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Messages - Ivory

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31
Closed / Re: [Suggestion] Core CTF maps playable in non-CTF game mode
« on: August 16, 2015, 06:04:39 AM »
It's been suggested endlessly.

Yet never done, because it's rather tedious to go through every map adding spawns.

32
Maps / Re: SOME IDEAS FROM MY MAP!!!
« on: August 16, 2015, 01:24:30 AM »
You have been warned. The thread remained unlocked in the case that he did have something to post. If you really had concerns about this thread, you should have PMed it to a mod/admin rather than bump it for the world to see and get annoyed at.

33
Rejected / Re: Suggestion: change the stats to be more like the real ga
« on: August 16, 2015, 12:55:21 AM »
You aren't even making sense any more. Plenty of people already gave you sound counter-arguments to why your idea will not improve gameplay. Making weapons deal less damage and having armor isn't going to make the game more skillful, it's just going to butcher the game balance to hell and back. Do you honestly think if your idea was viable, Mike would have done just this all the way back in v1a? Fact of the matter is he didn't because it sucked from a gameplay standpoint.

Seeing as you aren't really making any compelling arguments, thread locked on top of being rejected.

34
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 8}
« on: August 15, 2015, 04:01:40 AM »
Game Over - Townies Win.

Thank you all for playing Super Happy Fun Cut-In-Line Mafia 3. Hopefully I didn't make too many of you swear to never join any mafia games I ever do (if ever) again. I have certainly learned a lot from this experience, so if I ever host again, I do promise to work on the problems experience in this mafia. Have a nice day!

SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 CAST!
(click to show/hide)
Mafia Logs
(click to show/hide)

There is a few hiccups in there due to me having "any phase skills" running off a different counter than day/night skills. If I ever host again, then I will definitely make them run off the same two phase principles as day/night skills, starting on whatever phase they got used.

Other than that, game is over. I had fun, I hope you had fun.

See you all next time~

35
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 8}
« on: August 15, 2015, 04:00:14 AM »
During the night, all was quiet. The mafia was punched and stared at and unable to act. A hard knuckle comes flying at Shade Guy. Youch, Shade Man was fragged!

Shade Guy was smacked around by Rozark Kyouko's Hard Knuckle

Death(s)
(click to show/hide)
-----------------------------------------------------

End Game
With Shade Guy's death, the mafia has been left with one remaining member. Due to super townies out numbering the mafia, the Townies have won!

36
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 8}
« on: August 14, 2015, 04:00:15 AM »
Another face-off between Korby and Llama. Korby was prepared this time, knowing that the TIE Fighters were coming in. Llama calls in the blasts of 6 TIE Fighter vote boosting lasers! The lasers combined with Llama's fist create a powerful blast, but Korby combines the powers those against Llama and sends his own first. The fists meet, the power tearing the between the two. It seems like a stalemate, but for Korby, this was for justice!

And then Llama was lynched.

-----------------------------------------------------
Final Tally
Korby - 7
Llamahombre - 8

Llamahombre has been lynched

Death(s)
(click to show/hide)
-----------------------------------------------------

Night 8
The wind blows quietly...

37
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 7}
« on: August 13, 2015, 05:33:34 AM »
With the identities of friend and foe no longer being hidden, war wages between the townies and the mafia! Korby and Llama duel it out during the day, votes being slinged left and right. However, Korby wasn't prepared for the incoming TIE Fighters! Korby is blasted by the vote increasing lasers, but thankfully, is guarded this turn. All the votes targeting Llama mix together, forming one big smash! However... what? Errmm... I guess SmashBroPlusB got lynched.

-----------------------------------------------------
Final Tally
{Korby - 8} Guarded
SmashTheEchidna - 1
SmashBroPlusB - 2
Rozark Kyouko - 0
Beed28 - 1
Shade Guy - 1

SmashBroPlusB has been lynched

Death(s)
(click to show/hide)

Revealed Rolecard(s)
(click to show/hide)
-----------------------------------------------------

Day 8
Land of No Night, once again.
Omnizoa has revived and another hair bun explodes, accelerating time to the next day phase.

38
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 7}
« on: August 13, 2015, 02:23:13 AM »
FYI,day phase will be for an extra hour since I'm at the gym tonight and I'm never back in time to update for 9.

39
Forum Games / Re: Rate the avatar of the user above you
« on: August 12, 2015, 06:09:26 AM »
8/10
Pretty cool, but the darkest shades make it hard to make out detail. Which looks cool, but he looks like he has pure black eyes that stare into your soul.

