual Effect: He would shake diagonally on a 45 degree angle when he walks. Like this /_/ _ /_/ _
__________________________
All your wads are belong to us!

========================
Lead Mapper of the Ghostbusters Doom Revival Project
Go to Doomworld.com to learn more
========================
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on April 23, 2010, 06:20:58 PM
What is it's name?
Ooze

What is it's story?
Long time ago when witch-hunts were common a swamp deep inside the forest was used to trial accused of witchery. As one of the witches was about to being tried by drowning in the swamp, she raises Ooze from the waters, deadly slime infused with the raging souls of those innocents who were accused of witchery and drowned in this forsaken swamp. While the vile being slaughtered everyone who tries to attack him, the witch escaped, leaving Ooze binded to the swamp, due to the nature of the spell which raised him. That was the time when the place became known as the Forbidden Forest. Was it Ooze appearance or something else, but humans ceased to visit the forest. To avoid starvation slime fell into hibernation at the bottom of the swamp. However, hundreds of years later during one of the human and ghouls clashes he's everlasting sleep is disturbed. Feeling the presence of evil force nearby he, severely weakened from his hibernation and hunger, approaches Yurei, with only one wish - to join the ghouls in exchange for removing the binds.

What does it look like?
(http://images17.fotki.com/v529/photos/1/1412255/6835225/Ooze-vi.png)
Well, how do you think slimes look like? Green, gelatinous, living mass.
As for the sprites, the edited version of Castlevania's Slime (http://images18.fotki.com/v457/photos/1/1412255/6835225/slime-vi.png) would be just fine, i think. Like that. (http://images110.fotki.com/v559/photos/1/1412255/6835225/slimegreen-vi.png)

How does it play?
Ooze shares much in common with Creeper: size, lethal main attack, decreased health (though a bit more [like 80%]). However, unlike the Creeper, he's slower (well faster then Jit's altmove, but pretty slower then anything else) and less stealthy, he jumps a bit higher, can traverse walls[, bypass grains] and his attack is not instant, but instead drains health for several seconds. Ooze must lure humans into his traps to distract and weaken them, giving him a chance to attack.

What are it's weapons?
Tentacles/Slimy Restraint - inb4 tentaclerape D: Tentacles represent his main attack, he grabs onto humans and leaks down the throat corroding humans from within. It has higher range, than Creepers touch. Slimy Restraint is a trap, which upon being triggered keeps the victim in a fixed radius from the trap (even for flying).
Caustic Lumps/Acrid Gases - Caustic Lumps is a weak ranged attack. It's projectiles are affected by gravity and ammo [is drained from health]. Acrid gases is another trap which Ooze can set up against humans. It deals minor damage, but what's more important it obstructs the victims view.
Compression Blast/Pressurized Blobs - Ooze has the ability to control the pressure within, and when it overcomes the critical level the Compression Blast occurs. It blows Ooze to bits, however it damages everyone in range but him. While he's not one thing once more he is invincible. Pressurized Blobs are slimy bits pressurized to the critical point, so the slightest disturbance will set them off. As a "side effect" they mark humans with smell allowing Ooze to track them.

[things to balance out]

Why does it belong on GVH?
As long as Ghostbuster is in GVH, i think this question is inappropriate.

---

A bit of ex-USSR culture reference - Russian players will shit their pants (http://www.youtube.com/watch?v=DEMwrKQXJiw). :lol: The terrifying ??D (http://ru.wikipedia.org/wiki/%D0%92%D0%98D)! Animated. (http://i646.photobucket.com/albums/uu184/gunbl4/vjhufkrf.gif)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ficarra1002 on April 25, 2010, 05:17:41 PM
Ok i wanted to talk with you on IM about this, but either your offline, or not acepting my request. Im not sure if this is really possible though.

Name: Necromancer.

The story: I originally wrote/thought of something really long. Heres a shorter copy:   Two brothers practiced in the arts of necromancy are abducted by the horrible Yurei. She tries to put them under her spell to do her bidding against the humans, but in a last effort, one brother pours power into his other brother. The other brother escapes, but the one who saved him is forced under Yurei's will. The "Good" brother flees through the forest and finds a bunch of people gathered around a fire. The "good" brother, who feels responsible for his brother, joins the human team to help stop what , he believes, is his fault and to put his brother out of his misery.

Looks: Good brother looks sorta white-ish with white smoke/fog around his feet. Evil has reddish black aura around him. his clothes are torn and tattered. I havnt put much thought into looks.


Gameplay: OK heres where it may become impossible to implement....He pretty much raises dead teammates back into Life. I would like to discuss this with you in person but oh well, :). His primary attack would be to approach a corpse and uses a spell. he has to sit still on the corpse for 8 seconds until it rises back to Life. he also would have a corpse destruction spell, which charges after 3 seconds on a enemy corpse (to prevent returning enemies) and the corpse explodes into fire and blood. Also you may only be revived once. second time you die your corpse explodes. When a corpse is brought back to Life, 1/10 of his Current health is reserved (Its gone , unless the person he revives dies| <--- that part may be hard to implement though). Also once a necromancer dies, everyone he brought back alive starts falling apart (Pieces of flesh and other gore falling off of their bodies as they walk, how delightful  :D) and after 20 seconds they fall apart completely and die. due to the fact he has to camp and revive people and that his health is depleted with that. And , no, he Does not have any offensive attacks. Maybe a simple dark matter(Ghoul bro) spell or fire spell (Good). Those would be very week and have infinite ammo. And i mean WEAK!

What are its weapons? oops it seems i have explained that up there ^ :P

Im not quite sure it belongs to the ghouls but i thought it had to be evened out. I guess the Yurei possesing one of the brothers helps. I hope its added! ^_^
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on April 28, 2010, 10:55:03 PM
Saw this guy earlier and decided to do some stuff with him.
Warning: Big images.
(click to show/hide)
I didn't get rid of the white pixels because of lazy.

Also, if his "bite" is going to be Flame Charge, have it hurt him/cost ammo while charging, and a startup cost if it uses ammo.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on April 29, 2010, 03:50:48 PM
The second head is not bad either.
(click to show/hide)
PS: Just saw that slowdown when he opens mouth looks a bit weird, but photoshop is closed already :(  Used this (http://gmc.yoyogames.com/index.php?showtopic=250645) sprites by the way.
Title: .
Post by: Anonymous on April 29, 2010, 04:03:24 PM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on April 29, 2010, 05:56:16 PM
Actually, I don't think it should cost ammo while dashing anymore, though perhaps a start-up cost would be a good idea to reduce spamming(Even though this is technically its bite)
Also, having a permanent "torch" effect on it would be neat.
By "torch" I mean have it always glowing.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on April 29, 2010, 11:45:27 PM
Quote from: "[HYBRID BEING
"]The second head is not bad either.
(click to show/hide)
PS: Just saw that slowdown when he opens mouth looks a bit weird, but photoshop is closed already :(  Used this (http://gmc.yoyogames.com/index.php?showtopic=250645) sprites by the way.

I love, absolutely love, what you did with the one Hothead with the animation. However, i don't think you should mirror the second head seeing as how he is already looking forward and he looks like hes smiling in the remake.

I am SO happen someone else supports Hothead. Being completely honest what do you think of my other ones. I also would like to konw, do you think hothead is actually good enough to be in GvH?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on April 30, 2010, 02:13:02 AM
Well, Ceyeborg could be sort of neat if done right (Perhaps 1/4 HP for one auto-kill shot, bite-kill cures 1/2 HP?) but Bonedaddy is essentially an upgraded Jitty, and I'm sure we don't want more than one Jitty in the game.

However, Choke's purpose is to be fast and kill from afar, and Ceyeborg covers the "kill from afar" aspect much better, so he sort of nullifies Choke.
And, as I said, Bonedaddy would essentially be another Jitty.

I do like Hothead though, even though his "Bite" would essentially be Blood Ball but he can't fly, or go over walls.
Mostly because I like fire elementals.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ThaMarine on April 30, 2010, 07:01:31 AM
name: medicc

ability: god mode all humans!

backstory: medic is an experienced doctor who suddenly emerged in a mod of a computer game with no multiple floors and corpses that look the same from every angle

pix:

