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July 15, 2010, 11:51:53 PM
Reply #30

Offline Blaze Yeager

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Re: Things to improve this awesome game
« Reply #30 on: July 15, 2010, 11:51:53 PM »
I Have one thing...Maybe saomething around the works of a
Randomization Mode?
A Mode where things keep constantly changing?

July 16, 2010, 12:35:17 AM
Reply #31

Offline digiholic

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Re: Things to improve this awesome game
« Reply #31 on: July 16, 2010, 12:35:17 AM »
Larger maps. I know with 46+ maps, there are bound to be a full range from small to large, but I think the average size needs to be bigger. Metal Man's stage is a good middle ground.

July 16, 2010, 12:41:36 AM
Reply #32

Offline Blaze Yeager

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Re: Things to improve this awesome game
« Reply #32 on: July 16, 2010, 12:41:36 AM »
I'm Curious What Is the Biggest and Smallest Stages respectively?

July 16, 2010, 12:44:24 AM
Reply #33

Offline Zero-EXE

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Re: Things to improve this awesome game
« Reply #33 on: July 16, 2010, 12:44:24 AM »
Quote from: "digiholic"
Larger maps. I know with 46+ maps, there are bound to be a full range from small to large, but I think the average size needs to be bigger. Metal Man's stage is a good middle ground.
I agree with this, for some spaces are just too tight for alot of players.

That being said, I think Napalm Bomb on Cutman's stage is not the best choice. I and a few others just played on that, and we spammed the heck out of it running around holding fire the whole time racking up easy kills. No one else was able to get us. :P

July 16, 2010, 12:47:06 AM
Reply #34

Offline Blaze Yeager

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Re: Things to improve this awesome game
« Reply #34 on: July 16, 2010, 12:47:06 AM »
Quote from: "Zero-EXE"
Quote from: "digiholic"
Larger maps. I know with 46+ maps, there are bound to be a full range from small to large, but I think the average size needs to be bigger. Metal Man's stage is a good middle ground.
I agree with this, for some spaces are just too tight for alot of players.

That being said, I think Napalm Bomb on Cutman's stage is not the best choice. I and a few others just played on that, and we spammed the heck out of it running around holding fire the whole time racking up easy kills. No one else was able to get us. :P
Agreed Zero,that Napalm Bomb in Cutman Should be replaced...

July 16, 2010, 01:03:20 AM
Reply #35

Offline CutmanMike

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Re: Things to improve this awesome game
« Reply #35 on: July 16, 2010, 01:03:20 AM »
Cutman's level isn't designed for more than 8 players really. If you keep the play count around there, you'll notice people catch on and learn to dodge your napalm spam  ;)

As for large levels, I think the biggest so far is MM2 Dr. Wily or Wave Man's stage to an extent. There's plenty of huge maps don't worry.

July 16, 2010, 02:18:22 AM
Reply #36

Offline PressStart

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Re: Things to improve this awesome game
« Reply #36 on: July 16, 2010, 02:18:22 AM »
StoneMan's is HUGE! Tons of different areas to battle in!

Considering the listed improvements so far, I think you'll be very pleased by what the full game has to offer. Cutman really outdid himself making a variety of fun levels. GutsMan has moving platforms, you've seen WaveMan's, RingMan has this huge whole you get to fly over and have space battles over, DustMan has things that CRUSSSSH you.

And heck yea on the skins; everyone has a favorite robot master to pick. And if you don't, you can just pick the silliest looking one!

AND ITEMS!! <-these are absent in the demo which is too bad cuz I love em. You got things like Rush Coil, E-Cans, and Item 1 to help you reach tough places in the level (and *cough* AHEM Eddie who can give you almost anyyyyyy weapon). These really help the game feel more like MegaMan, and give people (like me) who aren't too good something to still have fun with!

July 16, 2010, 02:25:10 AM
Reply #37

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Re: Things to improve this awesome game
« Reply #37 on: July 16, 2010, 02:25:10 AM »
I have a Few Questions retaining to a few stages...

How EXCATLY Big is Stone Man's stage PS?,i would honestly think that Proto Castle 1 is big

Was Cut Man's Stage originally meant to be Huge? (Not on accordence to the Alpha or this one)as in in Between the alpha & Demo Were there different versions?

What Exact Weapon can we expect to be used the most?

What Stage Was the Hardest to design?

