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Also, there seems to be an issue with the gas despawning midround, though it might have to do with setting the timelimit beforehand...for some reason, I changed the time limit between rounds, and when the next round came and the gas started pouring in, the moment the last man standing on one team was left, the gas just desapawned??? It's pretty iffy to test this for now, it's still quite novel.
*Average out the player spawn locations, placing a safe center at their center. This creates a problem with multilevel maps like MM1ICE, as the safe center can go out of bounds, creating ambiguity on where players should head if they don't want to get gassed. Overall more fair, but it has an issue.
Would be very nice to give the gas a visible effect outside the safe zone so you can see where danger is