(click to show/hide)
XD
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Mobius on April 30, 2010, 11:24:18 AM
House has to come with his own Wilson or your idea blows chunks
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ficarra1002 on May 08, 2010, 09:50:47 PM
No go on the necromancer? everone hates it?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 14, 2010, 08:17:04 PM
What is it's name?
Magician, Warlock, or Wizard (Will be decided later; everywhere it says Magician, it may be filled in with what you please)
What is it's story?
Ever wonder where the Hunter got the ability to use his magic powers? From this guy. The magician one day came across a young lad, around 13 years old fiddling with a bow and arrow. The  The Magician asked to see the bow and the kid handed him the bow. The Magician took the bow, readied the arrow, and in a yellow flash and a loud bang, the arrow hit the target dead on. The young chap was stunned and asked how he did that. The Magician simply smiled and said: "Would you like me to tell you, or would you like me to show you how ?" The boy lit up and asked to be taught. This young boy grew up to be the Hunter, utilizing the art of his bow and arrow and Magic. One day he went to go the Magician's house to continue his lessons and came into the door calling his name...no answer. Being worried he searched the house and found two items on the Magician's bed. A note that said: "You are banished to the Forbidden Forest for the following reasons: Heracy, Conspiracy, and Use of the Dark Arts. If you do not go there calmly, you will be executed." He also found a helmet with horns. He put this on and saw it was a loose fit. Knowing he would one day fit in it, he kept it as a memento of his teacher. For the next couple of years the Magician lived in the Forbidden Forest and had started hearing and seeing weird things. The magician created a repelling spell so that nothing could attack him, however no one who entered the forest could see him. He seemed to be alone in the forest forever. Until he saw his pupil in the woods. Could it be true? No, it couldn't. He was fighting for his life, and he was wearing the helmet that the Magician left out. He was with some people too. A man in a robotic suit, a man in a jumpsuit with some kind of device on his back, a man with a bunch of tools, and some kind of space man. The Magician removed his spell and showed himself to his pupil. A silent look between the two was their way of showing both disbelief and joy. The Magician turned around, pulled out his wand, and joined the fray.
What does it look like?
The sprites of Corvus from Heretic and. If you aren't hip to the Heretic storyline, Corvus is the main character of Heretic.
(http://h.imagehost.org/t/0559/Untitled_16.jpg) (http://h.imagehost.org/view/0559/Untitled_16)
How does it play?
I designed him to be a person who could weak against choke, but not too weak. His weapons would either be wands or hand signs. He is the same speed as the Hunter. He has 100 health.
What are it's weapons?
Abra-CADAVER
Primary Fire:Causes a spread attack of 3 projectiles that are ice balls. If an opponent is hit, it slows them down. (Because of the way he moves, it may it impossible to implement this on Jitterskull. I find two possible solutions to this method: 1, make it do more damage to him than anyone else, like The Creeper's spirit balls to the Cyborg. 2 halve Jitterskull's distance or double his time in between movement.)
Secondary Fire: Causes 3 projectile fireballs to shoot out. This will light the player of fire doing damage for 5 seconds, slowly.
Alaka-SLAM
Primary Fire:A rock becomes pulled from the ground and gets thrown when the person hits attack again. If a player is hit when the rock is up, the rock would break, however not if the rock is attacked by Frostbite's cold breath (this would not break the rock but would still hurt the player. This move would slow down the Magician. (I got this idea from Gutsman's weapon in MM8BDM)
Secondary Fire: Any opponents, within a set radius, are shoved away from you and are stunned for 5 seconds. They can still attack but can't move. The Magician cannot attack for 5 seconds but can move.
Presto-STRANGEO
POSSIBLE
Instead of it being random, one be primary, one be secondary, one be Inventory Use, where thew player would have to know when to use them.
POSSIBLE 2
Instead of it being random, one be primary, one be secondary, one be Inventory Use, and each could only be used once per life.
Why does it belong on GVH?
I got the idea from several reasons, I thought we should have a Heretic reference in Ghouls Vs. Humans, not just a Hexen one. I thought that a magician would be cool but I didn't want to use the mage's skin scince we already have the cleric's in Ghouls Vs. Humans. Because I never got to use the Hunter's teleport (I hadn't found out about Ghouls Vs. Humans till after it had been removed) I thought it would be a good idea to bring it back. Chokes I often view as under powered so I created the Alaka-SLAM move which not only slows down the person but due to the rapid nature of his attack, the blocking of one hit would be virtually useless. The name of his weapons are based off of the popular magic phrases "Abra Kadabra". "Alakazam". "Presto Chango"
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on May 15, 2010, 03:34:43 AM
The numbers on that are really REALLY overpowered.
5 seconds stunned is a lot more than enough for a spamming Magician to help a cyborg kill EVERYTHING.
Plus "twice as long to teleport again" would be really annoying. You have to think "If I was a ghoul, how overpowered do I think this would be?"
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on May 15, 2010, 06:05:03 AM
Well, I have a new ideea weapon from that Corvus magician:
He should have a magic spell that turns ghouls into chickens! :lol:
And make them easier to be killed but works as well for humans in case they have low HP, example:
Lets say you have 25 health and you need health, tell a corvus to morph you, then you are a chicken with 30 health, run and after 40 seconds you are back with 100 health! very easy!
But also Players that are Corvus (Can even morph themselves if needs full health :lol: ), need to F12 them to watch their health!
Edit: Spirites are like this but needs to be edited the book with a chicken
(http://www.realm667.com/images/stories/doom/armory/Necronomicon.png)
Exactly like its in Aeod 4.20 but needs to be modified a bit
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Ivory on May 15, 2010, 07:46:50 AM
Quote from: "pucy100"
[Insert Horrible Idea Here]

Before posting. Be sure to think of a few things

1) Is this really a good idea? What will the general response be? Am I posting something that's going to cause everyone to facepalm.

2) Have I considered every possible factor? How can each class respond to this. Is this balanced?

3) If 1 and 2 are considered okay, then make the suggestion. There are other minor things to consider. But it all varies on what is being suggested.
Title: .
Post by: Anonymous on May 15, 2010, 01:57:02 PM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on May 15, 2010, 02:44:15 PM
i got an ideea for a weapon for that josef fritzel class  :D

its a use item thing and kills all the gouls but u onlt have 1 of it for each match


(http://img80.imageshack.us/img80/1037/balenced.png)
its exacly like kill monsters but ingame and only kills ghols
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 15, 2010, 03:51:32 PM
Well it seems people are behind my Magician Ideas, but I'd Like to clear a few things.
If you see any problems with the characters 'Hot Head' or 'The Magician'. Ask me. I really think they have potential to be in the game.

On a final note: What does everyone thing of the Magician's background story? It took me about 10 minutes to make it seem good.
Title: .
Post by: Anonymous on May 15, 2010, 04:24:41 PM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on May 15, 2010, 04:28:50 PM
Quote from: "pucy100"
Quote from: "Geonightman"
but please, think more about execution before creativeness.
Thanks, Im glad you like my ideas! :D
Umm... what?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Ivory on May 15, 2010, 06:44:29 PM
Quote from: "pucy100"
And your ideas are great but I see other people doesnt like my ideeas example Ivory :?

I guess I should explain exactly why the chicken idea is horrible.

Quote from: "pucy100"
Well, I have a new ideea weapon from that Corvus magician:
He should have a magic spell that turns ghouls into chickens! :lol:
And make them easier to be killed but works as well for humans in case they have low HP, example:
Lets say you have 25 health and you need health, tell a corvus to morph you, then you are a chicken with 30 health, run and after 40 seconds you are back with 100 health! very easy!
But also Players that are Corvus (Can even morph themselves if needs full health :lol: ), need to F12 them to watch their health!

First off. Imagine this.
A Jitterskull is chasing down this magician. He's making the lunge, all of the sudden the magician turns around and turns the Jitterskull into a chicken. All of the sudden, the Jitterskull is slow and defenseless. The magician or any other class can just just shoot the chicken to bits, and then your dead. Considering that every single ghoul's primary mode of attack involves getting up to the magicians faces, they all make for easy targets. Only Frost Bite has the long range capabilities to avoid becoming a chicken.

Secondly.
You can turn your allies into chickens. You have any idea how easy it is for people to be idiots? The magician would turn his/her allies into chickens, then the ghouls have easy preying.

Thirdly.
40 seconds is a long time. The Ghoul / Human will be forced as a weak, defenseless bird for a long time. Even if they manage to live that long, what says the magician won't morph them back into a chicken. Soon that 40 seconds turns into a long game of stalling.

Fourthly.
F12 in the middle of a game? You F12, you are vulnerable. On top of that, most of the population won't even care what their allies health is.

To sum it all up.
1) 40 seconds is a long time.
2) 30 HP doesn't last too long in this mod
3) This idea will piss off Ghoul players and even Human players will get pissed off when some idiot decides to turn them into a chicken.

Here you go Pucy, I broke up this chicken weapon for you. If you really want to make this idea good, I suggest you look at what I said, and revise it.
Title: .
Post by: Anonymous on May 15, 2010, 07:02:12 PM
.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on May 20, 2010, 09:35:33 AM
Ok I've split the crap off and unlocked this topic. Warns will be given out if anyone says anything that has a hint of flaming in it.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 20, 2010, 11:35:51 PM
So what do you think of the magician Cutty?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on May 21, 2010, 08:24:35 AM
Sounds okay but I would use a completely different sprite if I was going to put him in.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on May 21, 2010, 03:23:41 PM
But the morph ideea is cool? OK, time just for 10 seconds
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 21, 2010, 06:49:24 PM
Ok. Someone other than Courvous. Any bright Ideas gentlemen?
Title: .
Post by: Anonymous on May 21, 2010, 08:28:13 PM
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Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on May 21, 2010, 10:16:17 PM
Duke Nukem wouldn't be out of place would he? Duke Nukem is just... so cool. Marine and Duke, fighting ghouls... ???

His blood could be recoloured from orange to red. The doom palette messes it up and it was kinda orange tinted to start with.

I really want to taunt spam "BALLBALLSBALLSBALBALLS OF STEEEEL"
Then again I would rather have a random taunt with a lot of his quotes. Weapons:
 
altfire for all, Mighty boot! Kinda useless... but you get an achievement for killing 2 ghouls with your boot. 30 damage? So that's 30 -  90 damage... Pretty good.

use inv: Steroids! That would be so awesome.

That pistol. I'm sure you can use the code similar to the ST railgun for the reloading. The pistol should be really weak, same speed as in D3d and have quite a bit of spread.

RPG. perhaps 3 shots. Small splash radius (for balence). Can kill a choke in one shot. Same speed as the Doom rocket.

The smexy shotgun would be too much like a clone of the Marine... Pipebombs are too like the ghostbuster... Devastators would be a cheap ass RPG spammer.
Uhh... Freezer would be spam spam spam.

Meh, Shotgun is fine. Just slightly longer to reload than the nerfed Marines shotgun, and same spread as the current one.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on May 23, 2010, 12:57:01 AM
Well I have had these ideas for a new human and ghoul classes for a while but haven’t really intended of making it because I don’t have good graphics programs.
Infomation:
But anyway for my human class would be called big boss inspiration of metal gear solid    8D. The first weapon would be a sort of plasma grenade launcher as a hand with the sprites from a certain awesome game called Disruptor for the ps1. I know cutmanmike knows this game :D the weapon was called the Am cyclone. Now the second weapon I haven’t fully decided but it will be on the shoulder and it would be either a rail gun which the sprites where from Disruptor and called the Lockon cannon. Or either a triple cannon that I found a good sprite on action doom1.wad.
Plus the sprites for the big boss will be the nailborg commando from realms 667 site http://www.realm667.com/index.php?optio ... tstart=100 (http://www.realm667.com/index.php?option=com_content&task=blogsection&id=8&Itemid=136&limit=20&limitstart=100) but it should be edited to be like in my description.
Now for my ghoul class is called Charger inspiration from left 4 dead 2
It would be like a bold head half android and half muscular sort of like a terminator on steroids XD. The first attack would be a charge that would push anything in its way basically the closer the victim the greater the damage. The second attack would be a lazor from the androids eye. I know my ghoul is not very descriptive but who gives a SMEG :D.
Details:
Big boss
.....................................Damage................splash damage
Plasma grenade launcher auto 5 grenade burst
Damage per grenade..........15 hp...................5hp

100% charged rail gun
25% charge.....................50 hp...................none
Rapid fire 2% charge.........1 hp.....................none
Or
Triple cannon 12 bouncy plasma balls
Semi cannon fire..............15 hp....................none
Triple spread cannon fire...15 hp....................none
Charger
Charge...........................25 hp...................5-10hp

100% charged Lazor
Rapid fire 5% charge.........1 hp.....................none

Anything that you didn’t understand or would like to know more of would be replied in my next message.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 23, 2010, 02:28:53 AM
Idea for the Magician's Sprites:
How about some of these Cutmanmike. Tell me what you think

(click to show/hide)
Why am I putting so much effort to get him in? Two reasons.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 23, 2010, 04:16:27 AM
Quote from: "THE DaRkNeSs 444"
It would be like a bold head half android and half muscular sort of like a terminator on steroids XD. The first attack would be a charge that would push anything in its way basically the closer the victim the greater the damage. The second attack would be a lazor from the androids eye.
Look earlier on this forum to see my Idea for C-eye-Borg. They are basically the same.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on May 23, 2010, 05:03:30 AM
he should have body spirite Thor or Cultist, im not decided
he should have the Book to morph ghouls in chickens as a 2nd weapon with 10 Dark Mana
his wand should be frostfang?
3rd weapon skullstaff
Also thanks for ideeas GeoNightman. Cutman will like them :D
EDIT: Sorry but Im not sure if Cutman is going to put Heretic or Hexen weapons in this but we will see ;)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on May 23, 2010, 09:56:44 PM
Quote from: "pucy100"
EDIT: Sorry but Im not sure if Cutman is going to put Heretic or Hexen weapons in this but we will see ;)
I was just trying to use anything that looked MAGICAL.
Cutty your thoughts?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anannyo on May 26, 2010, 01:13:24 PM
I always thought that the ghostbuster upgrade would be perfect for a megaman class...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Sir Kibble on June 14, 2010, 09:44:02 PM
I'm new but I had a good idea for a ghoul class.

