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Author Topic: SSOmega11's skins  (Read 27909 times)

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November 09, 2015, 05:05:35 PM
Reply #15

Offline Dimpsy

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Re: SSOmega11's skins
« Reply #15 on: November 09, 2015, 05:05:35 PM »
I fixed the last issue I really had with the skin so far.

It was a small fix, but all I did was move the wing part of the head up a pixel.

November 10, 2015, 02:59:49 AM
Reply #16

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #16 on: November 10, 2015, 02:59:49 AM »
Thanks Dimpsy. Okay, right now I made walking sprites for front and front-left.


November 10, 2015, 06:23:40 AM
Reply #17

Offline Kapus

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Re: SSOmega11's skins
« Reply #17 on: November 10, 2015, 06:23:40 AM »
realtalk I'd totally use that twilight sparkle skin that's planned

November 10, 2015, 08:20:19 PM
Reply #18

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #18 on: November 10, 2015, 08:20:19 PM »
:3 Good to know Kapus. I'm glad to see that you have interest.

November 11, 2015, 11:39:36 PM
Reply #19

Offline Dimpsy

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Re: SSOmega11's skins
« Reply #19 on: November 11, 2015, 11:39:36 PM »
Quote from: "SSOmega11"
Thanks Dimpsy. Okay, right now I made walking sprites for front and front-left.

Head is 2 pixels taller on front frames. Hands are also pretty inconsistent with both Front and Front/R.

November 12, 2015, 02:30:44 AM
Reply #20

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #20 on: November 12, 2015, 02:30:44 AM »
Got any suggestions to make the walking sprites consistent.

November 12, 2015, 05:41:31 AM
Reply #21

Offline Dimpsy

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Re: SSOmega11's skins
« Reply #21 on: November 12, 2015, 05:41:31 AM »
I basically told you what could do.
Honestly I'm curious how you messed up the walk frames when Mega Man's are consistent already.

November 13, 2015, 12:35:33 AM
Reply #22

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #22 on: November 13, 2015, 12:35:33 AM »
Okay, I tried fixing the side running sprites to make the sprites less inconsistent.


November 13, 2015, 02:34:38 PM
Reply #23

Offline Geno

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Re: SSOmega11's skins
« Reply #23 on: November 13, 2015, 02:34:38 PM »
The head is one pixel higher in all of the front and back frames

Fix that, and I think it'll be great

November 14, 2015, 04:06:16 PM
Reply #24

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #24 on: November 14, 2015, 04:06:16 PM »
okay.

November 18, 2015, 02:42:09 AM
Reply #25

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #25 on: November 18, 2015, 02:42:09 AM »


Before I got all the sprites for Thetis done, I was making Atlas' sprites. I also included my sprites for Vent as Model Zx.

November 18, 2015, 04:31:21 AM
Reply #26

Offline Dimpsy

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Re: SSOmega11's skins
« Reply #26 on: November 18, 2015, 04:31:21 AM »
Need I say more? You still haven't exactly improved your consistency issues, as many of the frames for this guy are super inconsistent, that's all I have to say.

November 18, 2015, 09:18:15 PM
Reply #27

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #27 on: November 18, 2015, 09:18:15 PM »
Quote from: "Dimpsy"
Need I say more? You still haven't exactly improved your consistency issues, as many of the frames for this guy are super inconsistent, that's all I have to say.

Well, these were made before I started working on Thetis. I thought I would share it to show you guys.

November 20, 2015, 12:49:38 AM
Reply #28

Offline SSOmega11

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Re: SSOmega11's skins
« Reply #28 on: November 20, 2015, 12:49:38 AM »


Alright. I made some changes to Model Zx's sprites. Is the proper alignment better?

November 20, 2015, 04:48:13 AM
Reply #29

Offline Dimpsy

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Re: SSOmega11's skins
« Reply #29 on: November 20, 2015, 04:48:13 AM »
Image is dead, Jim.