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Author Topic: MEGA MAN ROCK FORCE EXPANSION (V3) - V6B COMPATIBLE  (Read 161020 times)

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August 18, 2016, 03:34:01 PM
Reply #60

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #60 on: August 18, 2016, 03:34:01 PM »
yeahhh i definitely meant one hand out like you were doing before over on the right hand side, that's what i meant by stuck out arm pose haha
king's skin got changed because he used to turn during it, so it's much better to have the consistent ones without rotation

though i'd probablyyyy change the arms on the walking anyway because it does look a little silly, everything's looking pretty much perfect already you really came out of nowhere and knocked it out the park


awesome

The two things I could do is either make the arms from his natural idle, or work on completely unique armwork.

August 18, 2016, 03:40:41 PM
Reply #61

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #61 on: August 18, 2016, 03:40:41 PM »
if you rotate the ones from his current walking by 90 you have 2/3 of an arm swinging animation there I think

with the other one (diagonal back) being from his idle

August 18, 2016, 03:54:20 PM
Reply #62

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Re: MEGA MAN ROCK FORCE
« Reply #62 on: August 18, 2016, 03:54:20 PM »
I'll try my hand at that.

August 18, 2016, 06:14:25 PM
Reply #63

Offline Raze

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Re: MEGA MAN ROCK FORCE
« Reply #63 on: August 18, 2016, 06:14:25 PM »
Well, I made some progress. Here's what I got.


August 18, 2016, 06:27:31 PM
Reply #64

Offline Jakeinator

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Re: MEGA MAN ROCK FORCE
« Reply #64 on: August 18, 2016, 06:27:31 PM »
Virus man appears to have a case of DRAMATIC SHADING. Keep it like that, its kinda bad ass. Also, are the arms going to swing that wide in the final version?

August 18, 2016, 06:29:32 PM
Reply #65

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Re: MEGA MAN ROCK FORCE
« Reply #65 on: August 18, 2016, 06:29:32 PM »
I made a less exaggerated version kind of quickly to show you what I mean


mine on the right duh

Not that I'm trying to ruin your work it's just that arms at 90 degrees always looked silly, this is what I meant by rotating them (down) and using the diagonal arms to swing instead of the outright arms

August 18, 2016, 06:37:33 PM
Reply #66

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Re: MEGA MAN ROCK FORCE
« Reply #66 on: August 18, 2016, 06:37:33 PM »
OH, now it makes sense! Well, I suppose it wouldn't hurt redoing my work a 2.5th time (since I can use the body and head, just the arms have to be redone once again.
And since I blazed through the night working on him, I might have to hold off on redoing the arms for today. I'll do it tonight instead. It's 11:38 AM here as I post this.

August 19, 2016, 05:42:55 AM
Reply #67

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Re: MEGA MAN ROCK FORCE
« Reply #67 on: August 19, 2016, 05:42:55 AM »
Okay, now THIS should be how it looks right? I hope? ;~;



I have to do something for my friends in a day so I will be absent when it is spoken about. So don't feel guilty if you have some negative opinions about it. The front and back running I kinda had no other options to work with. That, and i'm not sure what kind of hurt sprites I should give him and what his flinching will be similar to (if it's not based on another robotmaster flinching).

August 19, 2016, 11:49:24 AM
Reply #68

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Re: MEGA MAN ROCK FORCE
« Reply #68 on: August 19, 2016, 11:49:24 AM »
it's fine dude looks pretty good to me  :cool: :cool: :cool:

you even put in some good perspective on the front/back hands so that shouldn't be an issue but maybe it would be more readable if they swung slightly further in front of his body or something
either way it's good so you don't really have to

thanks been doin a great job  :cool: :cool: :cool:

edit:
you can get some... interesting looking flinching by using his second intro frame lol



or use the head on a different pose or something

August 19, 2016, 02:38:12 PM
Reply #69

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Re: MEGA MAN ROCK FORCE
« Reply #69 on: August 19, 2016, 02:38:12 PM »
IT IS COMPLETE!! Now, I was so lazy with the back frames I just used the same body from his idle, rather then working it out. Wanna see the entire sheet in it's whole glory?

Oh who am I kidding? Here's the look on it!



It took about a day to make this for something that was completely new to me (the robot master, not my skills or sprite work in general).

August 19, 2016, 04:38:32 PM
Reply #70

Offline Max

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Re: MEGA MAN ROCK FORCE
« Reply #70 on: August 19, 2016, 04:38:32 PM »


Good job !

August 19, 2016, 05:34:45 PM
Reply #71

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Re: MEGA MAN ROCK FORCE
« Reply #71 on: August 19, 2016, 05:34:45 PM »
Thanks man, here's my face as of right now.


This isn't actually my face, otherwise there'd be MM8BDM videos on M3RKMUS1C's channel. And then the forums would be flooded.

August 20, 2016, 03:24:37 AM
Reply #72

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Re: MEGA MAN ROCK FORCE
« Reply #72 on: August 20, 2016, 03:24:37 AM »
That reminds me, any reason why i'm 99%? I was just curious, it's all.

August 20, 2016, 05:53:19 PM
Reply #73

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Re: MEGA MAN ROCK FORCE
« Reply #73 on: August 20, 2016, 05:53:19 PM »
Because I haven't separated the skin frames yet / made it playable or made a bot for it

August 20, 2016, 07:09:07 PM
Reply #74

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Re: MEGA MAN ROCK FORCE
« Reply #74 on: August 20, 2016, 07:09:07 PM »
Fantastic Virus Man skin!