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Mega Man 8-bit Deathmatch => Projects & Creative => W.I.P Forum => Topic started by: TERRORsphere on March 26, 2011, 10:22:52 PM

Title: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 26, 2011, 10:22:52 PM
Since the recent support of 4 teams in MM8BDM. I've decided to lead a mapping project.

This map pack already has 5 quality maps. That doesn't mean I can't add more maps!

I've already made the textures, you can download them here:
http://www.sendspace.com/file/8nqrkg



I'll contribute only 1 map for this map pack and I hope this project gains interest.
This of course is for the CTF game mode, but with 4 teams.


If you submit a map to me, I'll do the one of the following:

Return it and tell you to improve it by x.
Stick it straight in the map pack.
Tweek it a little bit then stick it in.
Banish it into the fires of hell.


Quote from: "DTDsphere"
5080 = Light spawn
5081 = Wily spawn
5083 = Cossack spawn
5084 = Mr.X spawn

5130 = Light flag
5131 = Wily flag
5133 = Cossack flag
5134 = Mr.X flag

Code: [Select]
SV_MaxTeams = 4This needs to be set to have 4 teams, in the release version it will be forced on. This is just for when you are testing.

We have 5 potential maps so far:

4TCTF01 "WHAT DO WE DO WITH ALL THESE TEAMS" - DTDsphere (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=89)
4TCTF02 "OLD RUINS" - Jack Corvus (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1122)
4TCTF03 "FOUR CORNERS" - Duora Super Gyro (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1059)
4TCTF04 "CRYSTAL CROSSING" - Yellow Devil (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=369) Buggy. Yellow Devil (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=369) will have to retouch his map.
4TCTF05 "JOY RIDE" - Jack Corvus (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1122)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: LlamaHombre on March 26, 2011, 10:33:31 PM
I could probably contribute.

I'm on my craptop, though, so it may take me a week or two to get this done.

Also, where would the Mr. X and Cossack flags be? In the same spot as the Light and Wily flags?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 26, 2011, 10:39:02 PM
Basically a normal CTF map but with 4 lines of symmetry.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: LlamaHombre on March 26, 2011, 10:45:44 PM
Yaaaay symmetry

I kinda have a cool idea, too.

Would a large + with a few outside areas sound like a good layout, or should I think over the layout again?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 27, 2011, 07:39:45 AM
Quote from: "LlamaHombre"
Yaaaay symmetry

I kinda have a cool idea, too.

Would a large + with a few outside areas sound like a good layout, or should I think over the layout again?
That is typically the layout of any 4 Team CTF map.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 27, 2011, 10:08:49 AM
I already started on one, but the 4teams patch is broken as it stands as the Mr. X flag doesn't work, and there are no Purple or Orange team starts.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 27, 2011, 12:05:32 PM
I'll try and make a map for this... though it will probaly be

Quote from: "DTDsphere"
Banished it into the fires of hell.

EDIT:

I made a small test map, using recoloured Centaurman textures to show the different team bases. (Dr. Light and Wily team bases are not shown since they are the normal red and blue textures).

Spoilered for space.
Dr. Cossack Base
(click to show/hide)

Mr. X Base
(click to show/hide)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Korby on March 27, 2011, 04:58:35 PM
...I...I made textures for Cossack Team already...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 27, 2011, 05:02:01 PM
I dislike the black on that Cossack Logo, but the rest is fine.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 27, 2011, 05:05:15 PM
Textures please...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Korby on March 27, 2011, 05:05:44 PM
I'd honestly replace the grey on Mr. X's sign with white, but that's just me.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Myroc on March 27, 2011, 05:10:36 PM
I just had a brilliant idea for a map, so I'll join this project as well.

Are we using 4TCTF as a standard mapcode? As in, 4TCTF01, 4TCTF02, etc.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: CutmanMike on March 27, 2011, 05:18:04 PM
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 27, 2011, 05:26:33 PM
True.

Regardless, I had an idea. We could contact a few previous CTF mapmakers and see if we could convert their 2CTF maps into 4CTF maps. Ivory's ICTF03 and Cartheif's Underwater Base would work well as 4CTF maps.

