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Topics - chuggaafan1

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I beat V6 in two nights, and I'm extremely happy with most of it. However, the boss design rubbed me the wrong way in a few spots. Let's go in order.

-Weapons Archive:

While Doc Wood+Heat is a bit obnoxious, Hard Knuckle makes quick enough work of him that I don't really have enough complaints for the first wave. No, my problem here is with the second wave.

Duo is the big problem child, just due to how much time he spends invulnerable. The Meteor attack, combined with retreating into his little hidey hole, on top of just being naturally hardy, makes actually killing him a problem. I feel like King's X Beams do a bit too much damage relative to how difficult they are to dodge, but this one might just be me. Buster Rod G isn't too hard, per se, but you don't have a great weapon for him; contrast to the aforementioned Doc Wood+Heat or Dark 4, who go down easily to the weapons given for the first wave.

I wouldn't comment on Weapons Archive much if the difficulty raised linearly, but I found the third wave MUCH easier.

-Wily Robo Iron Golem

The actual difficulty of the Golem isn't a problem, but I feel like a few of his attacks lack proper conveyance for how lethal they are. The way to dodge the attack where he drags his arm across the ground, that being "jump over his arm", I felt wasn't made obvious enough. His arm has a much smaller hurtbox than the sprite, so I didn't think jumping over it was even possible. The flame-spitting attack is much better in terms of conveyance. The reason this is a problem is because of how punishing it is to take the brunt of the arm drag attack; at best, you can hide in the corner for 15 to 25 damage, but if you get caught close to the hand, you're dead on the spot.

Terra

Honestly, I can't comment much on Terra; while he may be a bit too tough, you have an instant-Win-Button in the form of Dawn Breaker, so it doesn't matter that much.

Sunstar

Sunstar is the reason I made this post. In my opinion, Sunstar is too hard, for the wrong reasons. His big Fuck You Laser requires an extremely specific movement to dodge, yet takes upwards of 70 health off for a flub. It's enough to where taking the hit is enough to ruin the rest of the run, and Sunstar is a long fight. If anything, dodging it becomes easier when he Turns Red, since flubbing a dodge only takes 10-15 off due to constantly moving.

His bouncing move, only done once he Turns Red, also gives basically no indication on how to dodge it. As far as I'm concerned, it's...practically undodgeable. Fuck, I'm convinced that my copy of the game is personalized, since both of the gameplay videos I looked up in trying to learn the fight went entirely without him using that move. Again, there's no conveyance here that makes avoiding or reducing damage practical; your best bet is "use your leftover Skull Barrier and pray."

I'm focusing on these moves in particular, because the rest of his moveset is not a problem at all; if anything, parts of it are too easy. The floor-chaser-flame is fine, the Wave Flame is only difficult because it can nail you more than once but damages you like a move that only hits once, his Desperation Move is a joke, and him grabbing and throwing you is more likely to help you by giving you a guaranteed straight shot. Also, him Turning Red isn't related to his Desperation Move, which feels like an oversight.

All that being said, I really like how he has interactions with Time Stopper and Grab Buster, but Photon Missile goes straight through him. 0/10.

Eclipse

I had trouble with Eclipse at first, but slowing down during the Punch-Out section does wonders. Getting knocked out of the Punch-Out segment is a death sentence, but that feels intentional. All that said, I think the orbs that you need to destroy to get close to him are too strong for how many of them you need to destroy. Also, when he blocks and then counter-punches you, it's basically a split-second reaction for which hand he's going to punch with; it's REALLY easy to get cheap-shot with no way out.

Also, Gamma's movement speed is fine, but a directional dash with a cooldown attached would do wonders.

Once the Maestro Energy segment starts, I like the visual of "losing max health" when you take damage, but the fact that you can still, like...die during that segment is a little silly, it kinda took me out of the moment even if it only happened once. Instead, I think this is the point to put in a "but it refused"-style moment, even if, functionally, Eclipse's health and your progress are still reset.

Ra Moon

Gonna be real? Too easy, for what beating him gets you. Quint gets you absolutely nothing but LORE, yet is much, much harder. Ra Moon, on the other hand, gets you a big shiny "SKIP" button for the rest of the friggin' campaign up through Sunstar. Ra Thor took a few tries, but his shocking allergy to Mega Arm of all things means it won't take long. Ra Devil's biggest problem is weapon management; refighting him through Plug Man's machine gave me literally every weapon, which was a PAIN to scroll through, let me tell you. Going in through the plot and only taking what you need, he's honestly a nonthreat; the only issue is the Lightning Bolt attack, because Concrete Shot can get you to him but not up the corners. Bring in Wheel Cutter and he's toast.

