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Author Topic: MM8BDM V6 - Development begins!  (Read 161296 times)

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September 13, 2019, 05:15:39 AM
Reply #135

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #135 on: September 13, 2019, 05:15:39 AM »
I Remade Two Darkmen From Megaman 5! ;)

I Guess More for Dark man 3 and Dark man 4 has Coming.
OH! Dark Men Boss Sprites Updated!

September 30, 2019, 06:05:48 PM
Reply #136

Offline KIWI

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Re: MM8BDM V6 - Development begins!
« Reply #136 on: September 30, 2019, 06:05:48 PM »
I would like ask  :confused: , if is possible that the version I made of MM4DW1 replace the actual map made for CutmanMike.

Here is some reasons for choose my version of MM4DW1:  :)
-The border of map draw a giant met. (that a cool secret)
-the map have zone underwater in a pool with spikes same to game.
-the map only have all shields weapons, mega ball, fire storm and the rain flush for the temathic of the mets.
-the map don't have health pills the form of cure is with plant barrier, but the map have a lot of ammo for weapons.
-my map is more bigest and is separate for 16 / 16 players for the TLMS. for that another player dont kill you when you begins the match.

For me, it would be an honor to be allowed to have a map in this game that I liked so much.  :D
and I can change something the map if you don't like you.  ;)

You can check and download the map here: http://cutstuff.net/forum/index.php?topic=11337.0

October 04, 2019, 10:50:26 PM
Reply #137

Offline MetallicWarrior

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Re: MM8BDM V6 - Development begins!
« Reply #137 on: October 04, 2019, 10:50:26 PM »
This gonna be awesome! I await this with so much hype  :p

October 14, 2019, 08:29:29 PM
Reply #138

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #138 on: October 14, 2019, 08:29:29 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak. While Light's Lab continues to work hard to create a cure, our team is still hard at working keeping you folks at home up to date with the situation as it unfolds.

As we have learned before, many of the infected robots have been gathering in specific locations such as a castle, an icy outpost, and even a highway. However, we were rather surprised to hear that a group of infected robots have taken over a sewer system. Naturally, we sent our best photographers on the scene to take a look.



And as before, one robot seems to have taken a leader position over the other infected robots. Naturally, the Robot Master, Pump Man has taken the lead this time around.



As you might expect from a sewer system, there isn't a lot of space to maneuver in, which leads to hectic skirmishes both below water, and above. However, there are a number of bubble jets in the underwater areas. Perhaps if a robot was to time it up well, they could get a boost to the upper levels...



On the upper levels, it seems there are heavy torrents of sewage leaking from the pipes above. As disgusting as that might sound, we noticed that these streams were powerful enough to prevent any of the robots who are directly under them from jumping and would quickly push them back underwater if there was no grate underneath. Truly a dangerous sewer system if I have ever seen one.

But that is not all today! While our photographers were returning back to the news station, one of them came across a very interesting sight. The notorious Wily Robot, Bass could be seen testing some form of weapon on a nearby infected robot... Upon closer inspection, our photographer discovered it was a modified version of Bass's very own Treble Boost! Naturally, we took some footage of this updated weapon. Please take a look!

(click to show/hide)

Isn't that fascinating? Upon closer inspection of this footage, it would seem that Treble Boost no longer has the ability to fly freely. Instead, it appears the user can either get a small vertical boost, or perform a quick dash in other directions!

When our photographer asked for his comment on the changes, Bass said, "Get out of my face."
According to our photographer, he was very intimidating and they quickly obliged.

However, that is all the time we have for you today. Thank you for tuning into Channel 7 News, and stay safe.

October 14, 2019, 08:47:36 PM
Reply #139

Offline Salt Powerplant (MGO)

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Re: MM8BDM V6 - Development begins!
« Reply #139 on: October 14, 2019, 08:47:36 PM »
can you just make a separate spoiler for people that want to just see the changes and new features
also for those that don't want to read through this rp garbage thanks

October 14, 2019, 09:48:45 PM
Reply #140

Offline Superjustinbros

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Re: MM8BDM V6 - Development begins!
« Reply #140 on: October 14, 2019, 09:48:45 PM »
I strangely love how minimalist in color Pump Man's stage is.

October 15, 2019, 04:23:46 PM
Reply #141

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #141 on: October 15, 2019, 04:23:46 PM »
The area looks fit for some mid-deathmatch exploration. Nice  ;)

That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.
Wonder how stadium-ey MM10STR's gonna be, or what kind of aesthetic MM10SHE will have.

Back to MM10PUM, I do very much enjoy some of the detail-ier things in there, it's got persona for sure!

You guys are doing something very much worthwhile, I will give you that! Great job so far!

October 15, 2019, 04:54:45 PM
Reply #142

Offline Binary_Newer

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Re: MM8BDM V6 - Development begins!
« Reply #142 on: October 15, 2019, 04:54:45 PM »
That would only leave Strike, Sheep...and Solar, I think? I don't believe we've seen his stage yet, oddly enough.

The main post showed a bit of Solar Man's stage

October 16, 2019, 02:25:36 PM
Reply #143

Offline Ruzma

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Re: MM8BDM V6 - Development begins!
« Reply #143 on: October 16, 2019, 02:25:36 PM »
Indeed, but we have yet to see it fully!

October 17, 2019, 05:26:11 PM
Reply #144

Offline Gumballtoid

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Re: MM8BDM V6 - Development begins!
« Reply #144 on: October 17, 2019, 05:26:11 PM »
I'm curious about where Super Adaptor stands at this point. Did it get any changes to compensate for Treble Boost's directional dashes, or does a fast, homing charged shot already kinda even the odds?

October 17, 2019, 08:28:34 PM
Reply #145

Offline Korby

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Re: MM8BDM V6 - Development begins!
« Reply #145 on: October 17, 2019, 08:28:34 PM »
You've got it right on the money. Super Adaptor's verticality on its boost and the homing shot make it roughly even with Treble Boost.

October 17, 2019, 09:05:18 PM
Reply #146

Offline Dark Phil

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Re: MM8BDM V6 - Development begins!
« Reply #146 on: October 17, 2019, 09:05:18 PM »
Is there any chance the "Roll Broom" (Or some sort of blade) based on Roll from Mega Man Powered Up will make an appearance any time soon? With all the blade type weapons that are now in the game it won't stick out nearly as much as it did prior to v2.

October 25, 2019, 05:27:23 PM
Reply #147

Offline Dr. Martex

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Re: MM8BDM V6 - Development begins!
« Reply #147 on: October 25, 2019, 05:27:23 PM »
I wonder what this chapter's boss is gonna be.

October 29, 2019, 10:51:42 PM
Reply #148

Offline TheMegaDork64

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Re: MM8BDM V6 - Development begins!
« Reply #148 on: October 29, 2019, 10:51:42 PM »
Yes! I played through all of the current version and I need to know what happens next. I have to know. It's killing me. I can't wait until the patch is released. This game is so much fun and keeps me on the edge of my seat.

October 29, 2019, 10:51:58 PM
Reply #149

Offline hansungkee

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Re: MM8BDM V6 - Development begins!
« Reply #149 on: October 29, 2019, 10:51:58 PM »
I wonder what this chapter's boss is gonna be.
Me too, I Hope Next chapter is Megaman 11...