Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: NES Boy on September 03, 2018, 09:47:44 PM

Title: Single-player campaign suggestions.
Post by: NES Boy on September 03, 2018, 09:47:44 PM
1. Currently, when revisiting Chapter 10 through Magic Man, the opening cutscene for that chapter (where the player awakens in the teleporter room) doesn't play. Fixing this is as simple as changing line 4867:
Code: [Select]
        if(SaveSelect == 11){savePosition = 1093; SetUserCvar(0, "mm8bdm_kingunlock", 3);} // WT
2. Since V5B changed the V5 post-credits scene from Dr. Light trying to cure Mega Man and Proto Man of Roboenza to Dr. Cossack working to revive Duo, the player is left with absolutely no indication to talk to Galaxy Man if they haven't fought Quint yet. This can be fixed by putting the ! Marker over Galaxy Man and set him to the "9end" actor state with the Jewel Sayelitte palette (Thing_SetTranslation(119, 190);), just like in the old V5 post-credits scene. Upon approaching him, his actor state would change to "9end2", his usual palette cycle (Script 32) would activate, and his dialogue about the space-time anomaly he's detecting would play out.
Title: Re: Single-player campaign suggestions.
Post by: CutmanMike on October 27, 2018, 07:05:54 PM
Made the first change but not the second one as it just makes the Quint fight even more mysterious and trickier to figure out it exists.