Advanced Search

Author Topic: Animated idle stance on core Megaman class.  (Read 1982 times)

0 Members and 1 Guest are viewing this topic.

May 19, 2014, 04:14:55 PM
Read 1982 times

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Animated idle stance on core Megaman class.
« on: May 19, 2014, 04:14:55 PM »
There are some skins that deserve idle animations, especially core skins like Fireman and Burnerman. (This mostly applies to custom skins, though.)

I found out when working with my contest class, Awadphec, that idle animations on a class is possible, but it's class dependant. I found out when Awadphec was "twitching" when still, by flipping between A and B frames. (I think most of you know how to do this.)

So here I am suggesting a new set of frames for the Megaman class, "I". The idle stance will go between A and I at a tic speed identical to walking frames. (Consistency.)

Most skins will have the I frames be identical to the A frames, but anything with a burning head/body, a propellor, is floating, etc, will actually FEEL right if this goes through.











CAT PLANET

May 19, 2014, 04:24:43 PM
Reply #1

Offline Beed28

  • MM8BDM Extender

  • Putting the 'bounce' into your world.
  • ***
  • Date Registered: June 20, 2011, 08:07:58 PM

    • View Profile
Re: Animated idle stance on core Megaman class.
« Reply #1 on: May 19, 2014, 04:24:43 PM »
But then every single custom skin out there will need to be amended to include this new frame.

It's just not worth the effort.

May 20, 2014, 09:33:00 PM
Reply #2

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Animated idle stance on core Megaman class.
« Reply #2 on: May 20, 2014, 09:33:00 PM »
Going to reject this based on what Beed said.

    Every single custom skin will break so to speak.
    On top of that, all the core skins will need the A frames duplicated into I frames regardless if they use it or not.
    Also, a bunch of bosses will need to be altered since Evil Robot, King, The Genesis Unit, etc all use the I+ frames for their boss animations