Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: JaxOf7 on July 05, 2018, 11:26:09 AM

Title: Make Classic and MM8 Roll's hair cyan on the skin sprites
Post by: JaxOf7 on July 05, 2018, 11:26:09 AM
The reason is twofold.

1. Classic Roll has way too little cyan.
(https://i.imgur.com/fZRb3WX.png)
These pixel counts may be off by 1 or 2, but Classic Roll clearly has the smallest amount of cyan.
Which is bad from the design standpoint of knowing what weapon she's using
but also bad from a sprite consistency standpoint.
(Also take this moment to see which other sprite color schemes might need work...)

2. It would help make Roll more consistent with other "Hero" characters.
Roll has yet to be playable in a main game, but her playable record is actually pretty impressive.
Tatsunoko vs Capcom, Marvel vs Capcom 1 & 2, Megaman Powered Up, Rockman Mobile, RockBoard, Mega Man: Battle & Chase...
Given this, it fits to have her sprite subject to the same limitations as Megaman, Proto, and Bass.
For those limitations and fitting cyan hair Roll into them, refer to the below diagram.
(https://i.imgur.com/9lVs5GQ.png)
(I think blue lipstick would be nice, but I'm less concerned about it.)
Title: Re: Make Classic and MM8 Roll's hair cyan on the skin sprites
Post by: hansungkee on July 07, 2018, 03:06:03 PM
I guess I have Updated Duo and Roll.
(https://orig00.deviantart.net/7637/f/2018/176/6/8/duo_revamp_for_mm8bdm_v6__and_more___by_hansungkee-dcbb1uq.png)
Roll MM11 Sprites by ZynkOxhide