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Author Topic: Rockman 7 FC  (Read 489323 times)

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May 06, 2016, 03:50:03 PM
Reply #1620

Offline Superjustinbros

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Re: Rockman 7 FC
« Reply #1620 on: May 06, 2016, 03:50:03 PM »
Extra points for Little Samson representation.

June 30, 2016, 01:52:25 PM
Reply #1621

Offline Zynk

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Re: Rockman 7 FC
« Reply #1621 on: June 30, 2016, 01:52:25 PM »
Does anyone know how to get Protoman's Shield? I've collected the RUSH plates and the PU adapter. What else did I missed?  :cry:

June 30, 2016, 02:26:23 PM
Reply #1622

Offline Hilman170499

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Re: Rockman 7 FC
« Reply #1622 on: June 30, 2016, 02:26:23 PM »
(click to show/hide)

July 06, 2016, 12:30:15 PM
Reply #1623

Offline Zynk

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Re: Rockman 7 FC
« Reply #1623 on: July 06, 2016, 12:30:15 PM »
^Thanks! But there's no Protoman in that room, BUT I got the shield when I looked in the menu. Is it normal?

July 28, 2016, 12:16:20 AM
Reply #1624

Offline MetalMasher

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Re: Rockman 7 FC
« Reply #1624 on: July 28, 2016, 12:16:20 AM »
this game looks awesome! after many years this keep a valious charm

August 17, 2016, 05:52:47 AM
Reply #1625

Offline Kapus

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Re: Rockman 7 FC
« Reply #1625 on: August 17, 2016, 05:52:47 AM »
Screenshots for Skirt Girls.

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Kilt's stage. It's pretty much done. While fighting, Kilt likes to throw her shield at you.

March 16, 2017, 08:59:58 PM
Reply #1626

Offline TibJib

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Re: Rockman 7 FC
« Reply #1626 on: March 16, 2017, 08:59:58 PM »
So, I wanted to ask for some help editing sprites for this game. I'm running into issues with the game color messing up any time I've tried to edit it.

I was originally trying to edit the whole Rockman sheet, but after that failed I started experimenting. Any change I make, even one pixel, messes up the whole game's colors. I eventually found that when I used MS Paint (Windows 7) and saved the changes, it messed with the palette, changing the colors of the whole sheet. To get around this, I downloaded Paint.net. In this program, I could change a pixel and save the document without the colors changing on the sheet. However, when loading the game, the colors in-game were still messed up.

I made sure to only use existing colors so there wouldn't be any palette issues. As an example, for one of my tests I just changed the color of Mega Man's feet to the same as his body color, on his standing sprite. This still messed up all of the colors for the game. Anyone have any ideas about what could cause this, or how I can edit the sprites correctly?

March 18, 2017, 07:51:13 AM
Reply #1627

Offline Korby

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Re: Rockman 7 FC
« Reply #1627 on: March 18, 2017, 07:51:13 AM »
You have to download and use an older version of mspaint.

March 24, 2017, 02:31:37 PM
Reply #1628

Offline TibJib

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Re: Rockman 7 FC
« Reply #1628 on: March 24, 2017, 02:31:37 PM »
Yeah, I ended up figuring that out eventually. Good to have confirmation about it.

So the reason I was trying to edit the game was to put Rokko Chan into Rockman 7 FC! I'm done with all of the modifications, so here is the finished product. I'm rather happy with how most of it turned out, especially the Golden Beetle Adapter used to replace the Rush Adapter. If any of you are interested in using this, let me know what you think!

http://www.mediafire.com/file/8v8m8qc2f5889p1/RM7_FC_-_Rokko_Chan.zip

At this point the modification is basically complete, but I may make some changes in the future. Primarily changing Dr. Wily to Dr. Mad from Rokko Chan. The biggest obstacle there is getting the sprites ripped from the game, as they seem impossible to find right now. I also might change the "Rock Man walking" animation from the end of the game, but I couldn't find a way to convert him to Rokko Chan in a way that looked good.

