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« on: July 06, 2014, 02:47:40 AM »
Ok. why is everyone getting upset with otaku even after he was given a warning and he was told to leave. He was just saying his own thoughts in his own ways... which still needs work -.-. There are plenty of things wrong here and i mean PLENTY. Otaku could have worded it better, sure, but there are alot of things that need to be addressed.
FIRST: Stardust going solo over a few incidents, that yes, started with me. Thats a bit drastic considering several people still want to help her and she brushes them off. Not to mention the bugs/suggestions people still have that dont get fixed, or at least not for awhile when they should be caught sooner. I dont think its very productive to kick off on your own after everyone else who was willing to help did actually help. Nor is it productive that you need 2 hotfixes when a new version comes out. TWO.
Second: While this mod claimed to take a new view on hales, its still the same thing with more clunkiness. Sometimes as morshu, i want to throw fire, i get oil, and vice versa. whether tapping or not, its a bit finiky. Supermachoman is basically a charge and attack version of saxton hale. With the added benefit of stunning. His button pressing sequence is also a pain, and im sure it still is EVEN with it binded to another key. that still wasnt the boss i wanted either btw stardust -.-
Third: GOSM having both his slice and his meteor are redundant and more of a waste. people are gonna use the meteor in every scenario. the slice is more of a waste of time, and coding space. when you can throw a rock at a person's head from a safe distance, vs getting in close to slap their faces around, what are you really going to do? and the health nerf was not needed. he was fine before. The rock takes a bit of trickery to aim as well, considering how you can aim somewhere and have it only fall some feet away from the desired location. And why would he get invuln during his rage? NO ONE runs to him or attacks at him all when he rages, they're too busy running away for their lives.
Fourth:Again, going back to how this mod claimed to be a different take on hale, why does hale himself have no real change. new skin, new hud, less damage. Oh and pretty twilight sparkles when he rages. Saxton hale, who the mod is named after, is probably the most bland and unneeded hale now, with how everyone else is setup. Even clunky derpy Moocho Mun has more abilities then hale himself. The only thing that makes him stand out is how he (probably?) gets the most health, which doesnt do him much good other then stall matches.
Fifth: Why make pissed off rolls a regular hale, then hide it? She needs some work or a new rage, but cmon, you dont need to hide her.
Sixth: Neods pls.
Seventh: Gamma feet. Even for a joke boss, its still more useful and fun then saxton hale himself. But even then there are severe limitations. The feet's views are screwy in small spaces, and their attacks are far less effective in said spaces. Their slow speed makes it worse on larger maps. But again its a joke boss, so i cant really say its too much of an issue.
Eighth: Akuma pls. I cant tell if hes a joke or serious. Hes not that tanky or powerful in his game series, so why does he get to be a god here? Even unholy's takes on akuma are possible to kill, and the bosses in that mod refuse to die.
Ninth: Stardust, why did you even get a team together in the first place to the project? Even back when i was on the team, you never really accepted anyone elses ideas or suggestions. You've always said you'll "think" about them, but you never really did. you just brushed it off. Its wrong, and its lead to hales and classes being unbalanced, and, the worst of it, to super macho man.. Stardust, everyone has tried to help you, even i did for crying out loud. You've always ignored us or treated us as non-exsistant. Hell, im surprised you didnt go solo sooner with that attitude.
Tenth: Tomahawk talbain's old darkness was fine. at least you could still see. But why the hell did you make it total blackout? Before you even say theres the automap function, let me inform you that on maps like brightman, the automap does nothing to benefit you.. It doesnt tell you where theres pit, or where the boss is at. Total blackout isnt fun, especially since its lead me over a pit quite a number of times. that needs to be seriously adjusted.
Eleventh: Classes: Tank aka Duo's resistance to damage is random. more random then whos gonna get what boss overall in the mod and any saxton hale branch. It can and cant survive a za warudo (im not even gonna talk about dio flash and why hes a thing), it can take a punch and it cant. Not to mention with the reverse knockback, you can get sent flying into a pit, or a dead end, making that slow speed and extra resistance worth nothing. Not many hale shots trigger it however, they always just widdle the tank's hp down to nothing regardless of what he does. curly wont trigger it at all, so if you see curly, run. owait, i mean crawl away slowly. On the up side, his duo fist, fully charged, deals alot.. pending you can even land the hit with the slow shot.
Twelfth: Medic aka roll aka MEDIC/DOKTA. I question the purpose of a medic sometimes. Shes useful against bosses like curly/quote. but when you come against hales like GOSM, or Dio flash, does she even need to exist? Not only does her heal bar run out quickly, and regens painfully slow, but she's also a popular target for hales, making her the first to go. So is her real job to be a medic? or target practice? Her buster is faster then megaman's and deals the same damage, so when you get drain/spread it works out nicely. Instead of her current painful setup, have her regen quicker, but she can only get half her original ammo back.
Thirteenth: lolsupportwepstockpilespls.
Fourteenth: Sweeper. Weaker. Get a proto upgrade off a support class. Boom, old protoman's back, with extra damage.
Fifteenth: Speedster... yea.. weaker megaman? that shoots faster? with the rof, hes probably more effective then megaman to be perfectly honest. He doesnt build up too much rage either for a rapid fire class, so he kinda gets away with being an upgrade that can stall with the right tactics.
Sixteenth: Runes. Drain. why drain. Drain is terrible. its a blessing for whoever gets it, but its so unnecessary, and game breaking in some cases. Get yourself a nice camp and drain, and the hales done. no chance. this gets worse when you have either speedster or medic, who can recover quicker because of their rof. And resistance is kind of pointless to some hales, again, dio flash. Is it just me, or did dio flash get all the love? or some of it went to UNRM and SMM and remilia as well...
Seventeenth: Remilia. Remilia. Remilia.... Shes the fastest hale, the most flexible, and she can ohko better then any other melee hale, not counting dio. She has a rage that would make a pinball machine cry. Shes basically a death sentence to anyone whos not alert 200%. and even then, its a low chance they'll survive one or two encounters with remilia. that speed allows her to, and excuse me for this, throttle anyone in the behind or front without giving two fucks. Remilia needs a speed nerf as well as an adjustment on her... throttling to match the theme of the rest of the melee hales.
Eighteenth: Unknown robot master is, for the most part, balenced out since his debut.. except for hot heads and sniper armor. they still need an hp nerf, and hothead fires should have less homing abilities or less speed. But for the most part, hes semi-ok... that rage though makes it cheap for the last person alive.
Nineteenth: Dio flash. we do not talk about dio flash. Dio flash is a pain. dio flash is love. Dio flash is life. Dio flash wont fucking die.
Twentieth: Over all, this mod needs to be seriously reworked in some aspects and Stardust will need help in order to do so. i can make a complete and actual list for what i see needs fixing/reworking, apart from what i mentioned here. Stardust, ill say this as a past friend: Get your old team back, and start listening to others. If you want this mod to actually succeed, work with people, not against them.
and emmuel-i forgot your name but: I came to otaku with insanity classes, and even then, its been neo whos mucking around too much -.-