Name: Maw

Maw is nothing more then a big blob of ectoplasm, he can't remember much about himself at all. The only thing he can remember is the yurei's face, regardless he serves her not because he hates humans but because he thinks of it as a sport. Her face is what inspired him to search for her, he really didn't care if she had been the reason he was a ghoul or if she wanted to help him. He just wanted something to do. So why is called maw? Well besides being a medium sized green blob with a single cute eyeball, he has a...well maw hidden inside his jelly body. Whenever he's hungry or wishes to chomp some humans his huge mouth pops out of his body and CHOMP, your dead.

Maw is a little smaller then jitterskull and has slightly more health while also being slightly faster then jitter as well. Although unlike jitter, maw can move freely without delay he can also cling to walls and ceilings. The drawback? He's as loud as sjas when he moves. Making loud bubbling and gurgling noises as he moves, also like sjas he is completely silent when still. But he does not cloak like sjas.

Primary fire: chomp attack. Maw lunges forward slightly and chomps down at anything in his mouths range, the downside to this attack is that if he kills someone he must take 2 seconds to chew and swallow. This attack is a instant kill but takes 5 seconds in between kills not counting the 2 second chewing. But you are still able to move during cooldown. When killed by this attack humans will hear a small screech with 2 jaws on the top and bottom screen chomping there face off.

Secondary fire: Goop missile. Maw makes a noise similar to someone spitting and shoots a green blob at his target, this is a long range attack but does minimal damage. however if it hits a human there screen is tinted a heavy shade of lime green and blinds them for a few seconds. This attack also hits 2 damage for 3 seconds with a 1 second delay per hit. When the goop hits it will hit 6 damage and with the 2 damage it will add up to 12 damage total. There is also a 3 second delay between spits.

Special skill: Crouch cloak. When crouching maw will become slightly more transparent then sjas usually is while still, the major downside is that maw makes an even louder noise then sjas scream attack per second while doing this.

Overall maw is a tanking class while also being able to be a sniping class. His long delay times and loud noises make up for his high hp and slightly normal moving speed.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: brotoad on June 15, 2010, 12:48:14 AM
here is my ghouls eating humans charicter i hope you like my idea!

his name is spooky ghost!
name: spooky ghost

he is spooky like a ghost is and he has a gun for shooting
POW POW

also he has a skateboard for doing TRICKS he can even IN MID AIR

backstory: one day spooky ghost he was walkign and he saw the poster for the "skate" compiteion and he wanted to be in the skate compietion then he WON the skate compitition and after he also shot a robber !with his gun and the robber died and then the robber went to jail for robbing and spooky ghost is was the HERO of the his whole town! spooky ghost rox!
it's is was is the best day of the his whole life and he loved it most of all!!

(http://i949.photobucket.com/albums/ad340/CancerousTumour/spookyghost-2.jpg)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on June 15, 2010, 02:01:42 AM
Quote from: "brotoad"
amazing stuff
oh man just how HIGH do you have to BE to do something like that???
((This is completely relevant.))
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: brotoad on June 15, 2010, 02:06:41 AM
he HASS the skateboard
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Sir Kibble on June 15, 2010, 06:04:44 AM
Quote from: "brotoad"
he HASS the skateboard
Can spooky ghost ollie into people to kill them?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: brotoad on June 21, 2010, 03:40:51 AM
he can fall down all the stairs
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Epsilon on July 25, 2010, 07:30:18 AM
Hey Guys, who are chatting about what should be in GVH and what shouldn't.

Anyway, I have come up with an idea to Jitterskull and Chokes history by unleashing their father (Note: I am not sure of an actual name to give him but he looks like this)
(http://www.mobileapples.com/Assets/Content/Wallpapers/skull_qcku1z37.jpg)

I have (on a separate computer) different colours and eyes for this guy, the following list is what I have:

Yellow Body, Blue eyes
Red Body, Light Blue eyes
Green Body, Purple eyes
Blue Body, Yellow eyes
Light Blue Body, Red eyes
Purple Body, Green eyes

Story:
Once the most greatest warrior throughout the land of the giants (so the story of jskull goes) awarded with a great golden mask of pride and victory, (as seen in the pic) he realized that it gave him extraordinary powers, but he didn't want the power of the mask, he thought he was more superior than the mask, just before his death of old age, his son, The Jitterskull stood forward and was given the opportunity to bear the mask in his fathers place. (knowing Jitterskull, he was also a great warrior like his dad.) Jitterskull refused and ran as far as possible to an unknown forest where he saw his brothers dead body... After Chokes funeral and his fathers death, Jitterskull was abandoned, forgotten, lost... until his fathers voice called for him, Jitterskull ran for the land of giants, and ran for his fathers throne. Nothing remained but the golden mask, he could not bear another second of haunting so he took the mask and placed it on his face, no effect happened to Jitterskull, so the best solution was to bury the mask with choke and rid the haunting. Once the Yurei resurrected Choke, she discovered the mask and threw it down a river, thinking that it would be useless. Until the mask grew itself a pair of eyes and disappeared in a cloud of dust. once Jitterskull was resurrected, the mask was right at his feet, he went in a furious rage and decided to wear the mask, after 5 seconds, part of the Jitterskulls soul was taken and put into the mask to make the mask its own ghoul. The Father of Jitterskull...

Movement and abilities
This ghoul is confusingly difficult and hard to invent new ways of movement, but traditional weapons to every other ghoul, the primary fire is a bite or a gaze of death and the secondary fire is a vacuum-type weapon that sucks people into his mouth and are eaten alive.

The reason for the nonsense:
Jitterskull can't just have Choke as his only family, so let's put in a blood line for these Giants and where they came from. Gotta know why Choke was suicidal and why Jitterskull was Lonely.

Hope you guys like, I've got 2 more ideas as well. :p


GADDAMNIT! I just found a pic with his blue eyes!!
HERE:
http://media.photobucket.com/image/demon%20skull/Shepkin/demon_skull.jpg
it's in Photobucket so it might...... screw up!
hope you like :p
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Blox on July 25, 2010, 01:49:58 PM
Interesting, I'm trying to remove that black box and "remove" the horn/spike cut-offs.

Edit: (http://a.imageshack.us/img534/3826/interestingskullghoul.png) (http://img534.imageshack.us/i/interestingskullghoul.png/)

What'cha say?

EditEdit: Even got (some kind of) attack animation ready.. Don't know about how good it is in action.
(click to show/hide)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on July 26, 2010, 01:05:07 AM
(http://img638.imageshack.us/img638/2246/vagina.png)
More software friendly and now you can change the colour ingame.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Epsilon on July 26, 2010, 10:45:25 AM
HA HA! Very good you guys, guess you like the idea :mrgreen: .

Thinking of making GOB from Fallout 3 (as a joke ghoul, ya know? :cool:)

Here's another idea to keep you going:

(http://www.mooncostumes.com/image/4158)

Name:
Outcast

Description:
No other demons had disabilities, except Outcast. Once a great executioner, Outcast couldn't stop his evil grin, no matter how hard he gave an angry look, even when killing the innocent. Outcast felt disappointed, begging for his life to be rid of his grin, still nothing happened. Like the rest of some demons, Outcast decided to be killed by his own tools, the guillotine. His life ended, but not his smile. Cremated to the bone, he was uplifted to the earths crust, underneath a tree in the Forbidden forest. Before the forest became forbidden, many wood cutters were around, cutting trees down in separate parts of the forest, until one unlucky cutter was burnt to ashes after cutting down outcasts tombstone, (in other words, just a tree) which unleashed the only part of outcasts body that he DIDN'T want, was his skull, still smiling. The Yurei, in a search of more minions found Outcast and promised him that if he killed and harvested enough human souls, his evil grin would trouble him no more and his life would be restored. Agreeing to her promise, Outcast floated out of the forest in search for humans.

Movement and Abilities:
Just thought of this now, he would have flames behind him (Like a lost soul) which makes a trail of smoke and flames behind him that fade after a very short while (sorta like sjas). His weapons, probably similar to frostbites alternate attack, except they are flames. his alt fire would be the fire on the back of his head extinguishes and he creates a full-circle flame wave. (If you know misty and how he dies, well yeah sorta like that)

Reason for this guy:
There are absolutely no demon-type classes in GVH and I thought it would be a good idea to have a ghoul-demon. I have an animation of a bite attack, but there would probably be no biting for this guy.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on July 29, 2010, 03:26:17 AM
Yeah I actually thought of that one before, Jitterskull's and Choke's father. I thought of the name Hammerhead. Well, anyways...

Two Ghoul ideas here --

Servant
Servant is basically a floating alarm. He's full support.
His primary weapon could be a loud or bright (or both)... well, alarm.
Alternatively his primary could be a projectile that, when hitting a target, reveals it completely for all Ghouls. Like a monster appears in Skulltag's Light Amplification Goggles.

His secondary could be a healing aura. He holds steady and starts whispering gibberish (or yelling it) and any Ghoul near him gets a passive healing. Maybe 5 health every second? Again, alternatively his secondary could be an ethereal smoke machine, enjoy shooting Ghouls with that smoke in your eyes.
Appearance: He's a floating blue mouth. And he has four to six eyes all pointing a different direction. He has small, organic tubes aiming down to allow him to float.
History: Keeping it short to avoid a longer post - Yurei recruited him, she did not summon him.
Stats: He has 150 health, floats as fast as a non-sprinting Sjas if he himself is sprinting, and causes faint... well, floating sounds. Like a DOOM 3 Cacodemon. And no, he has no damage-inflicting weapons.


