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If I could inject some other possible ideas that may be interesting.Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
4294 lines btw...
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)It will be glorious.