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Author Topic: The Nintendo Unofficial Expansions  (Read 36061 times)

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December 16, 2010, 03:18:55 PM
Reply #30

Offline Max

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Re: The Nintendo Classics Unofficial Expansion
« Reply #30 on: December 16, 2010, 03:18:55 PM »
If I have time I will make a Link's Awakening map but I'm not too fond of the Oracles.

How's the turnip going, Korbster? Once that's done and dusted my map is practically finished.

December 16, 2010, 05:42:30 PM
Reply #31

Offline tsukiyomaru0

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Re: The Nintendo Classics Unofficial Expansion
« Reply #31 on: December 16, 2010, 05:42:30 PM »
Quote from: "Korby"
Roc's Feather was in the GBC LoZ games too!
How I loved that item!

December 16, 2010, 05:51:59 PM
Reply #32

Offline Korby

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Re: The Nintendo Classics Unofficial Expansion
« Reply #32 on: December 16, 2010, 05:51:59 PM »
Oh, right, Turnip.
The entire thing was really buggy, so I couldn't really do much. Sorry, but I'd rather it be more finished before I try and work on it!

December 16, 2010, 05:52:31 PM
Reply #33

Offline Max

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Re: The Nintendo Classics Unofficial Expansion
« Reply #33 on: December 16, 2010, 05:52:31 PM »
Whaaaat?

December 16, 2010, 05:53:25 PM
Reply #34

Offline Korby

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Re: The Nintendo Classics Unofficial Expansion
« Reply #34 on: December 16, 2010, 05:53:25 PM »
When I used it, it was super arm, not turnip.
It behaved EXACTLY like Super Arm. You didn't even change the coding to make it throw turnips instead of rocks.

December 16, 2010, 05:55:05 PM
Reply #35

Offline Max

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Re: The Nintendo Classics Unofficial Expansion
« Reply #35 on: December 16, 2010, 05:55:05 PM »
Yeah I sent you another PM because I used too many letters in the filenames for the sprites, if you removed the A in each of the sprite names it would've worked. And none of the changes I made to the coding did anything so I just assumed I had to compile it (which I can't do)

December 16, 2010, 05:57:44 PM
Reply #36

Offline Korby

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Re: The Nintendo Classics Unofficial Expansion
« Reply #36 on: December 16, 2010, 05:57:44 PM »
You could have at least removed the coding for the Armlettes.

December 16, 2010, 05:58:48 PM
Reply #37

Offline Max

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Re: The Nintendo Classics Unofficial Expansion
« Reply #37 on: December 16, 2010, 05:58:48 PM »
I didn't want to break it. I have no fucking clue when it comes to weaponry so I just did what I thought was safe.

December 16, 2010, 06:00:02 PM
Reply #38

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Re: The Nintendo Classics Unofficial Expansion
« Reply #38 on: December 16, 2010, 06:00:02 PM »
Well, anyway, I guess that solves your question about how complete it is.

December 16, 2010, 06:05:45 PM
Reply #39

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Re: The Nintendo Classics Unofficial Expansion
« Reply #39 on: December 16, 2010, 06:05:45 PM »
Well I couldn't fix it myself, it's still Super Arm so I suppose the SMB2 map will just use MM8BDM weapons.

December 17, 2010, 09:51:37 PM
Reply #40

Offline MagnetMan497

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Re: The Nintendo Classics Unofficial Expansion
« Reply #40 on: December 17, 2010, 09:51:37 PM »
I'll sprite and try to program some Kirby weapons.

December 17, 2010, 11:01:06 PM
Reply #41

Offline Alucard

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Re: The Nintendo Classics Unofficial Expansion
« Reply #41 on: December 17, 2010, 11:01:06 PM »
There's already a Simon Belmont skin.

http://www.cutstuff.net/forum/viewtopic.php?f=18&t=1597&hilit=OmegaZX

There it is. MegamanFTW, thank OmegaZX for saving you the trouble of making the Simon Belmont skin. It has a few flaws, but they could be worked out.

December 17, 2010, 11:02:50 PM
Reply #42

Offline RevolverOshawott

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Re: The Nintendo Classics Unofficial Expansion
« Reply #42 on: December 17, 2010, 11:02:50 PM »
This is an amazing idea. Love it!

December 18, 2010, 12:13:09 AM
Reply #43

Offline Russel

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Re: The Nintendo Classics Unofficial Expansion
« Reply #43 on: December 18, 2010, 12:13:09 AM »
I would like to volunteer my Samus skins into this project, please look at them!

December 18, 2010, 01:37:23 AM
Reply #44

Offline RenegadeX5

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Re: The Nintendo Classics Unofficial Expansion
« Reply #44 on: December 18, 2010, 01:37:23 AM »
After you fix it up, Legofan.


But I can definitely imagine a vast Hyrule Field from Legend of Zelda 64: Ocarina of Time.
May be difficult to make them slanted paths and hills, I'm guessing... but it'd be worth it.