Salvage
Salvage was a ghost who decided to haunt a pile of junk, and turn it into a 'Mech. He has four large shovels for legs, his left arm is a shovel-arm (you know, like on construction vehicles. Backhoe or whatever) and his right is a wrecking ball and chain. His primary is simple slashes with his left arm, committing perhaps 20 damage? Maybe more? Its a little faster than Creeper's primary. For his secondary, he cannot move. He flings his wrecking ball forward (it goes quite far), then pulls it back. If he hits you directly, guaranteed death. Otherwise very low damage. Like 10, but in a large radius. When pulling it back, it can squash those in front of it, if possible. As he is a walking junk machine, repairs are very simple, 10 health recharge if holding still. He has 120 health maximum. His main body is a pile of random junk. A computer with a bunch of numbers on-screen, a roadsign (gray and says "Buff you!" on it, maybe  :lol: ), a tall neck made of black coils, and a large car battery and exposed fan on the back of the torso.
Salvage moves just as fast as The Creeper.

I may bring up pictures soon of these guys. Hope I wasn't late.

- Your friendly neighborhood Court Jester.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Geonightman on August 12, 2010, 05:04:22 AM
Cutman never replied about my Magician idea so I was just reiterating it. Cutty please tell me what you think.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on August 12, 2010, 08:21:25 AM
Most of these ideas are fantastic *thumbs up*
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: brotoad on August 12, 2010, 09:35:32 AM
(http://i949.photobucket.com/albums/ad340/CancerousTumour/sppokyhappy.jpg)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: DogOLife on August 13, 2010, 10:19:06 PM
His name is Duke Nukem.
In the middle of his alien hunting career, the ghoul war went across him and pissed him off. So he decided to join the war and help lead the human team to victory!
(http://t0.gstatic.com/images?q=tbn:JnkAsRxgLH0X1M:http://toronto.fragfest.ca/images/downloads/ut2k4_sounds/dukenukem.jpg&t=1)
Duke Nukem can fly with his jetpack.
and kick w/ secondary attack

He has a shotgun, pistol and boots

He belongs in GVH Cause he's awesome and cool.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on August 14, 2010, 02:37:59 AM
Quote from: "DogOLife"
He belongs in GVH Cause he's awesome and cool.
My cat is awesome and cool so she belongs in GVH.

If you want Duke in GVH. Then I recommend making a patch wad.
Take these:

GIMP (http://www.gimp.org/downloads/)
Duke Nukem 3D sprites (http://fc01.deviantart.net/fs50/f/2009/320/4/d/Duke_Nukem_sprite_sheet_by_TheAccountuser98.gif)
ZDoom Decorate (http://zdoom.org/wiki/Decorate)
Slumped (http://slumped.mancubus.net/)

Now you have no excuse.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Blaze Yeager on August 14, 2010, 02:45:46 AM
My ideas for some classes

Humans:
The Doctor
Basically a Medic that can heal people,he holds a HealGun,Grenades,& a Bonesaw

Ghouls:
Cerebrum
basically a ghoul in the shape of a Brain that can use ectoplasmic shots


They Belong in GVH because there is no Medic Class in the game ,and i would think that it wold greatly icrease gameplay...& the cerebrum belongs in because he is basically a ragequitter's only hope
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on August 14, 2010, 02:48:36 AM
Quote from: "Blaze"
My ideas for some classes

Humans:
The Doctor
Basically a Medic that can heal people,he holds a HealGun,Grenades,& a bladed dildo
Great. Now we have Nade spammers healing Nade spammers.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Blaze Yeager on August 14, 2010, 02:50:04 AM
Quote from: "DoomThroughDoom"
Quote from: "Blaze"
My ideas for some classes

Humans:
The Doctor
Basically a Medic that can heal people,he holds a HealGun,Grenades,& a bladed dildo
Great. Now we have Nade spammers healing Nade spammers.

no the doctor is a weak class but he can heal players and could be essential to the team

A Bladed Dildo!? LOL
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CarThief on August 14, 2010, 02:51:11 AM
*Stops reading at the mentioning of a shotgun.*
(click to show/hide)
Ugh. Yes, he's awesome, the game is great, but he just wouldnt fit in, somehow... Meh, someone made a custom class out of him but obviously it turned out to be overpowered. All hitscan wielders are, if they come with explosives, even more!

Meh, interesting support ghoul ideas though, too bad GVH doesnt have any actual support ghouls that might help out.

Edit: Why should the humans of all get a medic!? They either die instantly or are near death and easily picked off. The ghouls make for relentless and non stopping attackers as well. Hell, if any team the ghouls need a medic, killing marines-- err, humans tends to cost hp.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on August 14, 2010, 03:05:36 AM
For Creeper if there is no CREEPERBALL JUMPINGZ!!!

Creeper has the ability to heal ghouls to their full health but the Creepers needs to get 1 frag to unlock this ability. It also costs the poor thing 40hp.

It works like this:

Code: [Select]
Random Ghoul 1: Oit Creeper, I got 1hp lolz
Creeper: lolz k. I got 70hp and I got a frag somehow.
Random Ghoul 1: Can I suck on ur balls plz?
Creeper: K
Creeper uses Inventory.
Inventory takes away 40hp.
Creeper uses altfire to fire a Creeper ball that glows green sparks and heals.
Code: [Select]
Creeper: OMFG!!! I missed
Random Ghoul 1: OMFG ur a noob!
Random Ghoul 1 was fragged by Random Human
Random Ghoul 1: OMFG I WAS TALKING!
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CarThief on August 14, 2010, 05:54:38 AM
Maybe this idea would have been better suited in the other topic.

I do like the idea of Creepers being ACTUALLY USEFULL! I mean, all they do is kamikaze into marines and hunters specifically, get shot, die, and wait to respawn or simply feed the human team frags.
If they could provide exellent LMS healing support, by all means, that would be great considering the ghouls rarely do their job without recieving damage or dieing to cheap weapons.

Now if this was implemented, i wonder if people actually would bother using it instead of doing the abovementioned suicide tactics.
And it would be better if it was done like the average stun ball, except useinventory fired the healing one.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on September 01, 2010, 07:58:22 AM
Didn't wanna make a thread about this.
But didn't know where else to stick this suggestion.

I think there should be a patch or a special edition which skins the Engineer to Santa, his sprites, sounds, achievements and weapons. of course it's only a skin so in some cases it will be read as engineer

(unless you can change words like this, not sure how far you can go with a skin until it's classed as a wrong version thats not compatible with the other ones people use)

And as it's merely a skin, things like the holly (saws) being reflected by sjas will not work.

Why you ask?

Well because alot of people miss having him in GvH and the exciting CD days :). I was discussing this in GvH 2 days ago, and everybody agreed they missed Santa but could understand why he had to go, and think there should be a fun class skin people can choose to get.

Why not make it my self?

I'd rather it be an official one (not to mention I can nolonger get my hands on a copy of GVHCD). I don't think it should be left in hands of fans to create since it could lead to all sorts of problems (Encouraging some players to edit cuttys work and worse.. the Creepers being replaced with more visible sprites :/).

Anyways, it's proberly a dumb idea... meh santa! but.. I miss him alot <3.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CutmanMike on September 01, 2010, 08:11:30 AM
Make it and I'll make it official
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ChokeFan1992 on September 01, 2010, 07:02:12 PM
Quote from: "CutmanMike"
Make it and I'll make it official
Alright when R.E is out i'll give it a shot :).
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on September 03, 2010, 07:19:30 PM
What is it's name?
What is it's story?
What does it look like? (feel free to post sprites/images)
How does it play? (physics, abilities)
What are it's weapons?
Why does it belong on GVH?


His name is The Chemist

His Story: He lived in a village, not too far away from the Forbidden Forest. The village was run by steam powered machines...so technology was a little..outdated.. The Chemist was one of the smartest scientists in the entire village, having put most of his study into biological and chemical research. He was a strong believer in Science and believed it was the most powerful force in the world. Though "magic" did exist in the world, he never believed in it as he thought it was foolish and all make-belief. He had heard rumors about a disturbing and unsettling force residing in the Forbidden Forest..about a small girl who murdered innocents and feasted upon their souls...At first he dismissed it as nothing but lies until later that night the town guard found a man outside of the village...soaked in blood and his eyes gone blank. The Chemist took him into his lab, he layed the man out on an autopsy table. Wondering where his wounds could be he ripped off the mans shirt to notice that chunk of his mid-section was gone..as if..devoured by something...he saw a variety of lacerations on the mans body..but...it was all one big bite mark..no animal had such a huge jaw..as if something giant had tried to eat the man. The next day the Chemist began working on a new type of gun-powder, not quite an incendiary as it didn't burn the target..but...it disintegrated it as well...he then constructed an experimental Flare gun..from parts from a hunting rifle, a shotgun and an old six-shooter. With it he created a sort of "Flare Rifle", he was about to finish loading the rifle up with his new ammo when he heard a loud screeching sound...He opened his door to find the mutilated remains of most of the villagers...Not thinking right..he grabbed his Arc-Spanner instead of his Flaregun...Something was fast approaching..it got quicker and quicker and quicker..and he saw it...it was a giant white skull..it saw him..it was about to charge at him, thinking quickly he grabbed a flask from his belt and threw it at the skull...damned creature swallowed the flask whole and within a second it burst into flames and it screeched loudly...The Chemist had a good idea where it may have come from..He quickly went back into his house and grabbed some supplies, he put on his belt, his black apron and strapped on his Charge pack and then hooked it up to his Arc Spanner....He almost forgot one thing..he grabbed his Flare Rifle and went straight off into the Forbidden Forest.

Once there he looked around...he saw a campfire in the distance...he slowly approached it..and then it went out...He was ready for anything at this point..he heard a quiet gibbering noise...then he heard whispering....he saw something small starting to approach him..it was getting closer...he didnt know what it was but he wasnt gonna take any chances..he fired his Flare Rifle at it and the thing screeched and backed away..."It'll be back" he said.."And it'll bring friends...."

What does it Look like?
(http://img829.imageshack.us/img829/192/thechemist.jpg) (http://img829.imageshack.us/i/thechemist.jpg/)

(Btw I drew that myself, his sprites I'm still working on)

How does it play:

Well I basically wanted to make a class that could support his team while still able to dish out some pain, Through the use of the Chemists flasks his role may vary, whether he wants to use them offensively, defensively or for support. Hes a good all around class though not suggested for the trigger happy player.  having said that...He has a limit on how many flasks he can have, dont want ppl spamming them unwisely like they do with grenades, they need to know when and where to use em and to not waste them. Since he is a little lighter than the other human classes, he can jump a bit higher and run fast (Though not as fast as Choke!). Now when he uses his flasks there is a brief moment where he is left defenseless (Id say for like 1 sec). Now this leads into the next part

What are it's weapons?