Almost done on my map. Still no player starts nor X flags though.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 27, 2011, 05:32:58 PM
My recolourings took me around 5 minutes to make, so obviously it's not so good. Oh well, I sent DTD the map with textures, if anyone else wants em pm me.  :ugeek:
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 27, 2011, 07:06:29 PM
Ehh, I've started work on textures.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Balrog on March 27, 2011, 07:19:31 PM
Quote from: "CutmanMike"
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams

http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties (http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties)

Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Korby on March 27, 2011, 07:23:50 PM
In before DTD declines most maps due to lack of quality.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 28, 2011, 12:15:24 AM
TAKE IT!

http://www.sendspace.com/file/u3nexv (http://www.sendspace.com/file/u3nexv)

This contains textures to make mapping for CTF easier.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 28, 2011, 09:33:57 AM
Wow, those textures look pretty sweet DTD. I'll start making my map now (even though you'd reject due to lack of quality).
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 28, 2011, 09:47:13 AM
Ok. not sure if i should wright this down...i must right it down...i hope they dont think im a noob for this
Where is the 4 teams wad at.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: CutmanMike on March 28, 2011, 09:56:32 AM
Quote from: "Balrog"
Quote from: "CutmanMike"
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams

http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties (http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties)

Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.

Unfortunately I may have changed them in TEAMINFO. If that's the case, I can update it along with any other fixes required.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 28, 2011, 10:02:15 AM
Can someone please answer my question

Edited: Thanks
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: CutmanMike on March 28, 2011, 10:14:32 AM
Go to http://cutstuff.net (http://cutstuff.net) and scroll down
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 28, 2011, 01:45:11 PM
BTW can i help, iv done over 20 levels so far and im good at desighning stages
All i need are the spawns and other flags right.

NM, i cant test my map because:

Script error,"4TCTF-tex.pk3:textures" line 980:
Missing string (unexpected end of file)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 28, 2011, 02:33:10 PM
Lol, easy fix.

Redownload or add an "}" on the end of the textures lump. That's the only problem.
http://www.sendspace.com/file/lojd5a
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 28, 2011, 02:51:24 PM
Um, sorry, but now its saying:

Script error,"4TCTF-tex.pk3:animedefs" line 5:
unknown texture LITWAT4

Please fix when you have the time for me.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 28, 2011, 04:09:14 PM
*SIGH*


http://www.sendspace.com/file/8nqrkg

It has 1 bug, nothing too major and expect me to fix it by the time my map is done.

The bug is that the bottom of the coloured liquid flowing down isn't working as intended.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 28, 2011, 05:26:37 PM
Wow DTD's gotta have patience with you Duora, but dont worry I would have asked the same questions anyways...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 28, 2011, 06:22:24 PM
Its ok. The textures are working fine now and iv already started on the level (even though i dont know how the hell im suppose to get spawns and flags for Cossack and Mr. X). Everything is going great. Thanks alot DTDsphere
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 29, 2011, 03:10:36 PM
Here, take a look. It's nearly finished.

SO MANY LINES!
(click to show/hide)


(click to show/hide)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Galaxy Sisbro on March 29, 2011, 03:42:34 PM
I would be so happy if i can swim onto that Toxic colorful water!
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 29, 2011, 04:21:59 PM
Quote from: "Galaxy"
I would be so happy if i can swim onto that Toxic colorful water!
nop, MM8BDM's deep water code is a mind fuck. Especially when using multiple water textures.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 29, 2011, 05:07:23 PM
SPEAKING OF DEEP WATER

(click to show/hide)

Since CTF maps with 8 whole lines of symmetry are boring, I tried to spice it up. Not sure how well it would work in a real game, though.

It has no music, can anyone find me suitable peaceful water music, or make an 8-bit remix of this (http://www.youtube.com/watch?v=vQsv4an2Ug4)? (The stage is based on that, by the way)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 29, 2011, 05:48:11 PM
Wow, your maps look almost done and I barely started mine....  :?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 29, 2011, 08:00:46 PM
Just needs items.

Type 5133 = Cossack flag
Type 5134 = Mr. X flag


Type 5083 = Cossack player start
Type 5084 = Mr. X player start
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: CHAOS_FANTAZY on March 29, 2011, 11:05:22 PM
@Devil:  May I recommend Aquatic Ruin Zone?  'Cause, y'know, there's a lot of Sonic 8-Bit remixes out there.

(click to show/hide)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 29, 2011, 11:19:16 PM
Quote from: "CHAOS_FANTAZY"
'Cause, y'know, there's a lot of Sonic GXSCC crap-bit remixes out there.

