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Author Topic: Dimpsy's World Maps (Good News!)  (Read 21355 times)

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May 15, 2013, 05:53:14 PM
Reply #15

Offline Dimpsy

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Re: VirtrualSonic's World Maps (GIGAPOLIS ZONE)
« Reply #15 on: May 15, 2013, 05:53:14 PM »
Quote from: "Dataman"
Welp, Time to get working on Dataman's stage tileset. *opens paint and starts spriting*
It's only a possibility, I won't be getting outside of Gigapolis for a LOOOONG time. And even then I still wouldn't be done, so your stage is going to be my next "example" stage.

June 02, 2013, 12:35:23 PM
Reply #16

Offline Shadow Blade

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Re: VirtrualSonic's World Maps (UNDER CONSTRUCTION!!!)
« Reply #16 on: June 02, 2013, 12:35:23 PM »
It looks nice, hopefully the music gets put in, because it only seems to play what ever music track was on the last map

June 07, 2013, 04:51:41 PM
Reply #17

Offline Oliver

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Re: VirtrualSonic's World Maps (UNDER CONSTRUCTION!!!)
« Reply #17 on: June 07, 2013, 04:51:41 PM »
Gigapolis Zone? Never heard that zone before... I only know Spring Yard, Hydrocity, Marble Garden, etc...

June 08, 2013, 12:43:31 PM
Reply #18

Offline Chauer

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The skybox
« Reply #18 on: June 08, 2013, 12:43:31 PM »
You should use a skybox. It's nicer that way.
Quote from: "Oliver"
Gigapolis Zone? Never heard that zone before... I only know Spring Yard, Hydrocity, Marble Garden, etc...
It's from the 8bit sonic games.

June 19, 2013, 05:22:51 AM
Reply #19

Offline Dimpsy

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Re: Or was it MM10BLA?
« Reply #19 on: June 19, 2013, 05:22:51 AM »
Quote from: "Chauer"
You should use a skybox. It's nicer that way.
I'm trying to learn...

Quote from: "Knux"
located in Cameras and Interpolation
Where is that? It doesn't seem to be in my Doom Builder.

June 19, 2013, 10:18:18 AM
Reply #20

Offline Chauer

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Re: VirtrualSonic's World Maps (UNDER CONSTRUCTION!!!)
« Reply #20 on: June 19, 2013, 10:18:18 AM »
For skybox: make a "Skybox Viewpoint" thing in your skybox, use the F_SKY1 as your ceiling, mark outside linedefs as "Line Horizon"

BTW, really appreciate your use of Pythagorean triangles for slopes.

June 19, 2013, 05:38:33 PM
Reply #21

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UNDER CONSTRUCTION!!!)
« Reply #21 on: June 19, 2013, 05:38:33 PM »
Quote from: "Chauer"
For skybox: make a "Skybox Viewpoint" thing in your skybox, use the F_SKY1 as your ceiling, mark outside linedefs as "Line Horizon"

BTW, really appreciate your use of Pythagorean triangles for slopes.
...yea I think I'm just gonna look up a tutorial real quick...

June 19, 2013, 06:11:41 PM
Reply #22

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UNDER CONSTRUCTION!!!)
« Reply #22 on: June 19, 2013, 06:11:41 PM »
So I actually got off my butt to actually get to working on Gigapolis Zone, and progress is going fairly decent. I'll give you a bit of a tour at what's to come. Click the spoiler buttons to view the images.
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)

Please note that these screenshots are NOT final and I will eventually go back to these and more and try to fix them up to look just a bit neater.

Next map I do plan to take on will probably be World 1-1 from Super Mario Bros. 3, at least if I get sky platforms to work (platforms that are not coming from the ground or ceiling). But if I learn about decoration and teleporters, I actually have a Pokemon map in mind with given concept from someone.

June 19, 2013, 07:05:17 PM
Reply #23

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #23 on: June 19, 2013, 07:05:17 PM »
I have updated the map finally! Go to the first page for the download. If you feel it needs just a bit more time to be worked on, please leave critique here.