Well his primary weapon is his Flare Rifle (No its not hitscan, its a projectile) He has a max of 20 shots on him (Again..not for your trigger happy player)
Its primary fire shoots a flare at the target and secondary fire shoots a small spread of flares (Which takes up 2 shots instead of 1). The flares are as fast as the nailgun though they are more noticeable (Duh).
His secondary weapon is his Arc Welder (Arc Spanner..whatever) Its been turbo charged and it can shoot a steady stream of weak bolts at the target, the welder has a charge and when it reaches zero The Chemist can charge it as long as hes not attacking..its range is limited to med-range though so dont go trying to snipe with it. Its primary fire shoots a steady stream of bolts and secondary fire can recharge it faster but the Chemist walks slower.
His last weapon being his Flasks, he carries a max of 6 flasks, primary fire uses them and secondary fire changes the type of flask, they range from:

Proximity Flask: Is laid onto the ground and when any ghoul approaches it the flask burst into a cloud of The Chemists own home-made "Ghoul-Be-Gone", it acts like the Cleric's Flechette from Hexen. (It does damage over time so dont expect it to to do a lot of damage up front)

Incendiary flask: Bounces on the ground first and then explodes into a ring of flame (Doenst burst on impact so dont go expecting to spam it like a grenade)

Haste flask: When used, the chemist gains a slight burst of speed for 15 seconds, allowing him to get out of a jam or to distract the enemy.

Boosting flask: Can be given to team-mates, only gets consumes when thrown at a player..if you miss then your flask does not activate and you do not consume one from your total amount. What it does is it provides your team-mates with some regen powers, allowing them to fight longer (I was gonna suggest healing but that seems very unfair)

or if the regen effect doesnt work out then it would just provide a boost to attack..similar to a strength rune.

Why Does it belong in GvH?:

Well GvH seems to have enough Offensive classes..not enough Supportive classes, very few can be considered for such a role. I wanted to make a class who could support his team-mates and still be able to kick some @$$(As cool as it would to have a healer sort of class I'd rather a class who can act as a booster/harasser), and I like some things Steam-Punk and the Chemist kinda fits that style what with his background and all.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on September 08, 2010, 10:18:20 AM
Idea 1: Assault Cyborg (not very original, yes, but it works)

Story: None yet (Much appreciated if one is made for him)

Appearance: A rather bulkier version of the Cyborg is all I've got. Perhaps a smaller version of the Inquisitor?

Gameplay: It's rather tricky to play as, given the Assault Cyborg's super-slow overall speed, but makes up for that with his near-ridiculous attack powers (See weapons) and Mega Leap (see inventory). The trick to beating him would be timing it right, due to the cooldown of the Plasma Cannon. He has high enough HP to take a point-blanc scream, however.

Weapons:
-Plasma Cannon
Ammo: Plasma: 150
Fires a HUGE blast of plasma at alarming speeds, but the Assault Cyborg will need to cancel all body movement including jumping, as he needs to temporarily divert all energy to the buster cannon for a couple of seconds (he can skid to a stop, but that's it). The weapon must cool down after the shot to avoid a meltdown. The weapon has a rather alarming blast radius and humongous direct hit damage (can take down a Sjas in one direct hit, if you add the radius damage), but uses 30 plasma ammo.
Note:
*The plasma will reload over time, even in movement, but is a little slow, regenerating one a second. This makes up for the sheer power of the shot in itself.

-Glue gun
Ammo: Glue: 125
Fires a long-range stream of glue which slows down any ghoul for 10 seconds.  If it lands on the floor, it'll glue it up, having the same effect on any ghoul that passes over it, but only so long as it's on top of it. Creepers get stopped completely if they land in glue or get hit with it. Altfire will fire a SuperGlue shot, a shorter-range, more concentrated (and large) ball of glue. The mix is so concentrated and heavy that it completely stops any ghoul for 15 seconds, including Sjas on a direct hit. However, this takes a second to fire, and uses 25 Glue ammo.
Notes:
-It doesn't reload. Don't get too trigger happy with it, guys!
-The SuperGlue shot is the perfect trap for a Plasma Cannon blast in the face.
-The SuperGlue shot has a bigger area of effect
-Both glue shots dissolve after 40 seconds, to avoid excessive camping.

Inventory:
Mega Leap
Makes the Assault Cyborg jump REALLY high, sending it forth at high speeds. Great for getaways in open places. That, or plataforming (lulz).



I think GVH needed a 100% power unit for the humans. I mean, Jitterskull can take most humans on a direct hit. Why not have the same raw attack power for the Humans?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on September 08, 2010, 10:38:32 AM
@SomeRandomNewb

Do you realise how long a second is for this kind of fast paced game? It's the same as 10,000 centuries in a MMORPG.

Seriously though. Talk about milliseconds. Frozen for 15 seconds? Might as well be dead already.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CarThief on September 08, 2010, 11:26:11 AM
Ah, an second is extremely lethal indeed. I mean, you've seen how short a Creeper Stun is and yet it is still enough to take out any hyperactive moving target?

I do kinda like the idea though, mostly due to everything having an disadvantage, unlike some classes... *cough* hunter, *cough* marine *cough*

Even a second or two are game breaking though. Having ghouls who need to move in order to dodge almost everything, *cough* HITSCAN! *cough*, it would be rather difficult to survive while caught in stuff like that. It would mean death the moment you got stunned. :P
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on September 11, 2010, 07:31:47 AM
Right. Maybe just decrease the slowdown power, and not make it stop, but SERIOUSLY slow down. Oh, and the fact that normal glue stops creepers, if you weren't aware of it, it's a potential camp spot. If the glue were to have white graphics, then creeper would be PERFECTLY camouflaged. Just wait for a human to walk across the glue, bamf.  And about the Jitterskull stays stunned for, yes, about a second, after he crunches. And by the way, I think the extreme blast radius/damage could make up for the speed it takes, and would also be a SERIOUS Creeper deterrent. Also, about the skidding to a stop thing, eh...*clears throat* THE HUNTER'S MAGIC ARROWS DARNIT! He goes at about a walking creeper's speed if he holds a magic arrow, meaning he could even have his soul taken out without needing a creeper stun.

Even so, I agree with CarThief, somewhat. I was mainly thinking of a human that has just about the power (and control difficulties, ha ha) of a Jitterskull, who is incredibly awkward to control (No strafing, teleport-like movemement, etc) yet seriously powerful (can take any human in one full hit, sometimes two in one bite if they're close by. I've done that with a couple of cyborgs).

Oh, and DoomThruDoom, ever fought toe-to-toe in Team LMS with a creeper you simply can't find? Or the other way around, for that matter *Ahem*. BUT, if it's Team DM or smack in the beginning of a TLMS round, that means the complete opposite, which means you're mostly right.


Thanks for the reply, both DoomThruDoom and CarThief. 'Tis my first idea. At least it isn't a noobish uber-fusion of every single class, eh? (INB4 someone says "Then why did you put "Newb" in your name?". Ahem.)

P.S. [smartaleck]How's about making the glue last 15000 milliseconds then?[/smartaleck]
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TERRORsphere on September 11, 2010, 01:42:02 PM
Quote from: "SomeRandomNewb"
Oh, and DoomThruDoom, ever fought toe-to-toe in Team LMS with a creeper you simply can't find? Or the other way around, for that matter.
Yes, and I usually win in those situations. Creepers are easy to kill and humans are too blind to see me.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Frits on September 12, 2010, 01:27:55 PM
creeper is fine, nerf grenade spam.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Sir Kibble on September 15, 2010, 03:20:17 AM
Hmm I came up with an idea for a human class.

The Necromancer

His story: The Necromancer was just like any other of his kind. He wanted to control the undead for his own purposes. He lived in a small hut a good distance from the warzone. He heard news though of a girl who had been killed and was using spirits to fuel her revenge on mankind. That was his job nobody elses. Why is the necromancer mad at his own kind? Well thats a story for another day. The necromancer set out to join the humans even though it pained him to side with them, due to his mastery of the undead he can absorb ghoul's powers and use them as his own. And after he finds the yurei and rips her to shreds, he'll be ready to carry out his own conquest using her very powers...


How he plays: Essentially the necromancer plays like the cyborg, he is a bulky character who moves at a slightly slower speed then he does with a slightly slower firing speed to boost. After killing a ghoul he absorbs there powers and uses them as his own.

His regular attack is just magic darts while his alt fire is a skill that shoots up tombstones from the ground, useful for killing creeper but will not 1hit him.

Sjas: Transparency when immobile, alt fire renders him temporarily invincible.

Jitterskull: Gains a dash skill with alt fire that allows him to maneuver over obstacles like jitter, this only applies while dashing though.

Creeper: Stunballs that have the same affect on ghouls, sjas will not be dragged out of the sky though.

Frostbite: Ice armor with 50 armor points on it, once armor is lowered in number it cannot replenish unless another frostbite is killed. Shoots 3 balls of ice in a spreadshot.

Choke: Movement and attack speed boosted slightly, ability to charge a magical blast which has a AoE around the necromancer. This attack knocks back all ghouls but inflicts minimal damage.


So basically a fusion of cyborg without the jetpack and ghostbuster.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on October 15, 2010, 04:10:46 AM
Name: Nightmare (Lame name but idk what else to call it atm)
Story:
Everyone has nightmares from time to time. When most people wake up from a nightmare they realize that it was only a dream and that they are safe. But for others, waking up is not enough to escape the danger. Deep inside the dream world lies a horrid demon. One that is said to be so terrifying, that it would scare any ghost or demon back from where it came. It has been said that it likes to torment its victims until they went mad before killing them. The ones who come across this nightmare pray that it kills them in their sleep. The ones who are not so fortunate suffer at the demon’s wraith as it comes to life before the victims eyes. Only heard in myths and legends, this monster only harms the sinners that has murdered the innocents. Luckily the myths and legends were right about that… until it was released. In 1814, a cult attempted to release the demon and try to tame it. Try to make it their weapon against the world. They were successful at releasing the demon, but they suffered the consequences in doing so.
The nightmare slaughtered everyone in the cult for the sin of bringing a demon into the mortal world. The demon was so enraged at how far humans will go to gain power, even if it meant trying to enslave a demon. Nightmare then realized that all humans were the same. They all were sinners for being power hungry beings and would go to any length in gaining that power. No longer did the demon choose who would die based on their sins. Nightmare simply killed all in its path.
From time to time people have claimed to see the nightmare roaming around the area. All the descriptions were similar if not the same. There was no definite figure that the nightmare had. It was simply a blur of shapes and hellish images mashed into one that changed so fast you could not make anything out; Like all the nightmares in the world mixed into one living being. The sounds it made was similar to how it looked. Simply a mix of whispers, faint screams, static, and other hellish sounds that were heard all at once and never stopped.
One night, Nightmare ventured into the Ghoul’s Forest in search of more human victims. Instead, it came across the Creeper, who flee’d at the sight and sound of the new demon. Not knowing what to make of the Creeper, Nightmare followed the ghoul, who went straight to Yurie. Even the Yurie hesitated at the sight of Nightmare but saw how much hate it had towards the human race. Yurie offered Nightmare to join the ghouls to kill off the humans. Nightmare accepted the offer and joined Yurie and the other ghouls.

