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[not a bug] MM1ELE spawn points clogged
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Topic: [not a bug] MM1ELE spawn points clogged (Read 1557 times)
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May 24, 2014, 05:25:45 AM
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WolfLink0370
Standard Member
Date Registered: May 24, 2014, 05:08:15 AM
[not a bug] MM1ELE spawn points clogged
«
on:
May 24, 2014, 05:25:45 AM »
I ran into an issue when setting up an offline skirmish in Elec Mans stage (for exploration purposes). Specifically, all but one spawn point is open... and the rest are filled with non-functioning clones of myself (which damage/kill me when I try to destroy them).
What makes things worse is that these clones not only persist even with no bots enabled, but they outright remove the spawn point they generated on... making it an endless tele-frag loop once I put actual bots into the map.
Additional info: I just selected the stage and started the session (no changes to the rules or score limit), but the map still functions properly in campaign. Also, I'm reporting this as soon as I noticed it in Elec Man's stage... if it occurs elsewhere, I haven't noticed yet.
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May 24, 2014, 06:15:30 AM
Reply #1
Russel
MM8BDM Extender
Doc Croc
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Date Registered: December 17, 2010, 11:11:25 PM
Re: [bug] MM1ELE spawn points clogged
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Reply #1 on:
May 24, 2014, 06:15:30 AM »
That happens when you load a map in coop, invasion, or survival...these maps are meant to be loaded in any other mode [sans CTF, One Flag CTF, Dominion Invasion, and Skulltag.]
This isn't a bug, it's how the engine loads maps in cooperative with multiple spawns of the same type.
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May 24, 2014, 06:55:21 AM
Reply #2
WolfLink0370
Standard Member
Date Registered: May 24, 2014, 05:08:15 AM
Re: [bug] MM1ELE spawn points clogged
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Reply #2 on:
May 24, 2014, 06:55:21 AM »
Ah, yeah my bad. I failed to realize the game type defaulted to cooperative mode and not death match (which I honestly thought it did before). Sorry for the false alarm.
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[not a bug] MM1ELE spawn points clogged