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Author Topic: Altfire Critique  (Read 1693 times)

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June 01, 2017, 07:41:39 AM
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Offline JaxOf7

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Altfire Critique
« on: June 01, 2017, 07:41:39 AM »
v5B introduced altfire.
It is a completely optional bind that replaces binds and tech skill, emphasizing strategy and accessibility.
Let's see how we did.

The good
Every charge weapon, Drill Bomb, Scorch Wheel (emulating rapid fire)
I have no additional comments for these, they are perfect.
Remote mine (emulating switch-off-switch-back)
This just works too.
Gyro Attack (emulating fire and switch-off-switch-back)
Also good, though trying to do this manually is quite a ways slower and tougher.
Sakugarne (emulating rapid jump cancel)
Short hop on alt is good. I feel I should point out a minor issue on whether alt should start up the Sakugarne (it currently does not). It's odd, but also shows the player something is up with alt on this weapon. I don't really know.

The bad
Treble Boost (emulating ???)
There's no non-altfire way to fire single shots with ammo. If transform vs single shot was done through holding/tapping main, we'd have something. Also firing single shots while transformed is odd and questionable. Also also, it would be convenient if alt while transformed detransformed you, emulating switch-off-switch-back (while also having some code that allows switching off of Treble Boost when it is your only weapon).
Copy Vision (emulating megabuster)
You don't always have the megabuster and I don't believe Copy Vision should be able to act as a free megabuster. Either have CopyVision alt be able to mimic your current buster, or think of something else.

Missing, add
Spread Drill (emulating fire and switch-off-switch-back)
Like Gyro Attack, you can currently fire multiple unsplit projectiles through weapon switching, ergo, altfire should give ready access to this like Gyro Attack.

add?
Shields: Leaf Shield, Star Crash, Junk Shield, Plant Barrier, Jewel Satellite (emulating switch-off-switch-back)
Have alt shut off these shields. Sometimes, you just don't want to waste time firing them off.
Noise Crush (emulating fire and switch-off-switch-back)
Have alt take away charge and fire uncharged shots.
Black Hole Bomb (emulating switch-off-switch-back)
Have alt make your black hole bomb shot disappear.

probably not add
Yamato Spear, Wave Burner, Flame Sword (adjusting aim)
Technically, a technique exists for these weapons where you adjust your aim as you fire it so all the shots go in one direction. Afterall, these are predictable spreads. I'm not really gonna push for this as it is pretty meta, but just keep in mind that these spreads are more aesthetic than functional.
Mirror Buster (timed releasing of fire)
Holding fire until the bar runs out results in a cooldown, but releasing it right before it runs out results in no cooldown. If we were making techniques into altfires, this would be one, but I'd actually rather have this weapon just be more up to code.

add for fun?
Top Spin
Have alt spin you the other way. It really doesn't matter and easter eggs are fun.

June 05, 2017, 11:11:32 AM
Reply #1

Offline JaxOf7

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Re: Altfire Critique
« Reply #1 on: June 05, 2017, 11:11:32 AM »
I should also mention Beat Support.
Altfire doesn't make it go. Which makes sense for an altfire like Remote Mine but not so much for other alts.
Not sure whether it include it in "critique" though as that may have been an oversight.