Image:
Since this is on a video I figured it would be best to view it as such. The demon is shown at 1:50 – 1:54 (yes it goes fast but you can see it. There are a few of them)
http://www.youtube.com/watch?v=Z-n51KFKzNo (http://www.youtube.com/watch?v=Z-n51KFKzNo)

How it plays:

Powers – When the Nightmare is getting close to a human it will make their vision blurs, darken a little, and shakes while they will take small damage but at a very fast rate. (like one damage per half a second or faster) When the Nightmare it close enough to attack, the human gets ripped to shreds and is killed instantly as horrid images flood their minds. (same type of thing as the Yurie’s attack… but more demonic)

Movement – Normal movement but a little slower than a human. (This is to make sure it is not to overpowered with its vision special attack. Gives the player a chance to run away ;3)

Altfire – Nightmare has one secret attack. It will let out a loud scream that can be heard throughout the entire map and any human close to it will be paralyzed for a few moments and take 20 damage. This attack has to charge up for a while though until it can be used again.

Health – 60 health. I was thinking of a good number to make it so it was still not to overpowered. Change it if it is too much or to less.


Name: The Four Brothers

Story:
No one likes annoying people who don’t know when to shut up. And it is even worse when four brothers work together at it. Back in 1429, four brothers, Mike, Zen, Seth, and Luther, lived in a small village. They were the only quadlits (is that what you call them?) ever to be born in the village. Their mother and father however died when they were only five years old, leaving them to fend for themselves. They were able to manage on their own but it was long and hard. By the ages of seven, they developed a strategy to get people to give them what they wanted by a simple, yet strangely effective trick. It was very common to have little children to be annoying and keep asking over and over for something to their parents, but these brothers took it a step further by following villagers everywhere constantly asking them for things until they couldn’t take it anymore and was forced to give them what they wanted. None of the villagers dared strike the children because they did not want to be seen as a child hater. But they could only take so much until something snapped inside them.
One night, all of the villagers decided that they have had enough. They gathered together and kidnapped the four brothers and took them to a large barn. Inside the barn they took the brothers and stuck them onto a cross. With rage inside the villagers minds they tortured the poor children and sewed them together, fusing their skin to one another that disfigured them horribly. The villagers then took them out into a field and tore their waist off, leaving their organs to hang and let them bleed to death. Their screams drowned out slowly as they died in the cold night.
One week later, the four brother’s spirits returned to their rotting dead bodies, still fused together upon the cross, their bodies and faces even more disfigured and shriveled up. Their spirits were nothing but pure rage towards the villagers. They were filled with so much rage that they were able to use their new powers to lift the cross up from the ground and move around freely across the ground. They raced towards the village and slaughtered the villagers, ripping them apart with ease. But even with the villagers killed off, the Four Brothers continued their rampage. For years they traveled the world until one day they ran into the Yurie. The Four Brothers, still as annoying as they were when they were alive, kept asking the Yurie for a lock of her black hair. The Yurie offered a lock of her hair in exchange for them to join the ghouls. The Four Brothers agreed and became part of the ghouls.

Image:
Same thing as the Nightmare. In the video at the beginning. It will be shown at 0:33 – 0:55.
(it’s in the same video. Look above XD)

How it plays:

Powers – When the Brothers attack they throw the human across the room because they are always spinning on the cross. When they attack they dart forward sharply; Not to far but maybe about two to three humans away? The attack deals 25 damage

Movement – Same as Nightmare. (not sure what to do with this one :/)

Altfire – The Brothers will spin faster, making them “run” faster and deal double damage for a short time. They will need to recharge before they can use the altfire again.

Health – 75

Edit: Sorry I forgot to include why they belong. Well they are probably the most demented ghouls so far (that I know of) and I thought that with these images they will also become very frightening ghouls as well.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ficarra1002 on November 04, 2010, 05:47:24 PM
Didnt know where to post this, and its not worth a new topic, soooo,
Ive noticed people will make patches that add classes. Quick suggestion is make extra classes more like a "sequel" and get rid of the old ones, not make a mashup of 20 classes per team.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: MidnightTH on November 28, 2010, 10:54:21 PM
URANIUM COLLECTOR

A new idea for a human class.

STORY: A high radiation miner who survived through the most dangerous of the peroidic elements,After a few days after alot of high radiaton mining. In his house in Buffalo,New york. He heard some strange things on the news called as " Ghouls " So he put on his mining suit,Brought 5 grenades. And he joined the fray...

APPEARENCE: A small Hazmat suit hidden under his Bulky armor and a small harness on him and a small chest backpack attached onto his harness. where he keeps his uranium crystals. He also has some technogly in his armor the results of the technogly is a heavy uranium relover.

ATTACKS: Like i said before,The uranium relover. It has 3 phases,In a weapon change. 1: 3 Uranium crystals,turned into grenades will fire out of the relover. 2: Same as 1,But russian roullete style. 3: Same as 1,But rapid fire. Also it will cool down after 10 shots.

HEALTH: 200% Because of the hazmat,Bulky armor combination. ( Have you tried to kill a person with 200 health? Thats like killing an uranium collector,. )


ALTFIRE: The uranium collector will throw out a Grenade,Useless after 5 times.

WHY DOES HE BELONG IN GVH?: I thought of an neat idea of an Uranium collector/miner. I thought it was a neat idea to but him in GVH.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on December 04, 2010, 08:19:15 PM
Heres some ideas for the human class

Swat Team member:
A local police officer was responding to a 911 distress call from a neighbor complaining of "inhumane noises and demonic screams" from an abandoned home. The police officer went to investigate the home and his torso was found disembowed trying to crawl away from the abandoned house. His last radio trasmission was as follows "Im pinned down at adress 2984 Main Street! Send swat units ASAP! Unknown attacker has mutilated my legs! Losing lots of blood...OH MY GOD!" Five swat units and two trained paramedics were ordered to secure the location and save the officer. When the team kicked down the door what they saw was horrific. Rotting corpses and pentagrams filled the entire room where the officer was mutilated. A roaring entity sealed off the house and killed off the entire team, except for one fortinate survivor that barely escaped with his life. His dreams haunt him of that surrealistic entity mocking him in his sleep, while his friends souls begged for revenge. While almost losing his santity from that night, he geared up and headed out to kill this evil entity that claimed his friends lives.

Looks: Sprite image from the xxx mercenary beta wad(the stealth class)

(http://s4.postimage.org/4mopqmpuj/skulltag_001.jpg)

Player abilities: Being a formal marksman on his Swat team, he carries a semi automatic Ar-15 rifle. He can pick off Ghouls with a reasonable amount of damage with this rifle. He carries a backup Glock 18 pistol that does more damage than the marines pistol but needs to reload every depleted magazine. He also carries a combat knife that can be used for slashing or throwing but needs to be dangerously close to the ghouls to use this weapon effectively. His alt fire weapon for the Ar/Glock are stun grenades that will effect friendlies and enemies alike.

Weapons: M4a1 semi-auto rifle(ar-15)
(http://s4.postimage.org/4mp2yxhsr/zdoom_004.jpg)
(http://s3.postimage.org/vo08003o/m4a1.png)
A formable weapon that does medium/high damage and has long range capabilites.Has a 30 round magazine and is issued 4 magazines total(120 rounds). Is semi automatic and is very accurate even at medium/long distances with iron sights. Disavantages: Must reload after 30 rounds and has a 10% jamming rate in the middle of a firefight(that must be cleared by reloading the rifle).

Glock 18:
(http://s4.postimage.org/4moy0bgbf/zdoom_002.jpg)
The swat's primary backup choice for the standard issued Ar-15 rifle.Is effective at medium ranges and does slightly more damage than the marines pistols. Unlimited ammo and has 17 rounds for each magazine.

Throwing knife: Every Swat unit is issued with a standard ka-bar combat knife. Primary attack is a slow but powerful slash/stab. Alt fire is the ability to throw the knife but will arc in a short distance and must be retrieved. This weapon is effectively used when ghouls are paralized from a stun grenade.

Stun grenade: Each swat unit is issued with 3 stun grenades that can effect foes and friendlies alike. It "stuns" anything within 6 feet of its blast radius for 2 seconds. Disavantages of the stun grenade is that it can affect humans as well and it cannot be thrown as far as the marines grenades.

Why does he belong?: I've always felt that GvH lacked some kind of mobile marksman character with a rifle. While the hunter and ghostbuster can "snipe" with their abilities, the fact that there is only one character with firearms(the marine). A character that can deliver covering fire is a cool concept while others are reloading/recharging. Also having the ability to stun a ghoul opponent while charging at them with a knife was a cool concept IMO. A skilled player with this type of character can be an effective fighter for his team.

Sprites for the weapons that this character uses can be found @ realm667 under "M16" "Glock 18". I edited a few things of the M4a1 and the glock but I cant edit the firing rate or the damage of the weapons. If your interested in modifying the sprites yourself or telling me how i can modify the firing rate and damage then reply to me. Iron sight sprite for m4a1 belongs to Sergeant Mark IV.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on December 05, 2010, 07:41:51 PM
Heres another idea for the Ghoul Class.
What's its Name?
Gaol
Its story?
Growing up in a middle class neighborhood in the 1950's, David grew up with an abusive alcoholic father and a neglecting mother that had ongoing affairs with the neighbors, David was a victim of unfortinate circumstances. When growing up he was a reclusive but outgoing intelligent young man. Kids at school harassed him and teachers showed no compassion toward his neglecting background. His ongoing obession of the occult as he got older got the better of him as he felt compainship with an unknown entity, that he contacted with a ouija board.This entity claimed it was as old as the land of the giants. The entitys name was Gaol and it told David to do grusome things to his neighbors kids since his neighbors were demoralizing David's mother. Once their kids went missing they automatically contacted the authorities. The police traced the missing kids to David's house and kicked down his door. David was found sitting in a corner rocking violently back and forth while going though mild seizures, mumbling an unknown language. When David was handcuffed Gaol decided to take over his body at this time. David became possessed and gained superhuman strength and slaughtered each officer with his bare hands. David came back to his sences and decided to take his own life over what happened. After this incident his house was boarded up and not one brave soul would ever enter that house. Rumors shot around the neighborhood about people hearing subhuman noises comming from that house every night until one neighbor called the authorities....

