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Author Topic: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)  (Read 31302 times)

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March 30, 2011, 02:25:21 PM
Reply #45

Offline Max

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #45 on: March 30, 2011, 02:25:21 PM »
Quote from: "DTDsphere"
HUUUUUUUUUUUUUUUUUUUR
(click to show/hide)

If those songs were complete, I would totally use Hydrocity.

March 30, 2011, 03:07:40 PM
Reply #46

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #46 on: March 30, 2011, 03:07:40 PM »
...

Look in the description of the videos >_>

March 30, 2011, 03:09:45 PM
Reply #47

Offline Max

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #47 on: March 30, 2011, 03:09:45 PM »
...ah.

Well that's one mystery solved, gang! Time for map touchups then to DTD so it can be smelted in hell and released in a random shop in Hull.

March 30, 2011, 07:23:25 PM
Reply #48

Offline Jc494

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #48 on: March 30, 2011, 07:23:25 PM »
Since DTD posted his map from Doom Builder, Here's mine


It's not done yet, I still have to add objects and fill in certain spaces...

4294 lines btw...

March 30, 2011, 07:30:20 PM
Reply #49

Offline Mr. X

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #49 on: March 30, 2011, 07:30:20 PM »
From the air, that map looks excellent.  Makes me want to make a 4 way CTF map, but I'm trying to think of one that wouldn't be just a plus sign.

March 30, 2011, 07:34:20 PM
Reply #50

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #50 on: March 30, 2011, 07:34:20 PM »
Try it.

You could do a square, but yeah, CTF maps with 8 lines of symmetry... I've always wanted to try a non-symmetrical CTF map, but I doubt it would work.

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March 30, 2011, 07:36:24 PM
Reply #51

Offline Mr. X

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #51 on: March 30, 2011, 07:36:24 PM »
Well, I did think of a Yashichi map but I doubt it would actually be fun.  Maybe I'd do a map with a path around the outside of the +.

March 30, 2011, 07:40:27 PM
Reply #52

Offline Ivory

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #52 on: March 30, 2011, 07:40:27 PM »
If I could inject some other possible ideas that may be interesting.

Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.

March 30, 2011, 07:44:57 PM
Reply #53

Offline Mr. X

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #53 on: March 30, 2011, 07:44:57 PM »
But what I think makes 4 flag CTF sound so appealing is the idea of cutthroat competition between all four teams at once.  Plus, you'd have the problem of one team being bad and the good team playing them racing ahead of the two good teams playing each other.  In a 4 way map with a similar situation, the three good teams would all have to face each other (likely all racing for the same bad team's flag) and the match wouldn't be left up to the luck of which team you "draw".

March 30, 2011, 07:56:37 PM
Reply #54

Offline Jc494

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #54 on: March 30, 2011, 07:56:37 PM »
Quote from: "Ivory"
If I could inject some other possible ideas that may be interesting.

Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.

Seems like a good idea, however I doubt people would like this idea. Might give it a try though.

March 30, 2011, 09:21:16 PM
Reply #55

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #55 on: March 30, 2011, 09:21:16 PM »
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.

Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)

It will be glorious.

March 30, 2011, 09:44:29 PM
Reply #56

Offline Mr. X

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #56 on: March 30, 2011, 09:44:29 PM »
That sounds like an idea that would either be horrendously bad or absolutely amazing.  I can't tell which until it actually comes out.

March 31, 2011, 12:17:23 AM
Reply #57

Offline TERRORsphere

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #57 on: March 31, 2011, 12:17:23 AM »
Quote from: "Jack Corvus"
4294 lines btw...
Mine has 4906 without use of bridges so mines obviously better.

Every knows, the more lines, better map [/sarcasm]

March 31, 2011, 10:56:37 AM
Reply #58

Offline Hallan Parva

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #58 on: March 31, 2011, 10:56:37 AM »
That War Wheel idea sounds amazing.

Also, Skyscraper from Mario Kart 64. I mean, it already had four colored tunnels that connect the inside with the outer ring, so...

March 31, 2011, 11:02:30 AM
Reply #59

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Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
« Reply #59 on: March 31, 2011, 11:02:30 AM »
Quote from: "Myroc"
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.

Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)

It will be glorious.
That sounds delicious.