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Author Topic: [EXPANSION] Rockman 4 MI (Under New Management!)  (Read 45989 times)

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January 03, 2014, 01:43:28 PM
Reply #150

Offline Jdude330

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #150 on: January 03, 2014, 01:43:28 PM »
Quote from: "Gummywormz"
All of the weapons are in my DIRP pack.
ok, thanks

March 18, 2014, 06:42:53 AM
Reply #151

Offline Skunk

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #151 on: March 18, 2014, 06:42:53 AM »
I didn't want to go through the whole thread, so I apologize, but why aren't the fortress levels getting done? Cossack 4 would make an awesome deathmatch map and... well... I'm not even sure how you would pull off Wily 3 but I'd love to see it in all of it's confusing glory.

March 18, 2014, 06:55:10 AM
Reply #152

Offline Rozark

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #152 on: March 18, 2014, 06:55:10 AM »
Quote from: "Skunk"
I didn't want to go through the whole thread, so I apologize, but why aren't the fortress levels getting done? Cossack 4 would make an awesome deathmatch map and... well... I'm not even sure how you would pull off Wily 3 but I'd love to see it in all of it's confusing glory.

The fortress levels actually are planned/included. The thing with those though is that instead of 8 maps to represent them, there's 2- One Cossack and One Wily. Each map would be a summary of their overall 4 parts, or would just be a rendition of what we believe is the "best part". That way there's only 10 maps in the expansion, which means that if people ever got work done around here it wouldn't be too much. Considering how we already have 2/10 maps done I don't see why work is such an issue.

April 16, 2014, 01:51:35 PM
Reply #153

Offline Fr3akGamer

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #153 on: April 16, 2014, 01:51:35 PM »
Are there going to be any special scripts in 4MIPHA? For example, the thing that makes you walk backwards or constantly jump like in the original? Will you also include custom things for the statues of Heat, Flame, and Fire, which will shoot fire like in the original? If there are plans to include any such thing, I can help with that. You name it, I game it!

April 16, 2014, 09:06:57 PM
Reply #154

Offline TheDoc

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #154 on: April 16, 2014, 09:06:57 PM »
Knux released a demo for 4MIDIV and 4MIPHA, and those had the special scripts you speak of, but I don't remember the RM statues.

April 17, 2014, 06:53:16 PM
Reply #155

Offline PotatoStrike

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #155 on: April 17, 2014, 06:53:16 PM »
Can we get a demo of your EP?

July 15, 2014, 09:55:42 PM
Reply #156

Offline Vajaran Nall

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #156 on: July 15, 2014, 09:55:42 PM »
what about a mission mode expansion?

July 15, 2014, 10:03:26 PM
Reply #157

Offline Rozark

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I swear I had something clever to put here regarding posts
« Reply #157 on: July 15, 2014, 10:03:26 PM »
Hi.
There isn't even a possibility of mission mode existing for this until the main expansion gets completed.

October 02, 2014, 01:34:46 AM
Reply #158

Offline Superjustinbros

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #158 on: October 02, 2014, 01:34:46 AM »
I'll just go and leave these here for anyone who wishes to use them:

October 04, 2014, 12:43:14 PM
Reply #159

Offline PotatoStrike

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #159 on: October 04, 2014, 12:43:14 PM »
I don't know if it's the good place for that.

October 04, 2014, 05:17:47 PM
Reply #160

Offline Magnet Dood

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #160 on: October 04, 2014, 05:17:47 PM »
This technically is the right place for it. It is the Rockman 4 MI expansion topic, after all.

The extremely dormant Rockman 4 MI expansion topic to be sure, but it still counts.

October 04, 2014, 06:11:33 PM
Reply #161

Offline BookofDobson

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #161 on: October 04, 2014, 06:11:33 PM »
Quote from: "PotatoStrike"
I don't know if it's the good place for that.

Why wouldn't be?

October 10, 2014, 02:03:29 PM
Reply #162

Offline BookofDobson

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Re: [EXPANSION] Rockman 4 MI (Under New Management!)
« Reply #162 on: October 10, 2014, 02:03:29 PM »
Sorry for the double post but I think I can help out since I'm doing Cossack 1 map... Or should there be two?

And what do you mean by remastered music pack? I think I can get that

October 10, 2014, 03:55:20 PM
Reply #163

Offline Rozark

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Sandman
« Reply #163 on: October 10, 2014, 03:55:20 PM »
Quote from: "BookofDobson"
Sorry for the double post but I think I can help out since I'm doing Cossack 1 map... Or should there be two?

And what do you mean by remastered music pack? I think I can get that

Despite 4MICOS being open (Just one map, not two. Combining significant elements from all cossack stages is important here), I wasn't aware that I gave you the "thumbs up greenlight lets go" to make a map for this unless it isn't related.

ANYWAYS, if you want "said" map to be accepted, I'll need screenshots and examples because quality control.

I forget what the motive/drive behind the remastered music pack was; I think it was something along the lines of using the actual songs used for the stages instead of their remixes. That doesn't sound right and if anyone else on the devteam could give me clarification that'd be neat >_>

October 10, 2014, 04:59:30 PM
Reply #164

Offline BookofDobson

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Re: Sandman
« Reply #164 on: October 10, 2014, 04:59:30 PM »
Quote from: "Rozark Kyouko"
Quote from: "BookofDobson"
Sorry for the double post but I think I can help out since I'm doing Cossack 1 map... Or should there be two?

And what do you mean by remastered music pack? I think I can get that

Despite 4MICOS being open (Just one map, not two. Combining significant elements from all cossack stages is important here), I wasn't aware that I gave you the "thumbs up greenlight lets go" to make a map for this unless it isn't related.

ANYWAYS, if you want "said" map to be accepted, I'll need screenshots and examples because quality control.

I forget what the motive/drive behind the remastered music pack was; I think it was something along the lines of using the actual songs used for the stages instead of their remixes. That doesn't sound right and if anyone else on the devteam could give me clarification that'd be neat >_>

Well, I just happened to be doing it. If it is accepted or if I can be on the team , yay. If not, that could just be my stand alone.  So yea, totally your decision.

Anywho, yea I could get the actual source material for all the BGMs in that hack if that's what it means.