Fixed for truth.  99% of those remixes aren't 8-bit.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: CHAOS_FANTAZY on March 30, 2011, 12:45:53 AM
...But that one was genuine... :cry:

I will agree that a lot of them aren't that great, but the ones on Famitracker...those are golden.  They probably still have four channels, but they're still really cool remixes.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 12:47:09 AM
No, it wasn't genuine.  It was GSXCC.  I can tell by the drums and lead channels.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 30, 2011, 01:30:01 AM
HUUUUUUUUUUUUUUUUUUUR



Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 01:33:38 AM
Yes, those are technically 8-bit and what I was thinking of when I left room for 1%, but I will say Mega Man music did not use expansion chips like those remixes do.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 30, 2011, 01:36:18 AM
Quote from: "Mr. X"
I will say Mega Man music did not use expansion chips like those remixes do.
If only it did... It doesn't matter anyway, it's 8-bit so it would work.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TheBladeRoden on March 30, 2011, 06:54:12 AM
Real musicians use 4 channels
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 30, 2011, 07:13:23 AM
Quote from: "TheBladeRoden"
Real musicians use 4 channels
GTFO of my topic.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 30, 2011, 02:25:21 PM
Quote from: "DTDsphere"
HUUUUUUUUUUUUUUUUUUUR
(click to show/hide)

If those songs were complete, I would totally use Hydrocity.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 30, 2011, 03:07:40 PM
...

Look in the description of the videos >_>
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 30, 2011, 03:09:45 PM
...ah.

Well that's one mystery solved, gang! Time for map touchups then to DTD so it can be smelted in hell and released in a random shop in Hull.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 30, 2011, 07:23:25 PM
Since DTD posted his map from Doom Builder, Here's mine

(http://img151.imageshack.us/img151/6547/4ctf99.jpg)
It's not done yet, I still have to add objects and fill in certain spaces...

4294 lines btw...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 07:30:20 PM
From the air, that map looks excellent.  Makes me want to make a 4 way CTF map, but I'm trying to think of one that wouldn't be just a plus sign.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 30, 2011, 07:34:20 PM
Try it.

You could do a square, but yeah, CTF maps with 8 lines of symmetry... I've always wanted to try a non-symmetrical CTF map, but I doubt it would work.

(click to show/hide)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 07:36:24 PM
Well, I did think of a Yashichi map but I doubt it would actually be fun.  Maybe I'd do a map with a path around the outside of the +.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Ivory on March 30, 2011, 07:40:27 PM
If I could inject some other possible ideas that may be interesting.

Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 07:44:57 PM
But what I think makes 4 flag CTF sound so appealing is the idea of cutthroat competition between all four teams at once.  Plus, you'd have the problem of one team being bad and the good team playing them racing ahead of the two good teams playing each other.  In a 4 way map with a similar situation, the three good teams would all have to face each other (likely all racing for the same bad team's flag) and the match wouldn't be left up to the luck of which team you "draw".
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 30, 2011, 07:56:37 PM
Quote from: "Ivory"
If I could inject some other possible ideas that may be interesting.

Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.

Seems like a good idea, however I doubt people would like this idea. Might give it a try though.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Myroc on March 30, 2011, 09:21:16 PM
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.

Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)

It will be glorious.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 30, 2011, 09:44:29 PM
That sounds like an idea that would either be horrendously bad or absolutely amazing.  I can't tell which until it actually comes out.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 31, 2011, 12:17:23 AM
Quote from: "Jack Corvus"
4294 lines btw...
Mine has 4906 without use of bridges so mines obviously better.

Every knows, the more lines, better map [/sarcasm]
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Hallan Parva on March 31, 2011, 10:56:37 AM
That War Wheel idea sounds amazing.

Also, Skyscraper from Mario Kart 64. I mean, it already had four colored tunnels that connect the inside with the outer ring, so...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Kapus on March 31, 2011, 11:02:30 AM
Quote from: "Myroc"
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.

Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)

It will be glorious.
That sounds delicious.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 31, 2011, 11:23:27 AM
I do know how to make a map like this... but... it's so... would it even work with projectile weapons?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 31, 2011, 01:11:00 PM
My Map is almost done... just need to add objects (health, weapons and weapon energy) and I'm done.

I might take a crack at Myroc's idea though...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 31, 2011, 02:12:23 PM
I believe Myroc was working on his own idea. Until we see it, I guess nobody knows how he's going to do it.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 31, 2011, 02:22:05 PM
Quote from: "Yellow Devil"
I believe Myroc was working on his own idea. Until we see it, I guess nobody knows how he's going to do it.

