how do i pass my story progress of v4b to v4c?
Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now? "Megabuster", "Needlecannonwep", etc.? Just curious.
Quote from: "Joseph Collins"Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now? "Megabuster", "Needlecannonwep", etc.? Just curious.
This is really ugly so I looked it up
apparently "cl_showweapnameoncycle false" doesn't work any more
I think I found a glitch already...I am unable to replicate this. Are you sure you didn't have infinite ammo on at the time?A small glitch, I know, but this could still become a thing.(click to show/hide)
I am unable to replicate this. Are you sure you didn't have infinite ammo on at the time?
Quote from: "Max"Go to Display Options and turn "Display Nametags" off.Quote from: "Joseph Collins"Gonna ask an obvious stupid question here: Are you supposed to see the weapon names when you switch weapons now? "Megabuster", "Needlecannonwep", etc.? Just curious.This is really ugly so I looked it up
apparently "cl_showweapnameoncycle false" doesn't work any more
Yea, that's been deprecated and replaced by displaynametags. The settings areGreatly appreciated, chaps. <3
0 - Off
1 - Items only
2 - Weapons only
3 - Both
Or as mentioned above, you can change it in display options.
Set the first box to [should be called script number] script 973.Unfortunately, this box goes up to 255 and reverts to that if a higher number is typed in.
script X (int arg)
{
ACS_ExecuteAlways(973, 0, arg);
}
script X (int dest)
{
if(CheckInventory("TeleportFlag")==0)
{
GiveInventory("TeleportFlag", 1);
Teleport(dest, 0, 0);
}
}
Unfortunately, this box goes up to 255 and reverts to that if a higher number is typed in.255 is apparently the limit for maps made in the Hexen format. You can go higher in the UDMF format it seems.
So... would this be the appropriate thread to report WADs/mods/etc. that don't work under Zandronum 2.0? Or would it be better to (necro-)post in the original WAD/mod threads? 'cause just as an example... I get a DECORATE error that prevents the game from starting when trying to play "Survival in Numbers" single player mission mode.the mods will updated soon! just give them some time.
It's like updating Minecraft add-ons... except thankfully nowhere near as frequently mandatory.
Gotta say, I'm not a fan of this new Bass skin. It's not an objectively bad skin, but it clashes pretty heavily, if you ask me. I'm not sure why it was added to core.As far as I know, I was asked to make a completely custom Bass skin, as the other members of the devteam thought it was kinda rubbish having 3 Bass skins, with two of them being Megaman edits, and the third one honestly not really looking all that nice (seriously, way too much black)
(click to show/hide)
I recall someone doing NES Mega Man in his MM8 idle poseHeh, that was me too.
eyyyyyyyyyyyyy I found this scavenging through my old Imageshack accountI don't know, maybe the B&F version translated to a better 8bit might look better(click to show/hide)
If I'm being honest, I really don't understand the need for more than one Bass skin. I can understand helmetless Mega Man and Break Man, but with Bass, his alternate skins are entirely new styles. It seems redundant.Variety is the spice of life. I think it's nice that each of the key characters of the series has a variant or two. That way, people can choose their favorites if they don't want to use custom skins. Plus, since they're base skins, everyone can see them instead of just the people who have them installed.
Though I suppose the same thing could be said for Mobile Roll and everyone seems to enjoy that one so I suppose it's pretty harmless.
So... would this be the appropriate thread to report WADs/mods/etc. that don't work under Zandronum 2.0? Or would it be better to (necro-)post in the original WAD/mod threads? 'cause just as an example... I get a DECORATE error that prevents the game from starting when trying to play "Survival in Numbers" single player mission mode.This is something you should report to mod authors directly on their threads or otherwise, but the diligent ones at least should already be on top of it. There are bound to be many incompatibilities if only because we have a whole new integer of Zandronum (this is not the only reason though), so reporting all of them here would be too much, and less productive anyway.
