5080 = Light spawn
5081 = Wily spawn
5083 = Cossack spawn
5084 = Mr.X spawn
5130 = Light flag
5131 = Wily flag
5133 = Cossack flag
5134 = Mr.X flag
SV_MaxTeams = 4
This needs to be set to have 4 teams, in the release version it will be forced on. This is just for when you are testing.Yaaaay symmetryThat is typically the layout of any 4 Team CTF map.
I kinda have a cool idea, too.
Would a large + with a few outside areas sound like a good layout, or should I think over the layout again?
Banished it into the fires of hell.
Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams
Quote from: "CutmanMike"Don't get too excited with this btw, I don't have any idea how you add team starts for newly created teams
http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties (http://www.zdoom.org/wiki/TEAMINFO#Skulltag_properties)
Should be fine if you set the team starts to use the same thing number as the default Green/Gold Team starts.
I would be so happy if i can swim onto thatnop, MM8BDM's deep water code is a mind fuck. Especially when using multiple water textures.Toxiccolorful water!
'Cause, y'know, there's a lot of Sonic GXSCC crap-bit remixes out there.
I will say Mega Man music did not use expansion chips like those remixes do.If only it did... It doesn't matter anyway, it's 8-bit so it would work.
Real musicians use 4 channelsGTFO of my topic.
HUUUUUUUUUUUUUUUUUUUR(click to show/hide)
If I could inject some other possible ideas that may be interesting.
Right now all I see are maps with 4 teams all after each others necks. Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
4294 lines btw...Mine has 4906 without use of bridges so mines obviously better.
I actually had a rather interesting non-standard version of a 4-Flag CTF map. I call it the War Wheel.That sounds delicious.
Basically, think of a large circle, which is split up into four parts, one base in each part. The bases all have a couple of rooms, but the catch is, players can only go from their base to one other specific base. They cannot turn back. From that base they can move on to the next, then the next, then finally they've gone a full lap around the wheel and have returned to their base. So basically, to score in that map, players will have to fight through all three enemy bases, somewhere grabbing a flag along the way for scoring. (I'll probably design it so that just passing through a base is easier than getting the flag from a base.)
It will be glorious.
I believe Myroc was working on his own idea. Until we see it, I guess nobody knows how he's going to do it.
That War Wheel idea sounds amazing.
Also, Skyscraper from Mario Kart 64. I mean, it already had four colored tunnels that connect the inside with the outer ring, so...
I'm already working on the War Wheel idea. I got a small, linear suckish version that has the general principle involved in it if anyone wants to try, but I'm going to create a more refined one for the pack itself.
A few questions:........
How many maps have been made?
How many maps do we need?
Are Mr.X and Cossack spawn and flags done?
How long do you think it will be before this is done.
Please answer these questions
Unknown Type 5084 at (3296,-5344)
DTD, I need help! :ugeek:
I replaced Eddie in the center with Saku, but I have another problem.Doesn't matter. It'll work when I do my magic...Code: [Select]Unknown Type 5084 at (3296,-5344)
DTD, I need help! :ugeek:
Quote from: "DTDsphere"4TCTF03 "FOUR CORNERS" - Duora Super Gyro (http://cutstuff.net/forum/memberlist.php?mode=viewprofile&u=1059)
Way to steal my map name. :roll:
Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
Ivory wrote:Could try some concepts where you have two different portions of a map. Light vs Wily in it's own map part and Cossack and Mr X on the other. The two 2 sets are completely unable to interact with each other. This makes it more like having two separate CTF matches going on at the same time and it's a race to see who wins first.
We could always recycle some of the maps into AMP. Since SSW may have a CTF map for us sometime, we could use some of these maps to accompany the project.
... No PM's so far.
Is there a download? The link on the first page is broken.Are you talking about a link to the textures? There isn't any link to the map pack on this topic.
(Little problem: forgot the textures, could you guys give me some mirror link, please? Because Sendspace says the other downloads for the textures are either deleted or have passed their extinction time.)
Quote from: "Extremmefan"(Little problem: forgot the textures, could you guys give me some mirror link, please? Because Sendspace says the other downloads for the textures are either deleted or have passed their extinction time.)
The textures were for the mappers before the projects release.
Inside 4teamctfpk3.pk3 includes 4TCTF-Tex.pk3 and a bunch of inconsistently named maps inside their wad files.
We'll have to change the textures related to Mr. X to be relevant to King, since V4a changed the team.I already know that... since two months.