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Author Topic: Rockman 7 FC  (Read 487965 times)

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October 09, 2017, 12:07:35 AM
Reply #1635

Offline Grahf78

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Re: Rockman 7 FC
« Reply #1635 on: October 09, 2017, 12:07:35 AM »
For everyone that has been wondering how to alter the text, I used some debugging skills to figure it out. I just used Cheat Engine for debugging and IDR to make the process a little easier. The game was programmed in Delphi 6 (yuck) and the full source code is impossible to reconstruct.

Basically, all text can be found in the exe but with Unicode-16 encoding (in litttle endian). You just need to open it with a hex editor that supports changing the encoding to UTF-16 and you'll be able to see and change all the text. Of course, you have to be careful not to exceed the length of the string. I used Tiny Hexer, which is free.

Here are some notes I took in the process, it contains some addresses to the text pointers:

Code: [Select]
Text lookup - unicode little endian

0030 <space>
01FF !
0EFF .
21FF A
22FF B
23FF C
24FF D
25FF E
26FF F
27FF G
28FF H
29FF I
2AFF J
2BFF K
2CFF L
2DFF M
2EFF N
2FFF O
30FF P
31FF Q
32FF R
33FF S
34FF T
35FF U
36FF V
37FF W
38FF X
39FF Y
3AFF Z
52FF r
26FF ...

String addresses

(0xD4620) - stage select
(0x0DB592) - weapon text
33FF34FF32FF29FF2BFF
STRIKE

(0xD30C0) - intro text
29FF2EFF003034FF
IN THE YEAR ...

(0x96df2) protoman text 1
(0x78e50) protoman text 2
(0x831B2) protoman text 3
(0xDD390) drlight text
(0xB06AC) bass text 1
(0xB4D98) bass text 2
(0xC1230) ending text
(0x74d90) bunch of text, unused?

As a proof of concept, here is a shoddily translated version of the game!

https://www.mediafire.com/file/b4c5d8cquxr9h5u/mm7fc.zip

EDIT: Posting an image as proof:
(click to show/hide)

After a short break I will move on to hacking Rockman 8 FC. It's way harder to mod because it's coded in C++, but i'm onto something. I'll post my findings on the other thread, for those who are interested.

October 17, 2017, 10:42:38 PM
Reply #1636

Offline BraveBowmanTBW

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Re: Rockman 7 FC
« Reply #1636 on: October 17, 2017, 10:42:38 PM »
Ok, it's been awhile, and I's also been out for awhile, but Mega Man Next Generation V2 is out now!
Details:
Proto Man is now a playable character
Updated Mega Man sprites
Updated Bass sprites
Updated pretty much most sprites
And here's the trailer (download link in desc.):


I need some help with level design, so if anyone has the extra time just contact me or something to say you can help. i dunno.

Also, congratulations on finding out how to edit text Grahf78! I will definitely be trying that out.

December 24, 2017, 03:37:20 AM
Reply #1637

Offline WaddeMan007

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Re: Rockman 7 FC
« Reply #1637 on: December 24, 2017, 03:37:20 AM »
emm hello i want to
How do I put the sniper joe mod? :)

December 24, 2017, 09:39:37 PM
Reply #1638

Offline BraveBowmanTBW

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Re: Rockman 7 FC
« Reply #1638 on: December 24, 2017, 09:39:37 PM »
Just replace the vanilla Rockman 7FC files with the modded ones.

April 14, 2018, 08:22:27 AM
Reply #1639

Offline TibJib

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Re: Rockman 7 FC
« Reply #1639 on: April 14, 2018, 08:22:27 AM »
Hello peoples. I recently found an interesting sprite sheet, so I thought I'd make something of it. The result is Spiritia from Rosenkreuzstilette now being playable in Rockman 7 FC!

http://www.mediafire.com/file/3afery2az67mcqr/RM7_FC_-_Spiritia_Mod.zip

I adapted this from the sprites of a DeviantArt user by the name of Hansungkee (https://hansungkee.deviantart.com), so props to him for the original sheet. Highlights of this mod are the Magic Boost to replace the Super Adapter, giving Tia a gold dress and enhanced magic. Also featuring Freudia as a replacement for Protoman. I'm happy with most of this, except for the Get Weapon art and the Coil/Jet replacements. They look a bit off still, so I might go back and fix them at some point. At any rate, let me know what you guys think!
 

May 23, 2018, 05:21:31 PM
Reply #1640

Offline hansungkee

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Re: Rockman 7 FC
« Reply #1640 on: May 23, 2018, 05:21:31 PM »
Hello peoples. I recently found an interesting sprite sheet, so I thought I'd make something of it. The result is Spiritia from Rosenkreuzstilette now being playable in Rockman 7 FC!

http://www.mediafire.com/file/3afery2az67mcqr/RM7_FC_-_Spiritia_Mod.zip

I adapted this from the sprites of a DeviantArt user by the name of Hansungkee (https://hansungkee.deviantart.com), so props to him for the original sheet. Highlights of this mod are the Magic Boost to replace the Super Adapter, giving Tia a gold dress and enhanced magic. Also featuring Freudia as a replacement for Protoman. I'm happy with most of this, except for the Get Weapon art and the Coil/Jet replacements. They look a bit off still, so I might go back and fix them at some point. At any rate, let me know what you guys think!
I Already Updated sprite sheet Here.
-- This Art is Closed --

August 07, 2018, 04:52:41 PM
Reply #1641

Offline TibJib

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Re: Rockman 7 FC
« Reply #1641 on: August 07, 2018, 04:52:41 PM »
Well, it took me a while to get around to it, but I updated the mod with the new sprites. The sprites for the Rush replacements are a lot better now, and the animations for the Slash Claw and Wild Coil/Scorch Wheel/Junk Shield have been improved.

http://www.mediafire.com/file/pdoac7893rvmepy/RM7_FC_-_Spiritia_Mod_v1.1.zip/file

Still haven't been able to fix that Weapon Get image...perhaps later.

October 19, 2018, 03:09:41 AM
Reply #1642

Offline Rokim21

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Re: Rockman 7 FC
« Reply #1642 on: October 19, 2018, 03:09:41 AM »
How do I edit the music files of the game?

May 23, 2020, 02:40:58 PM
Reply #1643

Offline Andersonmiguelfavian15

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Re: Rockman 7 FC
« Reply #1643 on: May 23, 2020, 02:40:58 PM »
Rockman 7 fc mod cartman
The list
Megaman: cartman
Bass: kyle
Protoman: kenny
Dr wily: stan
Junkman: Stan's Evil Clone
Springman: spinel (steven universe movie)

And the link of south park 8 bit
https://www.spriters-resource.com/game_boy_gbc/southpark/

And the spinel 8 bit
https://drive.google.com/file/d/173zh64Cugjw-7xh9fuN3hvEYp-hUuNMY/view