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Mega Man 8-bit Deathmatch
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Doom Builder + SLumpEd acting wierd?
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Topic: Doom Builder + SLumpEd acting wierd? (Read 1853 times)
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May 28, 2011, 08:10:25 PM
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Jc494
Enthusiast
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Date Registered: February 23, 2011, 06:57:17 PM
Doom Builder + SLumpEd acting wierd?
«
on:
May 28, 2011, 08:10:25 PM »
Okay, this something very weird that happened to me. One day I wanted to continue one of my maps (the one which had the oil pits + wave bikes), but when I opened it with Doom Builder, the map was gone. This was strange at first, so I opened it with SLumpEd, and it game me an error:
"Not a valid Doom file!"
At first, I was pretty freaked out at this, however I had a backup of the map. I openend my backup and... the same thing happened. What went wrong?
I did not toy with the wad. The furtherest I've gone is added a third Oil Script, but this was not on my back up. If the file is corrupt, then how could it be corrupt on both my backup and on my computer? Please help...
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June 08, 2011, 12:21:29 PM
Reply #1
Jc494
Enthusiast
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Date Registered: February 23, 2011, 06:57:17 PM
Re: Doom Builder + SLumpEd acting wierd?
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Reply #1 on:
June 08, 2011, 12:21:29 PM »
Meh. Mods Lock this.
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June 08, 2011, 01:31:57 PM
Reply #2
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Doom Builder + SLumpEd acting wierd?
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Reply #2 on:
June 08, 2011, 01:31:57 PM »
Yessir.
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Mega Man 8-bit Deathmatch
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Doom Builder + SLumpEd acting wierd?