40
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 6}
« on: August 12, 2015, 04:51:42 AM »
Cutman Mike pulls his Rolling Decapitator scissors off his head. He stares at Omnizoa, one of the people who lynched off his beloved turtle. The cutter rips through Omnizoa! While returning to Mike, BiscuitSlash meets his untimely end as the cutter rips through him upon returning to Cutman Mike's hand. Having killed someone, Cutman Mike feels that justice has been served and has left the game.

Omnizoa and BiscuitSlash has died.
Cutman Mike has left the game.

Death(s)
(click to show/hide)

Revealed Rolecard(s)
(click to show/hide)

-----------------------------------------------------

Day 7
The aftermath of the Turtlepocalypse...

41
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 5}
« on: August 11, 2015, 06:04:58 AM »
A cute meow awakens the crowd. SmashTheEchidna, the Big Eyes Cute Kitten marches down the street meowing! So cute, so adorable, every living player is drawn from their homes to see this kitten. However, he comes chanting a cry. "Rui+ is the mafia! Down with Rui+!"

No one is certain what happened at that point, but it would appear that the moral of this adorable kitten is enough for everyone, Townie and Mafia alike to march to Rui+'s door. Even Rui+ himself couldn't handle this kitten's adorable chant. Rui+ steps out of his door and awaits the crowd. Every living player votes for Rui+, even Rui+ himself couldn't help but listen to the kitten and voted for himself.

-----------------------------------------------------
Final Tally
Rui+ - 20

Rui+ has been lynched

Death(s)
(click to show/hide)

Revealed Rolecard(s)
(click to show/hide)

-----------------------------------------------------

Meanwhile, while SmashTheEchidna forced everyone to vote off Rui+, CutmanMike was free to unleash CHAOS GENERATOR from his glowing red hands of hell.

Shade Guy - Nothing
*Alice - Nothing
BiscuitSlash - Vote Lock
LlamaHombre - Skill Reveal
Galactan - Stunned
SmashTheEchidna - Vote Lock
SmashBroPlusB - Skill Lock
Omnizoa - Stunned
Korby - Nothing
Rozark Kyouko - Vote Lock

Vote Lock stops you from voting next day phase.
Skill Lock stops you from using skills next night and day phase.
Skill Reveal will reveal your next used skill to the thread.
Stunned is the super rare combination of Vote/Skill Lock and you can't do anything for the next two phases.


-----------------------------------------------------

Night 7
This turn of hell will not end!

42
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 5}
« on: August 11, 2015, 06:04:38 AM »
The mafia appears to be quiet tonight, as no one was killed.

no one has died.

-----------------------------------------------------

Day 6
Cutman Mike has entered the game!
He is here and ready to kill... but... wait a moment?!

43
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 5}
« on: August 10, 2015, 06:09:36 AM »
After a fierce battle, the residents of crossoverville aren't really getting much done today. However... it is a tie and no one has been lynched this day.

no one has been lynched

-----------------------------------------------------
Final Tally
SmashTheEchidna - 0
Rui+ - 1
BuscuitSlash - 1

Night 5
Dusk of the third day, 12 hours remaining...
The dim sight of red eyes and the shine of a cutter so sharp that it would decapitate anyone in one throw can be seen in the shadowy distance. One can almost sense the bloodlust in his veins, vengeance for the turtle is the reason to his being! He's almost here, prepare yourself...

44
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Day 4}
« on: August 09, 2015, 04:31:40 AM »
A fierce battle took place, votes were made, votes were changed. When the dust settles, it would appear that zero1000 took the fall. So sad, RIP never forget.

zero1000 has been lynched

Death(s)
(click to show/hide)

-----------------------------------------------------
Final Tally
Llamahombre - 1
Korby - 1
SmashTheEchidna - 1
Rozark Kyouko - 0
zero1000 - 2

Day 5
Dawn of the third day, 24 hours remaining...
Wait... what?! What the hell happened to the night phase?!
Well funny story, at the end of the last day, someone launched a time warping hair bun explosive that accelerated time to the next day.

45
Forum Games Archive / Re: SUPER HAPPY FUN CUT-IN-LINE MAFIA 3 {Night 3}
« on: August 08, 2015, 04:10:45 AM »
After a night and a day of no one dying, the town was feeling a tiny bit better. Super Raveman celebrated by planning a big party! While setting up in the plaza, he was gibbed. What a shame.

Super Raveman has been gibbed!

Death(s)
(click to show/hide)
-----------------------------------------------------

Day 4
Dawn of the second day, 48 hours remaining...
Oh, so that was the source of Jelly World. Good riddance, we're tired of that crap. Wait, someone left a message here...

"We told you that CutmanMike was going to be angered by the turtle death. The world will end. Mike will kill everyone. Or maybe whoever killed the turtle.

By the way, we have two days left to die, so spend all your money on thing s."

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