Btw, Sakugarne in LMS had alot more ammo than usual, it still worked for quite some time after the energy bar was empty.I'm unable to replicate this. Are you sure no additional ammo mods or cheats were in place when you observed that?
Did something happen to the MEGA download? Both the link in the first post and the link on the 8BDM blog page are telling me the file was removed/deleted or it's pointing to the wrong thing.
I think I know why this happens. One time I uploaded a ZIP or RAR to olde MegaUpload, but it has spit an upload error for "illegal content". Joke was on them, I was going to share a freeware game through it since the main source had been down for over a week. So to get around it I encrypted the RAR and added a simple password to it, since the automated content checker can't crack it. I suspect the trigger to content checker is Executables.Quote from: "Isaac940"Did something happen to the MEGA download? Both the link in the first post and the link on the 8BDM blog page are telling me the file was removed/deleted or it's pointing to the wrong thing.
Apparently MM8BDM is now triggering their copyright violation for some reason so it looks like I can't host it there now. Kinda annoying, but the cutstuff link should be ok.
Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolvedFunny you mention that. I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer). I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.
Holy crap dude! you got more then 128 skins!!??Quote from: "Shadow Blade"Apperently the problem was a skin file was corrupt, not sure how that happened, but the situation is resolvedFunny you mention that. I had this exact problem with one of the Duo skins when I went from v4a to v4b (on top of the game not working under OpenGL on my gaming computer). I should really weed through my massive archive of skins at some point and see how many of them are truly redundant and/or prone to errors.
Incidentally, does anyone happen to know if Zandronum 2.0 increased the maximum number of skins you can load into your game at one time? As in, even if you load all of the WAD/PK3 files, the skins refuse to show up past a certain point. I remember there being a limit of something like... 128 (?), at one point.
Holy crap dude! you got more then 128 skins!!??At present, I have 219 skins, organized in folders by-type; classic series' skins (ex: Ra Thor, Bitman, enemies)in the base folder, then other Mega Man series' (ex: X, Rock Volnutt) skins in another, other video game-related skins (Lucario, Duke Nukem), other/unsorted skins (ex: Krillin or Keiji Inafune), and finally user avatars (ex: Brawlman, Smash the Echidna). Oh, and of course, my own created skins in another folder.
Sounds like you need to switch the version of Zandronum you're using. MM8BDM-v4c requires Zandronum 2.0, so if you played MM8BDM before v4c, you'll need to switch versions of Zandronum. Version 2.0 is included in the v4c download from Cutstuff. If you use Doomseeker, you'll have to redirect it to the new Zandronum executable from Options -> Configure -> Engine.
If you need any help with this process just let us know here, or you can PM me!
And welcome to Cutstuff!
Yeah, that's it.
Zandronum is a port of ZDoom designed for online play. MM8BDM is a mod of Zandronum, which ultimately makes it a mod of Doom.
I'm not sure I understand your question though, so do you think you could rephrase?
If you're just having issues updating versions, download this (http://zandronum.com/downloads/zandronum2.0-win32-base.zip) and extract it over your current folder in which you have Megaman 8-Bit Deathmatch. Upon doing so, it should ask if you wish to replace some files, make sure you click yes.
After this is done, you should be able to run MM8BDM from the launcher or Doomseeker.
I'm afraid this version is almost 7 years old. It's probably no longer available for download.Dear god I wasn't paying attention to the actual version and I basically April fooled myself 2 days late, I just looked at release and didn't read or compare the version number Lol, I think I may be brain dead
The current version is v6a, which boasts quite a lot more content, and can be found here: https://cutstuff.net/forum/index.php?topic=11813.0 (https://cutstuff.net/forum/index.php?topic=11813.0)
I'm afraid this version is almost 7 years old. It's probably no longer available for download.Not that it matters, but you could still get V4C, along with other outdated versions of MM8BDM, though this Google Drive link (https://drive.google.com/file/d/1KFhjMBf4SWGKbYKaS_ZcDltysvXW7DZ6/view?usp=sharing).