What does it look like?
This thing at the end of this video, Pause at 1:17 http://www.youtube.com/watch?v=fL2nJrEqx2k (http://www.youtube.com/watch?v=fL2nJrEqx2k)
(http://www.4freeimagehost.com/uploads/997725ff53fe.png)
A good sprite for this character can be found @ realm667 under Beastarity sub catatgory Doom Style. look for "nightmare", thats what it'll look like in solid form. In cloud form look for "blot".

How does it play?
It "sticks and travels" on walls and floors. When it travels children laughter can be heard to alert any humans around. It travels at the same speed as the creeper while on floors and walls and it has 3 charges(like the creeper).  It gets damaged by humans when they shoot it "sticking" on any flat surface or wall. Humans can spot in on the floor by a black figure that's attached onto any wall. Its first person view is similar to the creeper on the ground but it "stands up" while attached to walls(giving it the shape of a human). It flies like sjas while in clould form but after the duration it falls back to the ground.

Its weapons:Cloud life leecher
(http://www.4freeimagehost.com/uploads/cd65b116736d.png)
Gaol can shift its form to a black clould for a duration of 10 seconds(where it can freely travel across the map). When humans stand around this clould it slowly saps their health 1 hp per half second.

Banshee Scream:It latches on to a human(turning their characters spites pitch black) but it can be damaged by shooting at the human when it's screaming. Black blood flies from Gaol when it's attacked. Gaol's victim distigrates after they see Gaols face(like in the video) after the scream duration. The attack duration lasts 5 seconds while Gaol is exposed to open fire. After this process Gaol can freely roam around on the floors/walls again.

Why does it belong? I want a ghoul that will really freak people out and make them shit bricks....is that good enough explanation? While other ghouls are more offensive and free roaming, this ghoul/demon takes stratgy to use and should only be used by more experienced players.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Korby on December 05, 2010, 10:25:33 PM
Ah, now that Eruanna and team are bosses, I'd like to bring up Hothead again from earlier in the topic, seeing as that was my favorite suggestion in the entire thread.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on December 19, 2010, 05:32:06 AM
a ghoul class:
http://cutstuff.net/blog/?page_id=1530 (http://cutstuff.net/blog/?page_id=1530)

i don't think i need to answer many of the questions in the OP because it's basically already all done.

i'd like to see this character make it into the game as a new ghoul class.  really just because i like how he looks and he already fits in perfectly with the other characters.

as far as function though: i think that the ghouls need a long range, instant damage class.  like the marine.

i think that this character could fit that roll pretty well.  using his biomech eyes for some kind of rapid-fire ocular laser that would fire like the marine's machinegun or pistols.  it'd have limited ammunition of course and possibly different settings of fire.  would play like a class you would expect to be on the human side.  (oh, and humans need a stealth and or melee class that plays a little more like the ghouls.  but i'll let someone else figure that one out. ;)

this would be JUST fantastic IMO.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Epsilon on December 19, 2010, 07:01:41 AM
funny you should point this out, cos I found some custom made gvh mods (not by cutstuff) and it's got eyesore in it. if you want to check it out and download it, it's here
http://wadhost.fathax.com/files/GVHnewclasses.zip

oh yeah btw, I didn't make this, I only found it...  :lol:
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Eruanna on December 19, 2010, 11:37:47 PM
Eh - I will try that out. I hope the author(s) are easy to find though. I may want to include them in a future release.

I have a new ghoul class in the works already, his name is Jacky, but I'm thinking he'll be a Halloween special most likely (kinda like Santa for Christmas). Probably won't ever be an official class. :)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Grymmoire on December 20, 2010, 04:13:54 AM
Well if any of those classes are even considered partially acceptable to turn into official classes, there's still a lot of work to be done on them. I'd say Eyesore could possibly make the cut, maybe changed a bit, but seeing as he's the only official yet unplayable ghoul...

On that note...are any classes added from this point even possible to be considered "official"
I mean, technically it was only official if Mike made the class so...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: bluewiz on December 20, 2010, 05:01:25 AM
I wouldn't quite get involved into this without balancing out everything first, but yeah Eyesore should really be brought in. Hey maybe his alt attack could be him charging and shooting something cool from his eyes.

But then, that would mean a new human class. What could it be? Hmm... How about an elemental swordsman? He has 3 types of swords, fire, ice, and lightning... yadayada....
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Zocker on January 02, 2011, 04:59:22 PM
I had the idea about a radioactive ghoul.

The ghoul I call Irradiator has a resistance to damage but he's not a tank like the Frostbite.
For his attack he use fast radiation beam that is rather weak but hard to dodge.
And the more he uses his attack the more he will heat himself up and is more woundable to damage, but the generated heat and radiation cause damage to every nearby human too.

If the Irradiator dies he blows up in a small explosion that can harm humans as well.
This ghoul has a normal movement slower than a choke, but still faster than a Frostbite.

History:
I dunno maybe something with a reactor incident.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Anonymous on January 08, 2011, 01:32:22 AM
The Knight. Lots of health, lots of armor, lots of melee hurt. 200 health? (Perhaps something that allows him to survive a direct hit from a Jitterskull- Barely.) The slowest moving human class.

Weapon #1: A sword and shield. A medium-light attack, with an alternate attack (Shield block) that can mostly block a Sjas' scream, block 1/2 of a Jitterskull direct bite, and deflect a bloodball, at a medium health cost to the knight (which can still kill friendlies or enemies if it hits them) Primary attack is a fast swing of a sword, making this a weapon you can use to fight toe-to-toe with enemies like Choke.

Weapon #2: The claymore. A powerful attack, the Primary swing being a slow one, capable of instantly killing a Sjas (If you can hit him with it). It has extra reach than that of your sword and board, but leaves you vulnerable to ranged and fast attackers. The Secondary attack can either be an Enrage that doubles movement speed and attack speed for a short amount of time, or a charge similar to the Jitterskulls (Twice the range, slightly slower movement than the Jitterskull?), but instead of an instant kill, it stuns/damages enemies the Knight speeds by for only a moment, and can stun enemies the Knight directly hits for two seconds. Can also be used to escape close encounters.

Weapon #3: The Crossbow. Excellent for dealing with enemies like the Creeper, the Crossbow is a powerful weapon, but has an extremely slow reload (4 seconds? Maybe 5 or 6?). It if hits a creeper, the creeper is more than likely going to die. But with the slow reload speed, it may not be effective to use on enemies like Sjas, or the various Skull family. It could be used right before a Claymore charge into an enemy however, to provide damage before you even begin the fight. The Alternate attack could either be thrown crossbow bolts that deal light damage, or a kick that knocks the enemy back with a medium-light damage.

Alternatively, we could have the Paladin. Same stats as the Knight, different skills. I'll think something up for that one next.

EDIT: Ehhh I missed the template. I'll do that here.

What is it's name: The Knight
What is it's story: Your run of the mill FIGHT FOR HONOR (or wealth) Knight.
What does it look like: Your "Neutral" sort of Knight. Not a white knight, not a black knight.

How does it play: Like a tank with a bunch of sharp objects swinging around it. You move slower than most, but you're also deadly up close and personal. Your shield is an amazing weapon for protecting yourself from ranged attackers, but you're still highly vulnerable if you aren't up in their faces.

What are it's weapons: See above.

Why does it belong on GVH: We have the Hunter, the badass with a bow. Where's the badass with the swords?
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ch1m3r4k1ll3r on April 08, 2011, 03:55:26 PM
What is it's name?

Demon

What is it's story?

(click to show/hide)

How does it look like?

The dark imp from skulltag.

Weapons?

Same of the dark imp, but does more damage and has 150 hp

Why a demon in GVH?

We need something from doom. A demon it's right.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ch1m3r4k1ll3r on May 06, 2011, 06:28:05 AM
Quote
Shadow Curser
Damn, he's good.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TheDriller2011 on June 09, 2011, 08:54:07 PM
how about......DARIUS???
It appears as a cacodemon-like-ghoul
but uglier and the sounds are from jitterskull,sjasface and Doom 3 r.o.e final boss
The death sound is:I will be back,MUAHAHAHAHAHA!
and the taunt is:Wellcome,mortal!
The pain sound is:AGH!!!!
and theres one more thing:When an player plays as a creeper and the ghouls have won he must say:Gotcha,bitch.Eheheheheh...
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: LlamaHombre on June 09, 2011, 09:18:07 PM
Nice stealth bump.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: superMario123311 on June 14, 2011, 10:24:29 PM
I think super Mario would be cool


Weapons: fireballs a shotgun and also koopa shells

Username on skulltag: mario
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: superMario123311 on July 07, 2011, 06:14:25 PM
Oh and a playale ghoul class idea
(click to show/hide)
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: TheDriller2011 on July 29, 2011, 09:40:08 PM
Name:Thomas Python
Story:In 2099,the north pole is infested by the demons and many governents must defeat them but they failed.The Corporal Thomas Python is forced to go to the north pole to fight the demons.He said:''Dont worry,i will defeat the demons once and for all!''
He got captured by the demons and teleported to the floating island at planet jupiter. :?
What does it look like:Half Life Zdoom H.E.C.U Grunt
How does it play:He has the same speed of the doom marine,he can jump higher.Note:He can kick the enemies if they are clooser to him. :geek:
What are it's weapons:Primary Weapon:MP5,Secondary Weapon:Spas-12,Melee Weapon:Crowbar.
Why does it belong on GVH:Because,im very intrested about GVH.So...i decided to respect the rules of Cuttstuff.net and skulltag.com. :geek:

TheDriller2011. :|
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: jitterface on August 21, 2011, 05:38:08 PM
I got some sprites for Shadow Curser. I basically just drew this and I'm not very good at drawing. Bkasically it's changed from a black sjas to just a black NOT see through cloud. With arms just like ravagers arms, seperate from the body and to the side of the body.  :cool: Get a good think of what it looks like.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: crashbang34 on August 30, 2011, 11:14:54 PM
Name:Survivor
Story:When the Ghouls attacked many died except the survivor, he knew regular weapons would not work so he made some high powered home-made weapons. He held out in a old house during the attack when a marine found him, he joined the fight
so he can get back to his regular life.

