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Author Topic: The Maps of FiniteZero (NEW: Theatre alpha!)  (Read 58282 times)

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September 11, 2011, 01:25:36 AM
Reply #15

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Wood Zone)
« Reply #15 on: September 11, 2011, 01:25:36 AM »
The room isn't inescapable. There's four holes in the corners.

And, yeah, I'll work on making a brand new layout.

September 11, 2011, 01:33:51 AM
Reply #16

Offline Korby

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Re: The Maps of FiniteZero (NEW: Wood Zone)
« Reply #16 on: September 11, 2011, 01:33:51 AM »
Point is, there's far too much space for such a small map.

October 25, 2011, 03:06:47 AM
Reply #17

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Wood Zone Act 2)
« Reply #17 on: October 25, 2011, 03:06:47 AM »
BUMP

I made a brand new Wood Zone, hopefully better than the last.

November 07, 2011, 12:31:44 AM
Reply #18

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #18 on: November 07, 2011, 12:31:44 AM »
BUMP for new map.

November 07, 2011, 03:08:57 AM
Reply #19

Offline Magnet Dood

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #19 on: November 07, 2011, 03:08:57 AM »
This map better not be based off of that crappy Hotel Mario game.

November 07, 2011, 03:13:04 AM
Reply #20

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #20 on: November 07, 2011, 03:13:04 AM »
Has nothing to do with that game.

November 07, 2011, 05:42:31 AM
Reply #21

Offline JaxOf7

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #21 on: November 07, 2011, 05:42:31 AM »
Quote from: "Star Dood"
This map better not be based off of that crappy Hotel Mario game.
I would actually love a map like that.

November 07, 2011, 09:00:21 PM
Reply #22

Offline Tails

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #22 on: November 07, 2011, 09:00:21 PM »
I could imagine that actually going well if done correctly.

November 07, 2011, 10:09:05 PM
Reply #23

Offline Trollman

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #23 on: November 07, 2011, 10:09:05 PM »
This map looks like a good map. Downloading...

November 07, 2011, 11:52:25 PM
Reply #24

Offline Laggy Blazko

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #24 on: November 07, 2011, 11:52:25 PM »
Well, there's still something you need to learn about Mirrors because they look bad in software.
And there's a bugged door at the 3rd floor.
PS: Items plz.

November 07, 2011, 11:56:54 PM
Reply #25

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #25 on: November 07, 2011, 11:56:54 PM »
I'm aware mirrors don't look so good in software. But, it sorta makes more sense for mirrors to be there. What kind of bathroom has no mirrors?

Could you please say which door?

And, also, there's no items, because where would I put them?

November 08, 2011, 12:22:14 AM
Reply #26

Offline Laggy Blazko

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #26 on: November 08, 2011, 12:22:14 AM »
Quote from: "FiniteZero"
I'm aware mirrors don't look so good in software. But, it sorta makes more sense for mirrors to be there. What kind of bathroom has no mirrors?
What about a wall which doesn't face any other room or hall?
Could you please say which door?
The weapons training room door can't be opened from inside (Or can't be opened twice, I can't remenber).
And, also, there's no items, because where would I put them?
Anywhere
PS: Correct my grammar fails PLZ.

November 08, 2011, 12:27:36 AM
Reply #27

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #27 on: November 08, 2011, 12:27:36 AM »
Quote from: "Laggy Blazko"
Quote from: "FiniteZero"
I'm aware mirrors don't look so good in software. But, it sorta makes more sense for mirrors to be there. What kind of bathroom has no mirrors?
What about a wall which doesn't face any other room or hall?
Um... Sure? /unclear of the concept
Could you please say which door?
The weapons training room door can't be opened from inside (Or can't be opened twice, I can't remenber).
Ah, going to fix that, then.
And, also, there's no items, because where would I put them?
Anywhere
I could have each RM room have the masters weapon, but that leaves easy to access weapons. I could also put them in the weapons room, but that has its own problems. The main problem is this map was not designed for combat. It was designed as a hotel.

November 08, 2011, 01:10:30 AM
Reply #28

Offline Laggy Blazko

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #28 on: November 08, 2011, 01:10:30 AM »
(click to show/hide)

November 08, 2011, 01:17:15 AM
Reply #29

Offline -FiniteZero-

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Re: The Maps of FiniteZero (NEW: Hotel MegaMan)
« Reply #29 on: November 08, 2011, 01:17:15 AM »
Alright, I'll do that... Maybe. That would mean moving around a looooooooot of stuff.. >_<