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You have to select the correct texture for it to animate. This can be somewhat frustrating as the naming conventions tend to be different for different maps, but there's usually one named "SPAMET1X" or something like that, where the X at the end denotes the animated version of the texture. The individual frames are available as textures [so like SPAMET1 and SPAMET2] but you should look for the one with the X at the end.