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Updated v 2 slide color fix (for use with YD classes)
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Topic: Updated v 2 slide color fix (for use with YD classes) (Read 3432 times)
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July 23, 2013, 07:35:10 PM
Read 3432 times
cybersavior
Standard Member
Date Registered: July 15, 2013, 05:43:55 AM
Updated v 2 slide color fix (for use with YD classes)
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on:
July 23, 2013, 07:35:10 PM »
UPDATED to v 2.0
The file and information is now located
Here
in the resources topic
Logged
July 24, 2013, 01:59:54 AM
Reply #1
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #1 on:
July 24, 2013, 01:59:54 AM »
Neato. You should talk to Korby about this. However, this would probably be better off in weapons and actors.
Does this also change his HUD colors?
Logged
July 24, 2013, 02:00:58 AM
Reply #2
Ceridran
MM8BDM Extender
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Date Registered: April 07, 2012, 01:08:52 AM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #2 on:
July 24, 2013, 02:00:58 AM »
I thought that was exactly what it did: HUD colors.
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July 24, 2013, 02:52:19 AM
Reply #3
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #3 on:
July 24, 2013, 02:52:19 AM »
...Perhaps down the line there will be something that makes it so that Protoman and Bass use colored versions of their busters when using other weapons, instead of the Megaman buster.
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July 24, 2013, 02:58:15 AM
Reply #4
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #4 on:
July 24, 2013, 02:58:15 AM »
If I were going to replicate every weapon in the game five times[Mega, Proto, Bass, Doc Robot, and Duo], I would make different weapons for all of the copywep classes a la MMSP.
After all, I'd need to replicate every weapon just to get a different buster on it.
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July 24, 2013, 03:04:27 AM
Reply #5
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #5 on:
July 24, 2013, 03:04:27 AM »
It's just for consistency.
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July 25, 2013, 10:54:45 PM
Reply #6
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #6 on:
July 25, 2013, 10:54:45 PM »
This may sound stupid, because I have no idea what I'm talking about, but can't you make it so that the WEAPONS check to see what class you're using and THEN adjust their sprite to it?
Sure, you'd have to duplicate all the weapons, but only ONCE.
Logged
July 25, 2013, 11:06:46 PM
Reply #7
cybersavior
Standard Member
Date Registered: July 15, 2013, 05:43:55 AM
Re: Megaslide colormatch (for use as a patch with YD classes
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Reply #7 on:
July 25, 2013, 11:06:46 PM »
Ideally that would work and it would be the preffered method, but...
1. I am not not at the stage where I am comfortable competently coding that as I have just not worked with coding in a long time, and never really to much detail.
2. I prefer not to mess with someone else code, especially without consent. (except if its something minor like a few variable changes, like what was done with my player and bot speed change)
3. It actually didn't take as much time as I thought it would, just haven't had much free time lately.
As time goes on I would like to take on more challenging projects as this one is rather easy.
New version will be ready tonight, btw (with Bass Proto and Megaman all done)
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Updated v 2 slide color fix (for use with YD classes)