I said I might do it. And since I found it a tad difficult to make the bases, I won't do any thing else apart from the "go into enemy base and you cannot turn back" part. (gotta work on reading posts more clearly before doing such stupid things).
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 31, 2011, 02:25:19 PM
And I said Myroc was working on his own idea.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mr. X on March 31, 2011, 02:40:40 PM
Quote from: "SmashBroPlusB"
That War Wheel idea sounds amazing.

Also, Skyscraper from Mario Kart 64. I mean, it already had four colored tunnels that connect the inside with the outer ring, so...

That was basically going to be the shape I was going to use for my map, although I did have another interesting idea...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Myroc on March 31, 2011, 04:05:29 PM
I'm already working on the War Wheel idea. I got a small, linear suckish version that has the general principle involved in it if anyone wants to try, but I'm going to create a more refined one for the pack itself.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 31, 2011, 04:07:51 PM
Quote from: "Myroc"
I'm already working on the War Wheel idea. I got a small, linear suckish version that has the general principle involved in it if anyone wants to try, but I'm going to create a more refined one for the pack itself.

I'd like to try, As the only real thing I did was attempt to make a map based on your idea. It came out rather bad imo.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on March 31, 2011, 04:56:37 PM
A few questions:
How many maps have been made?
How many maps do we need?
Are Mr.X and Cossack spawn and flags done?
How long do you think it will be before this is done.
Please answer these questions
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 31, 2011, 05:35:42 PM
Quote from: "Duora Super Gyro"
A few questions:
How many maps have been made?
How many maps do we need?
Are Mr.X and Cossack spawn and flags done?
How long do you think it will be before this is done.
Please answer these questions
........
Read the posts.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 31, 2011, 06:13:52 PM
My map is done, just I am considering Yellow Devil's suggestion to put Sakugarne in it...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Hallan Parva on March 31, 2011, 06:18:58 PM
PUT SAKUGARNE IN IT.

Saku makes EVERYTHING better, trust me. :cool:
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on March 31, 2011, 06:21:52 PM
I replaced Eddie in the center with Saku, but I have another problem.


Code: [Select]
Unknown Type 5084 at (3296,-5344)DTD, I need help!  :ugeek:
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on March 31, 2011, 06:31:38 PM
My map is done too, DTD's said nothing on the matter so he either hasn't tried it or has no feedback.

I'm probably going to do one more, as I have a fairly good idea that isn't a + for once.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on March 31, 2011, 07:14:16 PM
Quote from: "Jack Corvus"
I replaced Eddie in the center with Saku, but I have another problem.


Code: [Select]
Unknown Type 5084 at (3296,-5344)DTD, I need help!  :ugeek:
Doesn't matter. It'll work when I do my magic...

Check 1st post for full list of Thing ID's.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on April 06, 2011, 12:04:31 PM
C'mon guys, more maps please!
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Max on April 06, 2011, 02:12:35 PM
*checks frontpage*

Hey, my map is named!... Unless it's a secret?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Myroc on April 06, 2011, 02:14:19 PM
The War Wheel is going to be put on hold until the Powered Up Expansion is released. Sorry about this, but I think that people are far more excited about that than about this pack. (Although this pack is still quite awesome.) That and since, you know, we're almost done with the damn thing.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on April 06, 2011, 02:35:50 PM
Want another map? Fine. I have a plan for another one.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on April 06, 2011, 07:20:54 PM
C'mon Ivory, I know you want to map for this...
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Ivory on April 06, 2011, 07:28:52 PM
Not really actually. End of the semester, two weeks about 6 projects due soon. Any free time I'm putting in is to fix up the quality of my map pack.
It sounds interesting, and I would play it. However it's not interesting enough to take my time away from my other projects. Sorry.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on April 06, 2011, 07:33:10 PM
;_;

Oh well.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on May 05, 2011, 01:12:54 PM
Quote from: "Gummywormz"
Quote from: "DTDsphere"
4TCTF03 "FOUR CORNERS" - Duora Super Gyro (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1059)

Way to steal my map name. :roll:

Sorry about that Gummywormz  :mrgreen:
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on May 24, 2011, 11:34:10 AM
Bumpy mcBump Bump.....


Yeah so... I'm going to start work on this project sometime next week. Please submit more maps, I'm still accepting new entries.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on May 24, 2011, 02:58:52 PM
Someone should make a map with this concept:

Quote from: "Ivory"
Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Duora Super Gyro on June 27, 2011, 01:37:32 PM
Quote from: "Jack Corvus"
Ivory wrote:Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.

