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November 14, 2014, 10:26:16 PM
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Offline DMGUYDZ64

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[Parkour]Megadventure beta Release ...
« on: November 14, 2014, 10:26:16 PM »
Megadventure,My brand new Levelpack for MM8BDM where you have to fight few Enemies,or Seek keys,actually here are the levels that i Finished,and i'm actually Working on few other levels and maybe i'll Extend the current levels,so what are you Suggestions/Opinions to Improve this before the Full release ...
http://speedy.sh/gXmtV/Megadventure.pk3

November 18, 2014, 03:47:11 PM
Reply #1

Offline PotatoStrike

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Re: [Parkour]Megadventure beta Release ...
« Reply #1 on: November 18, 2014, 03:47:11 PM »
Quote from: "DMGUYDZ64"
Megadventure is a Series of Jumping levels for MM8BDM,it's not always about Jumping,you also have to fight few enemies,find keys to open Doors,and also Race your friends ....

Let's call this... er... Obstacle Course? It already exists. I don't want to disappoint ya', but there's already a mod with the same (really same) concept.

November 18, 2014, 03:49:52 PM
Reply #2

Offline Ceridran

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Lobstacle course is NHYYEHJNI so I don't see a problem
« Reply #2 on: November 18, 2014, 03:49:52 PM »
Quote from: "PotatoStrike"
Let's call this... er... Obstacle Course? It already exists. I don't want to disappoint ya', but there's already a mod with the same (really same) concept.

There's also various mods that add classes to the game, and 2-3 of them contain almost all the robot masters.



Anyway, I'd appreciate if there were screenshots.

November 19, 2014, 02:25:38 PM
Reply #3

Offline DMGUYDZ64

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Re: [Parkour]Megadventure beta Release ...
« Reply #3 on: November 19, 2014, 02:25:38 PM »
Obstacle course after test is just about going forward and jumping,i'm trying to make something different where players have to seek for keys,fight few enemies instead of just going forward and jumping "DSAA!" also i was trying to make maps looking like classic Rockman series stages (You can clearly see that) .... keep in mind that levelpack is very incomplete and i'm editing the current levels and i will create more level later .

November 19, 2014, 05:14:30 PM
Reply #4

Offline Rui

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Re: [Parkour]Megadventure beta Release ...
« Reply #4 on: November 19, 2014, 05:14:30 PM »
Quote from: "DMGUYDZ64"
Obstacle course after test is just about going forward and jumping, i'm trying to make something different where players have to seek for keys,fight few enemies instead of just going forward and jumping "DSAA!"

That..... sounds like Lobstacle Course.

November 19, 2014, 05:16:33 PM
Reply #5

Offline PotatoStrike

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Re: [Parkour]Megadventure beta Release ...
« Reply #5 on: November 19, 2014, 05:16:33 PM »
Quote from: "DMGUYDZ64"
Obstacle course after test is just about going forward and jumping,i'm trying to make something different where players have to seek for keys,fight few enemies instead of just going forward and jumping "DSAA!".
I have to say that it
Quote from: "PotatoStrike"
It already exists.
Seeking keys... Fight enemies... And it's not only jumping and going forward. Make a new mod of THIS. If you want to overhaul Obstacle Course, talk to its maker(s). If you want to make a new mod, I respect your choice, but when it comes out, I'm pretty sure you will get commentaries like "Like Obstacle Course" "It's called Obstacle Course" "Obstacle Course with new maps ok"...

November 20, 2014, 12:52:42 PM
Reply #6

Offline DMGUYDZ64

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Re: [Parkour]Megadventure beta Release ...
« Reply #6 on: November 20, 2014, 12:52:42 PM »
Soo...Chillax is Alien Vendeta with new Maps ? :3

December 08, 2014, 01:14:59 PM
Reply #7

Offline DMGUYDZ64

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Re: [Parkour]Megadventure beta Release ...
« Reply #7 on: December 08, 2014, 01:14:59 PM »
Quote from: "PotatoStrike"
Seeking keys... Fight enemies... And it's not only jumping and going forward. Make a new mod of THIS. If you want to overhaul Obstacle Course, talk to its maker(s). If you want to make a new mod, I respect your choice, but when it comes out, I'm pretty sure you will get commentaries like "Like Obstacle Course" "It's called Obstacle Course" "Obstacle Course with new maps ok"...
Actually i decided to remove every Jumping Part of maps (So Mod will not look like a Parkour Mod) and also Slightly updated each of the Levels,and Extended them ,In total i have 8 Finished maps and 4 other still being worked on,sure you'll notice the difference once i'll upload it ...