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actor HealthDude : Inventory{inventory.amount 1inventory.maxamount 28}
//...Until(CheckActorInventory(1000,"HealthDude")==28){AmbientSound("item/energyup",127);GiveActorInventory(1000,"HealthDude",1);Delay(2);GiveActorInventory(1000,"HealthDude",1);Delay(2);GiveActorInventory(1000,"HealthDude",1);Delay(2);}GiveaAtorInventory(1000,"BossHealth1",1000);TakeActorInventory(1000,"HealthDude",28);//...