Also, Grab Buster doesn't work on him, 7.8/10.

Oh, and on the topic of Quint

The Stardroids can pick up the hidden Sakugarne in the Wily Star level. Oops.

Protecting Bass to get Ballade Cracker is also significantly harder than Mirror Buster and Screw Crusher, since Treble Boost sucks offensively, primarily, but also because of the selection of Robot Masters. Astro Man can be a problem, sure, but Wind Man and Grenade Man can shred 800 Health in a minute, and your Rush Search efficiency is axed in half if you don't get the E-Tank...which is itself difficult due to being in the MIDDLE of all the action!

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General Gaming Discussion / Dragon Ball Xenoverse
« on: February 28, 2015, 11:58:24 PM »
So, new DBZ game with a bigger focus on online play. I figure a topic is obvious.
Thoughts, progress, help/requests?

3
General Gaming Discussion / Yu-Gi-Oh!
« on: June 02, 2012, 01:23:31 AM »
Alright. Myroc made a MTG Thread, and I've been meaning to do this for a while.

So...Here! Yu-Gi-Oh Thread

F.A.Q. Goes Heah!

1. What is Yu-Gi-Oh?


Yu-Gi-Oh Is Perhaps the Most Successful trading card game ever. Starting in 1996 as a Manga, Yu-Gi-Oh (Japanese for "King of Games") Is a Highly Intricate card game.

Interesting. How To?

Each Player has a deck of 40-60 Cards, and an optional Spare deck Called an "Extra deck", Which Holds XYZ, Synchro, and Fusion Monsters.

Both Players start with 4000-8000 Life points, with the goal being To get the opponent's LP To 0. This is done with The Cards. Each Player starts with a 5 Card hand, and draws a new card each turn.

Monsters

Monster cards are either Bright Yellow or Orange. The Colors determine What They Are. Also, There are Blue ritual Monsters, and the Monsters in the Extra deck, White Synchros, Black XYZs, and Dark Purple Fusions. Normal Monsters Can be any from the extra deck, or The bright yellow Cards. They are usually high attack, and nothing else. The Effect Monsters, are mostly the same, but The Orange ones. They have special abilities to do different things, Such as damage, self Attack Increase, or Even WIN THE GAME.

Attack and Defence are The Most important things about a monster. A Battle Goes as such.

If Attack>Attack, The Opposing monster is destroyed, and they take Damage to their LP Equal to the Difference.
If Attack=Attack, Both Monsters are destroyed, no one takes damage.
If Attack<Attack, YOUR Monster is destroyed, You take the damage.
If Attack>Defence, The opposing monster is destroyed, No-One Takes Damage
If attack<Defence, You Take Damage, Neither monster is Destroyed.

Summoning monsters comes in 3 Flavors. Normal Summoning, Setting, and Special Summoning. Normal Summoning Can Be Done once per turn. Setting IS the same, But You Cannot Set and normal summon in the same turn, and vice versa. Special summoning is summoning by a Card effect, and can be done as many times as possible per turn. XYZ summoning, Synchro summoning, And fusion  summoning all Count as Special Summoning. Fusion summoning is done With Specific cards, Usually "Polymerization", and requires 2 or more Specific monsters. Synchro summoning requires A "Tuner" Monster, Which you can tell by it saying "Tuner" Instead of Effect, and a Non Tuner, With Some exceptions. XYZ Summoning Requires 2 or more of the same level, (The Amount of Stars), Overlayed on each other, instead of being sent to the Graveyard.

Spells And Traps

Spells And Traps are cards that Do Different things, like effect monsters, but more Potent. Spell Cards Can Be Activated from your hand during your turn, and ONLY Then, (Aside From Quick Play Spells) and Can also be played Face down. Trap Cards Must Be Set before activated, and Mostly played during your opponent's Turn. There are different kinds of Spells and Traps.

For both of them, There are Normal Spells/Traps, which follow the Normal Rules, and Continuous spells/traps, which Remain on the Field until Manually Destroyed.

