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EMPX - GZDoombuilder strikes back
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Topic: EMPX - GZDoombuilder strikes back (Read 7267 times)
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May 30, 2016, 05:42:41 PM
Read 7267 times
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
EMPX - GZDoombuilder strikes back
«
on:
May 30, 2016, 05:42:41 PM »
Oh hey there! Long time no see!
So, kept you waiting, eh? Nevertheless, EMPX is finally ready for a public beta!
You can download it
here!
Or you can use the mediafire mirror
here!
Q&A
(click to show/hide)
Q
: What does EMPX stand for?
A
: Long story for this. I used to go by my stupid Sonic OC's name Eon so it was Eon Map Pack, after just changing to jakeinator I let EMP stick around because it is a neat acronym, and the X makes it sound cool.
Q
: Don't you have a thread for EMP already?
A
: Yes but this is pretty much a complete and total do-over, and I am aiming for 15 maps so that's why it is here in the WIP section.
Q
: When will we be able to get our hands on this?
A
:As I stated before, the real v1 of this will have 15 maps so even more Soon™.
Q
:Hey! What the heck happened to 10 maps?
A
: I think that half was a better idea and close to the new year was a good starting point, sorry but you'll just have to wait a little longer!
Now without further ado, have some screenshots!
(click to show/hide)
EON01: Redhot Inferno
EON02: This is a bad future
EON03: Marine Playground
EON04: Triple B (Big Baddie's Base)
EON05: Mt. Slicer
EON06: Club Meteo
EON07: Chemical Warehouse
Music credits
(click to show/hide)
EON01: Another Medium 8 bit - Paul Mann IV
EON02: Metallic Madness Bad Future 8 bit - Why am I Shlapp?
EON03: Aquarium Park 8 bit - Overlord99
EON04: Observatory Hall 8 bit - CoatlessCarl
EON05: Tal Tal Heights (famitracker) - Commandycan
EON06: Through the Eye of a Prism - Deathro
EON07: Chemical Plant Zone 8 bit - Ipidev
EON08: Positive Charge - Overlord99
Boss 1: Shatterhand Boss
Boss 2: Mega Man X Corrupted Strike Theme - 40nix
Boss 3: Megalo Strike Back 8 bit - BD2000
Boss 4: Cossack Stage Boss - Rushjet1
Boss 5: OR/AS Grunt Theme 8 bit - Deathro
I also would like to thank Dimpsy for providing me with custom textures and sprites you see here. I'd like to thank the rest of TheMod crew for helping me test. And I'd like to thank Mendez and Rozark for providing feedback here and there.
Logged
June 02, 2016, 12:22:35 AM
Reply #1
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: EMPX - GZDoombuilder strikes back
«
Reply #1 on:
June 02, 2016, 12:22:35 AM »
Looking great, Jake!
Logged
June 02, 2016, 01:42:29 AM
Reply #2
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: EMPX - GZDoombuilder strikes back
«
Reply #2 on:
June 02, 2016, 01:42:29 AM »
Seeing some good looking things here, can't wait to see the finished product!
Logged
June 08, 2016, 10:52:12 PM
Reply #3
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: EMPX - GZDoombuilder strikes back
«
Reply #3 on:
June 08, 2016, 10:52:12 PM »
Hey all! Back again for some new progress screenshots and some more previews. I got 1 more map to make before I get a solid 10. After that will be rigorous testing and touching up and then I
SHOULD
be ready to put out a public, host-able file for everybody!
Enough rambling lets get on with the previews!
(click to show/hide)
These first couple of images aren't really progress or changes to maps but these are to show off the back areas of these two maps.
EON01 - Scorching Inferno
EON02 - This Is a Bad Future.
This next map is another I've had done for a while but some textures were screwy and some areas need touching up.
EON03 - Under Pressure
This map has a similar story as to EON03 as to why it wasn't shown when the thread was first made.
EON05 - Mt. Slicer
Now then! Onto a new map. EON06 was already "done" when this thread was made BUT after looking back on it I disliked the layout and overall look of the map. So I went and completely redid it over the past couple of days (as of this post). I tried to keep the general idea I had with the old version of it being a more vertical based map compared to some of my others.
EON06 - Robot Cemetery
Last but not least, a look at the last numbered map so far, EON09. I posted a preview in the screenshots thread earlier but this version is changed slightly and its from a different angle.
EON09 - Warped Woods
Once again, special thanks to Dimpsy for providing me with some bonus sprites for this map pack, most notably for this set of images the scraps you see in EON06. Now then thanks to all of you as well for checking out the thread and I will return with another preview sometime soon!
Logged
June 09, 2016, 04:54:30 AM
Reply #4
Mendez
MM8BDM Extender
Yesterday's World
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Date Registered: July 25, 2010, 05:23:05 AM
AVG shows more pop-ups of itself than it blocks :I
«
Reply #4 on:
June 09, 2016, 04:54:30 AM »
All these screenshots look pretty nifty, I'm just gonna drop some suggestions that may or may not help.
-For EON01, I'm liking the placement of the big health capsule, although I'm not quite fond of where the energy capsules and tanks are. The biggest issue for me is that you have the tank lying in the middle of a route for free while the energy capsules require players to go far out of their way toward the corners. I think the opposite should be true, unless you want to encourage more people to fight for the w-tank and only use the energy capsules as a backup after skirmishes.
-For EON02, I'm not sure what the Rush Coil is gonna used for since the map looks mostly flat, aside from the thunder bolt ledge. It's better to just design a little obstacle around thunder than to make people traverse the map for an item, and then traverse back for the weapon they wanted in the first place. Trust me, nobody likes dedicating lots of time for one weapon, unless it really is that good.
-For EON03, I feel like there's too much open space in
this
screenshot. I mostly say that because it looks like the corner of a map instead of a centerpiece, and even then there's not a whole lot going on in this section to really draw people toward fighting/platforming there. If you can cut down the length of that stretch of land by around 128 pixels, I think you'll have just the right amount of space for that area.
The other maps look pretty solid in terms of layout, although the aesthetics could use a bit more detail in spots. This is especially true in EON06, where it looks like the walls share the same texture with the pillars/platforms. It's cool to see you bringing some new ideas to the table though, keep it up.
Logged
June 09, 2016, 05:58:45 AM
Reply #5
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: EMPX - GZDoombuilder strikes back
«
Reply #5 on:
June 09, 2016, 05:58:45 AM »
Thanks for the feedback! Everything will be taken into consideration. As a side note however, cleaning up aesthetics are last on my to-do list. I'm more of a substance over style kind of guy but I do want to make sure my maps are pretty to look at when they are released (as well with looking at least decent before posting screenshots).
Logged
January 12, 2017, 02:19:09 AM
Reply #6
Jakeinator
Justice League Member
Me draw ooga booga
>
Date Registered: September 13, 2011, 06:26:12 PM
Re: EMPX - GZDoombuilder strikes back
«
Reply #6 on:
January 12, 2017, 02:19:09 AM »
Hey! Bumping this since its been released, kinda.
You can download it
here!
Or you can use the mediafire mirror
here!
Logged
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EMPX - GZDoombuilder strikes back