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Messages - Magnet Dood

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1
Howdy, all you DOS Reborn fans! We're into a new era with DOS Reborn- V2 has now been released! The changes are... well, fairly minimal, but it's always fun when the number jumps up, right? A lot of the work under the hood has been made to make this mod much more compatible with V6B's file organization, but there have been a few changes to the maps as well.

Here's our handy dandy changelog:

Code: [Select]
[v1c -> v2a]

GENERAL
- Updated to MM8BDM V6B!
-- File structure reorganized
-- Map card scripts reworked
-- Pits updated to use new Hazard Pit actor
-- Teleporters updated to use Teleport Entrance actor
- Player 1-8 spawns added for all maps
- Map previews added for Map Voting addon

MMDSON
- Slash Claw -> Ring Boomerang

MMDKNI
- Metal Blade -> Triple Blade
- Danger Wrap -> Grab Buster
- Wild Coil -> Wheel Cutter
- Jump pads reworked
-- Instant activation with a use cooldown
- Lamp radius 32 -> 16
-- Positions adjusted to mitigate blockage

MMDDYN
- Jewel Satellite -> Water Shield
- Search Snake -> Spark Chaser

MMDBUO
- Fixed texture warning
- Fixed texture misalignment
- Moved invisible walls out further
- No longer uses deprecated pickups

MMDBIT
- Oil pits updated for hazard credit
- Updated skybox

MMDDW1
- Mirror Buster -> Break Dash

MMDDS1
- Fixed texture misalignments

Here are the links, that can also be found on the first page:

Map Pack
(Mirror)

Weapons
(Mirror)

As always, have fun playing! We'll see you next time! (hopefully with a new Buoy Man map because god I gotta redo that one)

2
Hey, folks! Just a quick update to say that the weapons, skins and bots have all been updated for V6B compatibility. Our own DOS Reborn boys will appear in the campaign (sans the 8 and V stories), the skins have all been updated to include mugshots, and the weapons now work with a whole host of V6B features that they didn't have before. All the links on the front page have been updated accordingly.

A note: you'll have to load in the bots file separately instead of just plopping into your skins folder to load.

An update to the maps will be coming down the pipeline eventually! For now, I hope this tides you over. Happy fragging!

3
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: May 29, 2021, 09:19:26 PM »
Gee. Two years already, huh?

Welcome to the latest update for Cossack Crusaders! Thank you for keeping up your excitement for this long; it still makes me happy to hear that so many people are excited to play this mod. We're still doing our best to deliver a great experience for you!

Onto the update!

(click to show/hide)

I hope this is sufficient to tide you over until we're ready to release! The plan is still to get something out this summer; three stages, three bosses, twenty-four weapons, and some fun secrets for you and your friends to find is the end goal at the moment!

What still needs to get done to get to that point? We haven't made much headway on the weapons, admittedly. And the enemy layout on Yamato is still very much in its early stages. Boss supers, map pickups, weapon delivery fixes, enemy tweaking, the weapon display room, the secret Tundra Man fight... there's a lot of odds and ends that still need to be finished.

Rest assured that we're still working hard to get through it all. We appreciate your support as always and can't wait for you to play.

(click to show/hide)

Until next time!

- Cossack Labs

4
Napalm Man

5
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: March 08, 2021, 03:03:01 AM »
Napalm Man > Hard Man > Snake Man

6
Forum Games / Re: [Finals] Cutstuff 2020's Best Robot Master EVER
« on: February 28, 2021, 10:16:24 PM »
Hard Man > Snake Man > Galaxy Man

Napalm Man > Pharaoh Man > Knight Man

7
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 16, 2021, 05:47:19 PM »
Knight Man
Pharaoh Man
Napalm Man

8
Forum Games / Re: [Semifinals] Cutstuff 2020's Best Robot Master EVER
« on: February 11, 2021, 02:33:03 PM »
Hard Man
Galaxy Man
Napalm Man

Shade Man
Pharaoh Man
Elec Man

9
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: February 04, 2021, 06:25:30 PM »
Nitro Man
Gravity Man
Strike Man

Elec Man
Shade Man
Pharaoh Man > Guts Man > Shadow Man

10
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 31, 2021, 05:39:20 PM »
Snake Man
Air Man
Hard Man > Blast Man > Punk

Jupiter
Solar Man
Turbo Man > Pharaoh Man > Fire Man

11
Forum Games / Re: [Quarterfinals] Cutstuff 2020's Best Robot Master EVER
« on: January 28, 2021, 03:01:41 PM »
Strike Man
Galaxy Man
Gravity Man

Shade Man
Sheep Man
Blizzard Man

12
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 26, 2021, 07:55:30 PM »
Well, can't say I didn't try.

Blizzard Man
Pharaoh Man
Fire Man
Magnet Man > Fuse Man > Burner Man

13
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 24, 2021, 04:09:19 PM »
Knight Man
CHARGE MAN
Turbo Man
Sheep Man
Concrete Man

Flame Man
Shade Man
Solar Man
Dive Man

14
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 21, 2021, 04:13:04 PM »
Air Man
Pharaoh Man
Flame Man
Knight Man > Shadow Man > Nitro Man

Turbo Man
Dive Man
Ballade
Sword Man > Blizzard Man > Buster Rod

15
Forum Games / Re: [Round 3] Cutstuff 2020's Best Robot Master EVER
« on: January 18, 2021, 08:59:04 PM »
Strike Man
Hard Man
Napalm Man
Dust Man

Charge Man
Heat Man
Centaur Man
Sheep Man

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