June 20, 2013, 03:32:26 AM
Reply #24

Offline Hinatediz

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #24 on: June 20, 2013, 03:32:26 AM »
Well it's a nice improvement here...

i hope to see a Labyrinth Zone (i got the tiles for it)

June 20, 2013, 03:53:47 AM
Reply #25

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #25 on: June 20, 2013, 03:53:47 AM »
Quote from: "Hinatediz"
Well it's a nice improvement here...

i hope to see a Labyrinth Zone (i got the tiles for it)
I'm not just gonna be making Sonic maps for this game, though a good idea I may wait until I've fully learned everything there is to mapping. Especially when it comes down to stuff like the water, and platforms. And I'm probably just gonna strict myself to existing Sonic 8-bit games as well, and there is an 8-bit Labyrinth that exists by Sega so I may end up using the official sprites.

June 20, 2013, 07:31:09 AM
Reply #26

Offline TailsMK4

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #26 on: June 20, 2013, 07:31:09 AM »
So I took a look at your map...although it is a nice map, I personally think it still needs quite a bit of refining.

1. This map has NINETEEN weapons for such a small map. There are also quite a lot of support items as well, including two places to get Eddie. For a map this size, I would cut down the weapons in half. Some of the weapons, like Quick Boomerang and Power Stone, are kind of out of the way and a bit tricky to find. Also, Super Adaptor can be a game-changing weapon, and it is much easier to reach than the Beat Support item (which I thought was nicely placed, btw).

2. Looking at the location where we have the Pharaoh Shot Weapon and the E Tank, I think it should be just reversed. Imo, items like E Tanks should be more difficult to get than others.

3. I found a couple of linedef errors. Take a look around the five blocks that form a V formation near the Mirror Buster. One of the blocks turns invisible if you're inside the V formation.

4. Because of how the map is designed, I think weapons that benefit from terrain that varies in height would be good here. Search Snake, Scorch Wheel, and Napalm Bombs were good choices for this stage, though I do not feel weapons like Slash Claw work well here. I think Water Wave could be a good weapon to replace one in your map.

5. Two Leaf Shield Pickup locations? Seems kind of weird.

Otherwise, I feel your stage is pretty good, though for my tastes it is pretty small. It has potential.

June 20, 2013, 05:34:35 PM
Reply #27

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #27 on: June 20, 2013, 05:34:35 PM »
Quote from: "TailsMK4"
So I took a look at your map...although it is a nice map, I personally think it still needs quite a bit of refining.

1. This map has NINETEEN weapons for such a small map. There are also quite a lot of support items as well, including two places to get Eddie. For a map this size, I would cut down the weapons in half. Some of the weapons, like Quick Boomerang and Power Stone, are kind of out of the way and a bit tricky to find. Also, Super Adaptor can be a game-changing weapon, and it is much easier to reach than the Beat Support item (which I thought was nicely placed, btw).

2. Looking at the location where we have the Pharaoh Shot Weapon and the E Tank, I think it should be just reversed. Imo, items like E Tanks should be more difficult to get than others.

3. I found a couple of linedef errors. Take a look around the five blocks that form a V formation near the Mirror Buster. One of the blocks turns invisible if you're inside the V formation.

4. Because of how the map is designed, I think weapons that benefit from terrain that varies in height would be good here. Search Snake, Scorch Wheel, and Napalm Bombs were good choices for this stage, though I do not feel weapons like Slash Claw work well here. I think Water Wave could be a good weapon to replace one in your map.

5. Two Leaf Shield Pickup locations? Seems kind of weird.

Otherwise, I feel your stage is pretty good, though for my tastes it is pretty small. It has potential.
Think of this map as my first TRUE test into starting. I will eventually update it so it looks just a bit neater and more refined, but I think I wanna move on for now and do something different.

June 21, 2013, 12:42:22 PM
Reply #28

Offline Oliver

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #28 on: June 21, 2013, 12:42:22 PM »
It would be nice, if there was a Sandopolis zone, then i wanted to download it.

June 24, 2013, 06:53:58 PM
Reply #29

Offline Dimpsy

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Re: VirtrualSonic's World Maps (UPDATED GIGAPOLIS)
« Reply #29 on: June 24, 2013, 06:53:58 PM »
Quote from: "Oliver"
It would be nice, if there was a Sandopolis zone, then i wanted to download it.
I won't be doing just Sonic maps, in fact I don't really have much in mind unless it's from the Game Gear titles. And don't expect really any maps that much from me, the next two maps I have planned are NOT Sonic ones but in fact Mario and Pokemon ones. I'll even do some other maps from other games and or franchises. One which I may most likely do is probably one of the Mare Stages from Mega Pony, or something else.