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Author Topic: GBT's Maps - BBB&B-v1b Hotfix  (Read 92472 times)

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February 03, 2013, 08:55:10 PM
Reply #60

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #60 on: February 03, 2013, 08:55:10 PM »
Because I don't have the first clue what any of that means. I used IDM16 as a reference to make the flushing script.

February 03, 2013, 09:14:47 PM
Reply #61

Offline Balrog

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #61 on: February 03, 2013, 09:14:47 PM »
Code: [Select]
Script 4 OPEN
{
Delay(10*GetCVAR("gbt_pooltimer"));
ACS_Execute(6,0);
restart;
}

script 7 OPEN
{
  if ( GetCVAR("gbt_pooltimer") == 0 ) {
    ConsoleCommand("set gbt_pooltimer 600");
    ConsoleCommand("archivecvar gbt_pooltimer");
  }
}

Script 6 NET
{
AmbientSound("misc/gravitydown",127);
HudMessageBold(s:"Draining pool...";
HUDMSG_FADEINOUT, 1, CR_RED, 0.5, 0.1, 2.0);
Ceiling_LowerByValueTimes8(212,10,321);
TagWait(212);
Delay(10*30);
AmbientSound("misc/gravityup",127);
HudMessageBold(s:"Refilling pool...";
HUDMSG_FADEINOUT, 1, CR_BLUE, 0.5, 0.1, 2.0); ;
Ceiling_RaiseByValueTimes8(212,10,40);
TagWait(212);
}

There ya go. Just type puke 6 into the console when you need a flush.

February 03, 2013, 09:18:43 PM
Reply #62

Offline HD_

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #62 on: February 03, 2013, 09:18:43 PM »
Rather than making it a pukable script, why not just attach it to a switch or something?

February 03, 2013, 09:29:05 PM
Reply #63

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #63 on: February 03, 2013, 09:29:05 PM »
I have it on a switch in the next version. It will still flush automatically, but the switch is there in case it's needed sooner.

In other news, I'm implementing a day/night feature. The skybox changes from day to dusk to night to dawn and back to day. Each day lasts about 24,000 tics. The pool flushes every 6000 tics, to give you an idea.

EDIT: And here it is. See first post.

I'm going to stop popping these out so frequently. This is the last one for a while, I swear. ;~;

EDIT 2: MOTHER OF GOD THAT SWITCH WAS A HORRIBLE MISTAKE. I may have to release another one (FUCK) to take care of that mess.

EDIT 3: OKAY I SWEAR I'M GOING TO STOP UPLOADING THESE SO QUICKLY. IT'S UP DON'T KILL ME.

February 06, 2013, 02:50:58 PM
Reply #64

Offline FTX6004

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #64 on: February 06, 2013, 02:50:58 PM »
I think i found a bug in Hotel GBT.

February 06, 2013, 06:32:23 PM
Reply #65

Offline GameAndWatcher

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #65 on: February 06, 2013, 06:32:23 PM »
What exactly is the bug?

February 06, 2013, 07:53:34 PM
Reply #66

Offline leoalex50

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #66 on: February 06, 2013, 07:53:34 PM »
the bug is that the water is not working (i think)

February 06, 2013, 08:24:40 PM
Reply #67

Offline tsukiyomaru0

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #67 on: February 06, 2013, 08:24:40 PM »
The water gets "cut" into three blocks: shallow, slope, deep. And the "transitions" doesn't become smooth when flushed.

February 06, 2013, 08:42:34 PM
Reply #68

Offline Colonel ServBot

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #68 on: February 06, 2013, 08:42:34 PM »
Last time I checked the first version didnt have any pool problems.
Why not use the coding for that.

February 06, 2013, 09:11:24 PM
Reply #69

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT v3b Hotfix
« Reply #69 on: February 06, 2013, 09:11:24 PM »
Doom water was requested by popular demand over MM8BDM water. I implemented the flush to keep cocky Woodmen and Chargemen from crashing the server. There is no problem with the pool, as far as I'm aware.

Putting up a poll to decide whether or not to include Balrog's puke script and how to go about doing so.

---

On another note, I'm taking my time with this next release. I'm re-doing most of the hotel, including adding a few new rooms, re-doing the tiny, cramped rooms we have now, changing the layout, moving the pool so it can be reached from the parking lot, ect. More floors will soon exist.

February 07, 2013, 02:20:48 AM
Reply #70

Offline TheDoc

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #70 on: February 07, 2013, 02:20:48 AM »
Is the pool draining going to fix the Flame Blast spamming problem? (well it wasnt I problem originally bcuz Flame Blast didn't show up but now that that problem looks like it's fixed...) in that case, I'm going to dig up my 1 yr old suggestion.

*brushed dust off of quote*
Quote from: "TheDoc"
Gimmicks in the room is yes. Even normal decorations like the cockroach is fine, but give them something unique. For instance, a penguin bomber in Geminiman's closet (you could make one) would be great. I do like the different door textures for each RM. One thing that would be SUPER cool is have a screw currency sysgem (kinda like screw scramble) except u go to reggae on the pool deck to buy stuff of your liking. Lastly, if u could put each RM weapon in each room, thatd be great. Unless you play classes, u've got your megabuster and thats it. I'd wanted this in the othr hotels, too, so hopefully this is the one (preferably on the bed or pillow.

February 16, 2013, 12:33:30 PM
Reply #71

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT: New Name
« Reply #71 on: February 16, 2013, 12:33:30 PM »
Balrog's puke script will be going in, and the regular flushes will be kept intact as well. That is decided-upon. However, the script decided to blow up on me when I tried to implement it. Any assistance is appreciated.

Hotel GBT needs a new name. It's too much of a self-plugin as is. I've been told the map is more reminiscent of a resort than a hotel, to give you an idea of what the name should be. I'm open to suggestions.

I'm implementing a TV function as well. Every two hours (2000 tics) the TV will change its channel. During the night, the TV is off. What I need are suggestions for any channels that could be on the TV. Weather is one. I just need five more.

Quote from: "TheDoc"
One thing that would be SUPER cool is have a screw currency sysgem (kinda like screw scramble) except u go to reggae on the pool deck to buy stuff of your liking.
I had been mulling this idea over for some time. I would love that more than I can say but coding that would be beyond me. If anyone wants to try it I'm all for it. Every hour players would gain a screw or a few. Being killed would not force the player to drop them.

February 16, 2013, 09:07:10 PM
Reply #72

Offline -FiniteZero-

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Re: Gumballtoid's Maps - Hotel GBT: New Name
« Reply #72 on: February 16, 2013, 09:07:10 PM »
For a name, how about The Rockman Resort, because alliteration?

February 16, 2013, 11:56:06 PM
Reply #73

Offline SmashTheEchidna

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Re: Gumballtoid's Maps - Hotel GBT: New Name
« Reply #73 on: February 16, 2013, 11:56:06 PM »
For the channels, I'm thinking you should have The News, a Game-show, Cartoons (maybe Ruby Spears Megaman), Sports, (Megaman Soccer) And probably some drama/live action/soap opera parody.

February 17, 2013, 01:21:45 AM
Reply #74

Offline DarkAura

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Re: Gumballtoid's Maps - Hotel GBT: New Name
« Reply #74 on: February 17, 2013, 01:21:45 AM »
Or maybe we could do a specific channel for each room (i.e. Cloud Man get the weather channel, Clown Man gets Cirque du Soleil, etc.)
Quote from: "Gizmo The Cat"
Cartoons (maybe Ruby Spears Megaman)