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Author Topic: [Co-Op Map Pack] 2ndCoop (v6b compatible)  (Read 24760 times)

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November 27, 2012, 11:48:51 PM
Reply #30

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (Public Beta 2 Revision 1 PATCH
« Reply #30 on: November 27, 2012, 11:48:51 PM »
Quote from: "Duora Super Gyro"
Hey, can I use some of this stuff for my own co-op map pack?

Enemies are free for all to use. You may have to ask Magnet Dood if you can use the rembakun / giant springhead sprites, though.

As for ACS scripts, I'd prefer that not be copied. I'm not going to demand removal of them if you do use them though. The checkpoint script is free for all to use, as it's being replaced soon due to impatient people telefragging each other on every single map >_>.

November 28, 2012, 12:29:40 AM
Reply #31

Offline Hilman170499

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Re: [Co-Op Map Pack] 2ndCoop (Public Beta 2 Revision 1 PATCH
« Reply #31 on: November 28, 2012, 12:29:40 AM »
Can I drop a suggestion?

Enemy drops!

Make it so that enemies sometimes drop items.

December 12, 2016, 03:42:45 AM
Reply #32

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (Public Beta 3)
« Reply #32 on: December 12, 2016, 03:42:45 AM »
Public Beta 3 is out.

December 12, 2016, 05:35:59 AM
Reply #33

Offline EvilTux

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Re: [Co-Op Map Pack] 2ndCoop (Public Beta 3)
« Reply #33 on: December 12, 2016, 05:35:59 AM »
So, uh, not exactly sure how I did it if I did, but I may have screwed up the cut scene for Unholy Development. I killed myself to get to the room, but apparently I was able to move around instead of watching it. I was actually in the middle of the cut scene for everyone else, and after it ended, it seems the two meme masters didn't spawn. Not sure if maybe I caused that with what I did tho. I'll try again later when I got time as it was late when I'm posting this.

February 27, 2017, 02:12:08 AM
Reply #34

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (Public Beta 4)
« Reply #34 on: February 27, 2017, 02:12:08 AM »
Public beta 4 released.

September 20, 2017, 07:13:33 PM
Reply #35

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop
« Reply #35 on: September 20, 2017, 07:13:33 PM »
I am proud to officially release 2ndcoop, the only mm8bdm mod with a dedicated dab button. Don't ask why this took nearly 6 years to finish.

I am going to release 2 pieces of bonus content (a boss rush mode and a bonus episode) fairly soon. I wanted to get this out this week. I will also work on at least 2 spin offs at some point as well.

December 20, 2017, 08:06:32 AM
Reply #36

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (fix)
« Reply #36 on: December 20, 2017, 08:06:32 AM »
Released an update to rebalance the bosses and fix some bugs.

Arena / boss rush mode is being worked on right now. Bonus episode may not be for a while as I want to focus on some other projects.

February 10, 2018, 08:59:13 PM
Reply #37

Gold Pie

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Re: [Co-Op Map Pack] 2ndCoop (fix)
« Reply #37 on: February 10, 2018, 08:59:13 PM »
What is the music played when fighting the "Wily Machine 4"? And, what's the music code too?

February 11, 2018, 05:55:53 AM
Reply #38

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (fix)
« Reply #38 on: February 11, 2018, 05:55:53 AM »
D_FINAL2 from Xelphi, Track 7 - Dive to Sunset using an old 8 bit soundfont.

April 06, 2018, 08:54:07 PM
Reply #39

Offline CyanBlue

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Re: [Co-Op Map Pack] 2ndCoop (fix)
« Reply #39 on: April 06, 2018, 08:54:07 PM »
I dont know his face with 2 Spikes and his nose are Big, with no mouth, but there was carrier with 2 ears (left and right), simplify what kind of robot is that?

March 13, 2023, 09:09:16 PM
Reply #40

Offline Gummywormz

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Re: [Co-Op Map Pack] 2ndCoop (v6b compatible)
« Reply #40 on: March 13, 2023, 09:09:16 PM »
Updated for v6b compatibility. Map02's map code has been changed to map002

(Also this mod is complete move out of wip forum plz)