For Spells only, There are quick play spells, Which are played face down, or from your hand during Your or your opponents Turn. Field Cards are in their own area, and boost The Attack/Defence of A Specific type of monster, or have other Effects. Equip Cards are applied to a specific monster and Usually Boost it's Attack Or Defence. And Ritual Spells are used to Special Summon Ritual Monsters. For Traps, the only Special Type is the counter Trap, which can not be countered, except by another Counter Trap.

Sets of cards are typically released monstly, With The Most Recent One Being The Battle Pack: Epic Dawn. If you have any other Questions, Feel Free to ask.

4
Skins & Bots etc / Chuggaafan1's Stuff! (Some Touhou Mother Music)
« on: September 05, 2011, 11:49:18 PM »
Time To Actually Make A Thread.

Some Touhou mother Music Pack.

http://www.mediafire.com/?213na3qjbxr42pn

Music Codes:

septette - Septette For the Dead Princess - Touhou Mother Edition.
thmgiy - Dissapear!
cirno - Cirno's Unfounded Revenge.

More Touhou Mother Music

http://www.mediafire.com/?vv5b85dod80bg74
codes:
kisume: Heavy Kisume Boss Fight
dolls: otherworldly Foe.
sakuya: new age retro hippie
patchu: strong one
maskedm: final boss. (no, its not the masked man, the battle plays out simarly though.)

EVEN MORE Touhou Mother Music

http://www.mediafire.com/?3cun03itqznyqwb

Codes:
rinboku: Eeeyyyahhh (rinbokusan's theme)
rumia: Apparation Stalk The Night
desert: Yuuka Desert
trouble: Roving tank

A New Pack: 10 Touhou Mother Songs. Credit to Travis.

1: Satori Maiden (SATMAID)
2: Cirno's Unfound Revenge (CIRNOUFR)
3: Theme of Sanae-Chan (SANAEKOC)
4: Natural Killing Cyborg (NATKILCY)
5: Sleeping Terror (YUKASLEP)
6: Samus VS Ridley (SANAERID)
7: Vampire Killer (REMIBAT)
8: Catastrophe in Bhava-Agra (TENKOBAT)
9: Disappear!! (GIYGABAT)
10: Masked Man Battle in Gensokyo (YUKFINAL)

DL:http://www.mediafire.com/?e9av29ahyi1jv5e

If it doesnt Work, Just post.
I Cant Create a mirror. Sorry.
They Should all loop properly
Im keeping them little to Reduce file size, The vids are pretty long
All credit goes to S-Tele For Making Touhou mother and to SakuyaIzayoi24 For Ripping the music.

5
Help & Editing / How Do i Make a Music Wad?
« on: September 05, 2011, 11:16:48 PM »
So, i was going to make a music wad, But, i dont know how. Could Someone help?

6
MM8BDM Discussion / All Weapons Zombies
« on: February 18, 2011, 10:28:15 PM »
Having A Server with all Custom Weapons Except For:

Ashleys PokeBall
Tsuki's Aurora Cannon And Reimu Spread
King Yamato's Starman
Energy Balancer
All Weapons In The Weapons Contest Except Gun Del Sol and Fire Flower
Hell Wheel
Rush Cannon
Water Cutter

Maps Are
I Pack and CSCMP
An Expansion Of My Ninja W/ Gun Del Sol
i Am Not Doing Ninja Mode
Cheats For Weapons Only

Ip Is (hopefully): 173.48.74.202

7
MM8BDM Discussion / DBZ Mode?
« on: February 05, 2011, 02:14:22 PM »
I Apologize for making a double topic but
WHAT IS THE CHEAT FOR DBZ MODE?

8
MM8BDM Discussion / Ninja Zombies w/ gun del sol
« on: February 05, 2011, 04:40:08 AM »
Im Hosting a server

IP: 192.168.1.8:10668

Sv cheats is on For Weapons
Non Weapons Is BANNED!

Post If Anything Is Wrong

EDIT: Try This: 173.48.74.202

9
MM8BDM Discussion / Online Friends?
« on: January 02, 2011, 01:58:26 AM »
Anyone Got "Friends" Online?
People You Get along with, try to be on the same team, ect.
Me?
SoniaNature
Arcterra
Metman
Galaxy
Flanny
Zeswissroll
What About You?


Savior's been a real ass lately. remov'd

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