Can i use your idea for this map Ivory.
TERRORsphere, Is it ok if I make another map. And can I use custom Textures that arent from megaman.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Ivory on June 27, 2011, 05:02:04 PM
Go ahead, that's why I threw it out there. Other ways to use 4 teams to make things interesting.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on August 07, 2011, 06:42:26 PM
Just to let you know, there will be no updates. I have no interest in this project more. Same goes for here: viewtopic.php?f=37&t=2222 (http://www.cutstuff.net/forum/viewtopic.php?f=37&t=2222)

PM me if you want all the maps in a zip, some are unfinished and buggy.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Mendez on August 07, 2011, 06:54:31 PM
We could always recycle some of the maps into AMP. Since SSW may have a CTF map for us sometime, we could use some of these maps to accompany the project.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on August 07, 2011, 07:10:37 PM
Quote from: "Bluebrawl"
We could always recycle some of the maps into AMP. Since SSW may have a CTF map for us sometime, we could use some of these maps to accompany the project.

I already said I will be reusing my maps  :ugeek:
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on August 07, 2011, 07:16:38 PM
... No PM's so far.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Jc494 on August 07, 2011, 11:12:31 PM
Quote from: "TERRORsphere"
... No PM's so far.

I said this on the AMP Topic. BlueBrawl will not be using my maps.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: HD_ on December 28, 2011, 01:56:13 PM
Is there a download? The link on the first page is broken.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on December 28, 2011, 02:10:28 PM
Quote from: "Human Destroyer"
Is there a download? The link on the first page is broken.
Are you talking about a link to the textures? There isn't any link to the map pack on this topic.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: HD_ on December 28, 2011, 08:30:40 PM
Oh. Could you PM me the ones you have? (if you have any?)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Extremmefan on June 23, 2014, 02:16:13 PM
Can someone PM me those 4CTF maps? I'm interested without being able to make maps.
(Oh and sorry for bumping this old topic, I got carried away.).
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Ceridran on June 23, 2014, 02:23:27 PM
You want to play on them, huh? .. Some have said here that they would be reusing their maps, because this map pack was cancelled by TERRORsphere.

.. Where these maps can be found, who knows?
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Gummywormz on June 23, 2014, 02:46:28 PM
Always trust the Cutopian Cartography Record Keeper to deliver:

https://www.mediafire.com/?v5pv7pm61bwbsac (https://www.mediafire.com/?v5pv7pm61bwbsac)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Extremmefan on June 24, 2014, 07:07:10 PM
Thanks Gummywormz!
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Extremmefan on June 26, 2014, 05:25:07 PM
(Little problem: forgot the textures, could you guys give me some mirror link, please? Because Sendspace says the other downloads for the textures are either deleted or have passed their extinction time.)
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: TERRORsphere on June 26, 2014, 08:25:51 PM
Quote from: "Extremmefan"
(Little problem: forgot the textures, could you guys give me some mirror link, please? Because Sendspace says the other downloads for the textures are either deleted or have passed their extinction time.)

The textures were for the mappers before the projects release.

Inside 4teamctfpk3.pk3 includes 4TCTF-Tex.pk3 and a bunch of inconsistently named maps inside their wad files.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Extremmefan on June 27, 2014, 09:25:29 AM
Quote from: "TERRORsphere"
Quote from: "Extremmefan"
(Little problem: forgot the textures, could you guys give me some mirror link, please? Because Sendspace says the other downloads for the textures are either deleted or have passed their extinction time.)

The textures were for the mappers before the projects release.

Inside 4teamctfpk3.pk3 includes 4TCTF-Tex.pk3 and a bunch of inconsistently named maps inside their wad files.

I'm trying to download them because I got some "not found textures" problems with the launcher.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: NES Boy on June 28, 2014, 10:16:10 PM
We'll have to change the textures related to Mr. X to be relevant to King, since V4a changed the team.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Extremmefan on June 29, 2014, 03:51:38 PM
Quote from: "NES Boy"
We'll have to change the textures related to Mr. X to be relevant to King, since V4a changed the team.
I already know that... since two months.
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: rodolfo20013 on September 12, 2014, 06:10:50 PM
I can't wait!
Title: Re: 4TCTF-CMP (4 Team Capture The Flag - Community Map Pack)
Post by: Korby on September 12, 2014, 07:16:59 PM
Unfortunately, it's unlikely this project will ever be completed.
It'd be interesting to see how 3-4 Flag CTF would work, but that'll have to wait for another time.