P.S. There are actually two palettes for Rokko Chan included. The default one uses the colors from the "Weapon Get" images of Rock Man for the weapon colors. Rokko Chan's forehead gem was also changed to a darker red and I gave her the chest gem from her official art, that isn't seen in the original sprites from her game. The original sheet uses the weapon colors directly from Rock Man's in-game sprites, which I didn't think matched Rokko Chan's design as well.

March 24, 2017, 11:31:46 PM
Reply #1629

Offline bass44

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Re: Rockman 7 FC
« Reply #1629 on: March 24, 2017, 11:31:46 PM »
Jesus, I haven't touched my Tails mod in a long time.

It started out as a MegaMan-edit and I want to completely revamp the sprites to something else but the problem is of course; the size limitation. All of the sprites of Tails I used from things like the SMS or the Pocket Adventure sprites have all been too large.

June 06, 2017, 12:36:36 AM
Reply #1630

Offline Fawful117

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Re: Rockman 7 FC
« Reply #1630 on: June 06, 2017, 12:36:36 AM »
How do you edit stage tiles without screwing up the animated ones? As in, making it so they animate no matter what is changed?

June 26, 2017, 10:05:46 PM
Reply #1631

BraveBowmanTBW!

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Re: Rockman 7 FC
« Reply #1631 on: June 26, 2017, 10:05:46 PM »
Use ProMotion for the sprites, it's a palette editor so it knows what the RM7FC palette is.

August 01, 2017, 04:52:24 PM
Reply #1632

Offline BraveBowmanTBW

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Re: Rockman 7 FC
« Reply #1632 on: August 01, 2017, 04:52:24 PM »
Hi! First of all sorry for double posting but I was logged out when I did the first post and couldn't get into my account for some reason but I fixed it now so it's all good

Anyways, I'v been working on a mod called "Mega Man Next Generation" for a long time and it's fairly far progressed. I plan on having multiple playable characters whom have different stats and starting items.
Ex. Proto Man: Atk. 125% Def. 75% Starter Item: Proto Shield.
Here are the character replacements:

Mega Man: Himself, Bass, or Proto Man
Proto Man: Quint (Credit Bongwater-bandit on Deviantart)
Bass: Himself if Mega or Proto, Mega if Bass
Light: Himself
Wily: Himself
Spring Man: Knight Man
Freeze Man: Flash Man (Freezes you in time)
Slash Man: Shadow Man (Credit Boberatu on Deviantart
Cloud Man: Astro Man
Junk Man: Dust Man
Turbo Man: Fire Man
Burst Man: Gravity Man
Shade Man: Tornado Man
Fortress Bosses are undecided as of now, and I need help with stages.
I don't know how to post screenshots...
So I'll leave a link: http://imgur.com/a/zoTig

Credit Sprites-Inc for most of the sprites in this game.
Credit N. The Silver on YouTube for Mega Man's Buster sprites.

Wily Capsule: Zero (I actually made this one)

August 26, 2017, 09:42:58 PM
Reply #1633

Riverface

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Re: Rockman 7 FC
« Reply #1633 on: August 26, 2017, 09:42:58 PM »
I keep trying to mod the music files and it doesn't work. Can someone please tell me the restrictions on music files/how I should do them?

September 27, 2017, 05:20:37 AM
Reply #1634

Offline Ivan1997

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Re: Rockman 7 FC
« Reply #1634 on: September 27, 2017, 05:20:37 AM »
The effort that the people put in this and Rockman 8 FC is amazing, as well as the mods for 7 FC! I'm really impressed. Kinda makes me wish there were 16-bit remakes of Mega Man X4, X5, X6, X7 and X8, remade with the graphics style of Megaman X1-X3 and SNES-styled music (like Rockman X4 SFC, or Mega Man X4 SNES, or something). That would be great.


Also, 16-bit versions of Mega Man 4, 5 and 6 need to happen, either with Mega Man 7 art style or the Wily Wars art style, maybe with an option to play with either the SNES-styled music or Megadrive/Genesis-styled music.