July 16, 2010, 02:44:47 AM
Reply #38

Offline FuPoo

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Re: Things to improve this awesome game
« Reply #38 on: July 16, 2010, 02:44:47 AM »
i think IceMan stage is the hugest by far to me. you fight on normal ground above land that is VERY VERY HUGE -AND- theres a suitable LARGE underground stage for people that want fight with a little bit of water on the side

CutMans stage is just what it is. a SMALL stage. every stage is different and you should know where to run off to and learn how to survive and attack :ugeek:

July 16, 2010, 03:20:08 AM
Reply #39

Offline Mr. X

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Re: Things to improve this awesome game
« Reply #39 on: July 16, 2010, 03:20:08 AM »
Quote from: "ZooL"
and i thought it wanted to be megaman 8-bit deathmatch and not "random doom clone with megaman weapons" (not that its anything like the secound, its great imo, but thats what the above discription sounds like). so adding a litte bit different aspects can be good to stand out from the crowd.

Well, considering it's a mod of Doom, it's naturally more like Doom.

July 16, 2010, 04:39:52 AM
Reply #40

Offline MakoAoyama

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Re: Things to improve this awesome game
« Reply #40 on: July 16, 2010, 04:39:52 AM »
Is there a Mega Buster item that maybe upgrades your buster so you can charge it like in Mega Man 4-6?

I didn't see it mentioned anywhere, but it seems like a cool idea.
Like maybe when you pick the item up it replaces your standard Mega Buster shot and allows you to charge it up.

July 16, 2010, 04:45:15 AM
Reply #41

Offline digiholic

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Re: Things to improve this awesome game
« Reply #41 on: July 16, 2010, 04:45:15 AM »
Quote from: "MakoAoyama"
Is there a Mega Buster item that maybe upgrades your buster so you can charge it like in Mega Man 4-6?

I didn't see it mentioned anywhere, but it seems like a cool idea.
Like maybe when you pick the item up it replaces your standard Mega Buster shot and allows you to charge it up.

Yep, Proto Buster.

There's also the Bass Buster, which lets you fire rapidly.

July 16, 2010, 04:54:35 AM
Reply #42

Offline BEan

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Re: Things to improve this awesome game
« Reply #42 on: July 16, 2010, 04:54:35 AM »
For the server side of things, could you make it possible so that every setting is saved to a file? Just like how all the source games have a server.cfg file.

Also a friend of mine has a concern. He doesn't think its right that you can't move or you slow down when you get hit. This sort of thing makes the neddle cannon a bit overpowered. Could that be changed?

Quote from: "COG"
I Have one thing...Maybe saomething around the works of a
Randomization Mode?
A Mode where things keep constantly changing?
I would like a server setting that randomizes what weapon goes where.

July 16, 2010, 06:08:22 AM
Reply #43

Offline Quickman

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Re: Things to improve this awesome game
« Reply #43 on: July 16, 2010, 06:08:22 AM »
Quote from: "Lastwolf"
Quote from: "Quickman"
im sure most of these will be released when the games out but:
1.new skins...lots more skins.
The only thing gamers love more than megaman is his rivals.
everyone's gonna want to play their favorite robot master.
2.more lv's
more diverse lv's.
3. fix the stairs
i hate the stairs, whenever im in a fight it comes down to stay and fight or risk getting raped on the stairs trying to escape.
4.zombie mode (like counter strike)
whole team starts off and have a few secs to run away. After a set amount of time a character is turned into a zombie. there much faster and stronger but can only use a very close range weapon that instantly kills an opponet. that opponent is then respawned as a zombie.
Zombies will only have the one item that gives them a zombie skin and they cannot pick up other weapons or items. also there needs to be some knockback put in.
thats what i got.
1.All robot masters from 1-6 will be in final.
EDIT: Not to mention Expansion packs.

2.I believe there are 46+ maps in the final.

3.I go around just fine on stairs. Just learn how jumping works and you will be fine.

4.I'm sure Cutmanmike is only gonna focus on DM t'ill final release.
1.shweeet
2.cool.
3.im pretty good on jumps but i like to fight while on the move, meaning im trying to go up the stairs backwards while shooting someone. its not that i cant climb the stairs its that i cant get up them fast enough and end up dieing.
4.well we'll wait and see.

July 16, 2010, 06:42:14 AM
Reply #44

Offline PowerGloveNinja

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Re: Things to improve this awesome game
« Reply #44 on: July 16, 2010, 06:42:14 AM »
I don't try to run up stairs backwards. I just run up the stairs while try to dodge my opponents shots.