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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1476701 times)

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November 20, 2018, 01:04:17 AM
Reply #7215

Offline AstroTibs

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Re: Class based modification (v8d)
« Reply #7215 on: November 20, 2018, 01:04:17 AM »
Right, of course the SP campaign was built without classes in mind. But I'd be really surprised if the mod wasn't built with SP in mind, given that all the bots have class-like behavior. I didn't think bots had a huge presence outside of SP.

Anyway, those two things strike me as very minor, and they're definitely caused by the mod. I hope someone considers fixing them.

November 21, 2018, 10:40:07 AM
Reply #7216

Offline Ruzma

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Re: Class based modification (v8d)
« Reply #7216 on: November 21, 2018, 10:40:07 AM »
Well then, welcome to CBM! Got any favorite class yet?

Mine's Nitro Man.

November 21, 2018, 11:31:32 AM
Reply #7217

Offline SuperRocketKnightX

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Re: Class based modification (v8d)
« Reply #7217 on: November 21, 2018, 11:31:32 AM »
When I playing in Time Man stage, it said it stopped working when I used the classes version9d!

November 21, 2018, 01:41:38 PM
Reply #7218

Offline Ruzma

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Re: Class based modification (v8d)
« Reply #7218 on: November 21, 2018, 01:41:38 PM »
How so? I might be able to tell the devs on Discord.

November 26, 2018, 05:48:18 PM
Reply #7219

Offline Celebi

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Re: Class based modification (v8d)
« Reply #7219 on: November 26, 2018, 05:48:18 PM »
A copy from the discord announcements with tweaks.

Quote
@everyone
Didn't take ages this time for a set of changes, but it should of come sooner!
Changes can be seen in the internal changelog, the pastebin, or in the #changelog channel.
TSPG download for classes-v9dh.pk3

The taunt file was fixed for a taunt or two. Along with a set of bonus taunts for the main eight MM8 classes.
TSPG download for classes-tauntsv7.pk3

December 04, 2018, 11:44:23 AM
Reply #7220

Offline SuperRocketKnightX

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Re: Class based modification (v8d)
« Reply #7220 on: December 04, 2018, 11:44:23 AM »
Version 5D is released! Maybe it's time to update the classes, such as adding Auto, Met, Cossack, Bond Man, Quake Woman and Megaman? (Evil one), add Bass Rockman 7FC skin for Bass, update Protoman's shield. I hope Sheep Man, Strike Man and Solar Man will come out.

December 05, 2018, 12:36:56 PM
Reply #7221

Offline Ruzma

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Re: Class based modification (v8d)
« Reply #7221 on: December 05, 2018, 12:36:56 PM »
Bond and Quake are not for CBM to do, others mods will handle these guys, they'll add "Megaman?": -as a skin, sometime (I hope). -as a class, if they feel there's interesting potential in doing so. As for a Met, nah, they ain't doin' it. Auto is kept for last, just as a joke. As for Sheep, Solar and Strike, do not fret, they will be added, alongside Terra and Saturn, and possibly Sunstar. I know Ra Thor is also considered, once they have an original and fun idea for him, as well as a potential Yellow Devil class (downsized, we don't want to be bothersome). Megaman 11, just in case you're wondering, yeah, that's when the rest is made, so, first, they gotta finish what's already in the works!

Also, on a side note, instead of posting here, I recommend you go on their discord. NOBODY's ever here (i'ts such an old thread...).

February 03, 2019, 09:06:07 AM
Reply #7222

Offline Celebi

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Re: Class based modification (v8d)
« Reply #7222 on: February 03, 2019, 09:06:07 AM »
A copy from the discord announcements with tweaks.

Quote
v9e announcement
This release features a bunch of tunes ups for several classes, along with two new classes, Auto and RaThor!

v9eh announcement
A hotfix was done to quickly fix some team related ACS for specific classes, along with touching up the two newest classes. So enjoy version 9 eh?

Changes can be seen in the internal changelog, the pastebin, or in the #changelog channel.
TSPG download for classes-v9eh.pk3

Taunt file has been updated to include RaThor's taunts and volume++ Pump's taunts.
TSPG download for classes-tauntsv8.pk3

June 24, 2019, 04:30:10 PM
Reply #7223

Offline Next101x

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Re: Class based modification (v8d)
« Reply #7223 on: June 24, 2019, 04:30:10 PM »
It always says # errors passing decorate scripts, why?! :(


I really need someway to play it in v5d


The # is a random number

(Edit) I got it working

August 14, 2019, 11:58:46 PM
Reply #7224

Offline XVI

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Re: Class based modification (v8d)
« Reply #7224 on: August 14, 2019, 11:58:46 PM »
HELP I CAN'T GET VERSION 8c TO WORK

August 16, 2019, 06:59:19 PM
Reply #7225

Offline Ruzma

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Re: Class based modification (v8d)
« Reply #7225 on: August 16, 2019, 06:59:19 PM »
That's because it's old. This forum thread is and has been so for ages.
You should go on the official Discord if ya want the latest version v9eh. Or find it on Doomseeker.

August 07, 2020, 01:30:02 AM
Reply #7226

Offline JamesVN

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Re: Class based modification (v8d)
« Reply #7226 on: August 07, 2020, 01:30:02 AM »
Why does mods doesn't work from V5B over? Do I need to do something? PLz help :(