Looks: He looks a regular business man but he wears a rag on his head and has chains a bullets over his shirt, with most of everything on his covered in blood

Abilities:His is a slow runner and a low jumper, but he has good sight so when you are playing as him you see a arrow over
creepers and invisible sajs's evening him up, he can go over dead teammates and he will earn ammo for what gun he is using

Weapons:Quad-Shotgun-Two Double barrel shotguns are connected by duct tape, has low ammo.
Primary-shoots all barrels at once Secondary-shoots a barrel at a time

Molotov cocktail launcher: a t-Shirt cannon modded to fire molotov cocktails, has ok ammo.
Primary- Shoots one molotov cocktail Secondary- Fires 3 in a row

Razor bat: A bat that will slice any ghoul up
Primary- Swing Bata Bata! Secondary- Does a powerful shove that shoves all ghouls around him

Reason: I feel that this game should have a little more realism and I feel humans need a other class because i'm sick of the other classes
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Phandoax94 on November 04, 2011, 11:58:27 PM
I Would Think The Hunter Class Could Have Like Plasma Arrows, Tornado Arrows, And Other Particle Like Things That Could Resist..I Really Love Meepy Ivan's Mod Classes.. But Yeah GvH And Mega-Man 8-Bit Deathmatch Are The Two Mods I Could Play All Day! :mrgreen:
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: IvanDobrovski on November 05, 2011, 01:58:25 PM
I encourage everyone who post here to join our IRC channel on skulltag.net #gvh to discuss about their ideas, as your ideas are more than likely to find a way in to GVH : NS rather than the plain GvH.

Have fun playing !
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: ashura9699 on September 22, 2012, 03:46:56 AM
Um.....
Wow, I need to think on this one......
*2 HRS LATER*
BFG CORP. Employee:
Looks like the ST "Base III" skin
W1Primary:
MiniBFG: Similar to a Samus gun. Chargeable projectiles, damage while jumpcharging, etc.
W1Alt:A bomb. Creates a BFG explosion after 2 seconds.
W2Primary: Tripleshot: Sort of an UBERNERF BFG10K triple. Can kill you.
W2Alt:<ONLY WHEN CHARGE METER IS FULL (goes up over time)>
BFG bolt:
title says it all. An aimable BFG9000 shot. No nerfs. No friggin Y-axis irritation. No kill u.
And that's it.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: LlamaHombre on September 22, 2012, 03:56:00 AM
I messed up, but please note in the future how much time passes between posts before deciding whether or not anyone will still find the subject you're speaking of relevant.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: VirusNinja on November 10, 2012, 10:34:13 PM
Scout from TF2! (If this is posted already, IGNORE.)

Has:
Scattergun/Shotgun that can shoot a lot of bullets into some ghouls. Or a shortstop. Bleh.

Auto-Pistol for those quick moments.

Bat or Sandman to discipline those mangrels.

Can go pretty fast, low health and is quite the quickster.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Zocker on December 06, 2012, 06:00:37 PM
What is it's name?
The Rifle Cultist

What is it's story?
He's from a different dimension where Ghoul's have already whiped out the whole population. He was one among the very lucky survivors who could flee through a slipgate which was used by the Ghouls to reap one dimension by another. Unfortunately they picked up his trace and followed him... to our dimension (mixed with my own thoughts about a possible GVH backstory ^^)

What does it look like? (feel free to post sprites/images)
What I could I magine is a combination of Caleb and the Acolytes he was fighting. He wears a long coat which is partially tattered and is always wearing  sawed-off shotgun.

How does it play? (physics, abilities)
His main weapons are some sawed-off shotguns which he is dual whielding. They aren't that strong and aren't very accurate but because it are 2, they reload quite fast. He has a lot of shells.
He also got a flair which doesn't do much damage but illuminates dark rooms and when sticked on Ghouls deals some damage over time.

He also got a special mana resource. On top of these 2 weapons he can also use some magic abilities which require nothing but mana. Mana reloads rather quickly but he doesn't have much of it (can't spam and needs to use them wisely). A Rifle Cultist regenerates his mana anywhere and every time.
He is not as fast as the Hunter but a bit faster than a Marine.

His magic abilities are:
 - Dead Hand: Places handpring somewhere near the player for a short time. If Ghouls come near the hand they will suffer damage.
 - Firewave: Releases a wave of 4 fireballs which. The fireballs are rather slow but have deal good damage. Unlike the fire arrows they do not cause AoE damage until they hit the ground.
 - Spellbinder: Casts a fast single green sickle which also homes for the enemy but only for a certain degree. It deals less damage than the firewave but excels in long range. http://realm667.com/index.php?option=co ... Itemid=193 (http://realm667.com/index.php?option=com_content&view=article&id=753:spell-binder&catid=60:heretic--hexen-style&Itemid=193)

Why does it belong on GVH?
I always had this mechanic of a strong magical user in mind who has access to good spells but is limited by mana. While trying to regenerate he flees and tries to keep enemies on distance (a bit of a hit and run character but not like Hunter). However, if they come close he can make use of physical weapons which gives him a nice dynamic.

Also, I think that the setting and mood of the character fits GvH quite well and another grim character wouldn't be too bad for the game. Also, I imagine this charcter basically as a nice transition between Hunter and Marine.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Dangerous Dave on June 26, 2014, 07:05:09 PM
NAME: SCAREDEVIL
TYPE: GHOUL

STORY
Once there was a town owned by a greedy landlord, he stole property and raised the rent whenever he could. One day this landlord got possessed by a demon and since the townsfolk hated him they burned him to the steak, covered him in cloth and turned him into the town scarecrow. Years later the town was abandoned while he remained in the field, yurei came over and granted him freedom from he steak as long as he worked for her. He agreed but deep down he was willing to kill her at any opportunity.

APPEARANCE
(click to show/hide)

ABILITIES AND ATTACKS
Being a scarecrow for a long time has made him quite slow but also very tough (like 280 hp).
Attack (fire 1) 1000 yard stare: A devastating wide spread health draining stare that scares the life out of even the bravest of hunters, this attack power can drain and he has to stand still to recharge it.
Ability (fire 2) coward warp: holding this down makes him move like jitterskull, teleporting and such for when the field gets to frantic.

WHY HE BELONGS IN GvH
He would be perfect for open spaces (an area most ghouls avoid) forcing enemies to either fight him full force or retreat to the tighter areas (ideal for teamwork).

ENJOY :mrgreen:
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Laggy Blazko on June 26, 2014, 10:54:47 PM
That's not a ghoul, it's a turret. Ghouls are supposed to get close to humans most of the time.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: coolcat7022 on June 27, 2014, 03:08:46 AM
Name: Grand Digger
Type: Ghoul

Story
The humans knew they had to find a way to push back the ghouls, so they excavated a large, lifeless desert with a very low pit in its center. As they drilled the pit deeper, a quaking began, the entire desert shook lightly at first, and then kept on strengthing, forcing the miners to move slower and slower. Once the quake reached a destructive level, a massive purple, wide sandworm burst from the pit rims, trapped most of the miners, and sank back down, swallowing the miners whole, with only their blood left behind. The Grand Digger had awoken.

Appearence: A colossal purple sandworm with incredible body width and length, wide enough to swallow a group of humans and ghouls whole, in fact.

Abilities and Attacks:
He may be big and incredible durable (around 310 HP), but this worm ghoul is as slow as a class can possibly be. (AKA the lowest speed a class can be.) However, he hides underground most of the game, signalled by a player slowing (all characters except Grand Diggers.) earthquake.
Attack (main fire) Ground Burst: The Grand Digger bursts forth and swallows anything within its wide, trapping maw. (both enemies and allies.) However, it must be done in a place where the digger's body fits, and during this attack is when The Grand Digger is vunerable to attack.
Ability (alt fire) Quake Boost: temporarily make the quake shake more violently and slow the above grounders more. (cannot be done mid attack, as that's when the quake stops completely.

Why it belongs in GvH:
Most Ghouls are small and fast, so why not make the opposite, and give it an interesting risk vs reward mechanic? (it can kill teammates with its attack, but it can kill lots of humans.) The fact it also risks damage from outside of range players when devouring also makes it extremely dicey, which I think is something the current ghoul group lacks, risk.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Grevious437 on July 14, 2014, 11:31:37 PM
NAME: Mindmelter
TYPE: Ghoul

Its story:
Mindmelter, before his awful transformation, was a scientist living in a small town, working for a small company that studied the advancement in brain function. The scientist was mad, and used living, breathing human subjects in his secret, inhumane expreiments. year after year, the scientist would create horrible mutations from the experiments he performed, all in the name of science and productivity. one day, one of his test subjects escaped and burned his laboratory, taking the scientist with it. the horrible mixtures the Scientist had created spilled into his monstrously disfigured body, causing his brain and head to swell to incredible size, and the rest of his body to rot away. Yurei, seeing the potential for a servant who can fight with its own brain, revived the Scientist and recruit him to Yureis ranks, and dubbing him as "The Mindmelter."

Appearance: Mindmelter appears as a skull with eyes still intact, but its brain has swollen to incredible size, and is exposed through its broken, bloody skull.

Ability: it has little health, but can move quickly. he is more of a supporter than an attacker, using his opponents minds to his advantage.

Attacks:
Damaging Hallucination: Mindmelter causes the victim to hallucinate a mass of hornets attacking them, which causes damage over time until the victim either dies or the hallucination comes to an end.

Mental Decoy: Mindmelter causes the humans to see a non-existant copy of one of the ghouls, which runs about, acting as a distraction for the humans.

Mind Control: a low damage attack that, when it kills a human, causes the victim to become a minion for the Ghouls.

Reason: i feel that there needs to be more classes that can assist other teammates.
Title: Re: YOUR ideas for Ghoul and Human classes
Post by: Robotallion on December 10, 2016, 04:12:07 AM
Tactical Bomber

Title: Re: YOUR ideas for Ghoul and Human classes
Post by: CyanBlue on March 22, 2018, 08:34:07 AM
Name: Sonic.Exe
Type: Ghoul

Story:
I'm a total Sonic the Hedgehog fan much like everyone else, I like the newer games, but I don't mind playing the classics. I don't think I've ever played glitchy or hacked games before, though I don't think I want to play any after the experience I had...

It started on a nice summer afternoon, I was playing Sonic Unleashed (I liked how you get to explore the towns in it) until I noticed, out of my peripheral vision, that the mailman had arrived and put something in my mailbox as usual and left. I paused my game to go see what I got in the mail... The only thing in the Mailbox was a CD case for computers and a note. I took it inside.

See Image:
(click to show/hide)

Primary Fire:
Only spook enemies with aiming

Secondary Fire:
Teleport at the back of enemy

Ability
When killed, Sonic.Exe has a last stand for 10 seconds (for invulnerability)

For other reason:
Must added this in GvH, this will be best part against all Ghoul Masters, i can edit this sprite and effect of this class not making a flying glitch