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Author Topic: MM8BDM official Weapon Template (v5d)  (Read 124525 times)

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January 04, 2012, 12:23:43 AM
Reply #75

Offline Korby

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Re: MM8BDM official Weapon Template (v2)
« Reply #75 on: January 04, 2012, 12:23:43 AM »
By the way, I made this months ago but never uploaded it.
Weapon Template v2

January 05, 2013, 07:01:11 AM
Reply #76

Offline Zard1084

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Re: MM8BDM official Weapon Template (v2)
« Reply #76 on: January 05, 2013, 07:01:11 AM »
Sorry for a year old bump but sense 3v is out can we get a updated weapon template?

January 05, 2013, 07:19:42 AM
Reply #77

Offline Russel

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Re: MM8BDM official Weapon Template (v2)
« Reply #77 on: January 05, 2013, 07:19:42 AM »
I did it.
Have fun.

Also could someone shove it on mediafire, please? So that I don't have to worry about people not getting it if I delete it.

January 05, 2013, 07:22:37 AM
Reply #78

Offline Zard1084

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Re: MM8BDM official Weapon Template (v2)
« Reply #78 on: January 05, 2013, 07:22:37 AM »
Quote from: "Lego"
I did it.
Have fun.

Also could someone shove it on mediafire, please? So that I don't have to worry about people not getting it if I delete it.
Thanks and i'll mirror it soon....

Edit: its been Mirrored for great justice!
Download link: http://www.mediafire.com/?498zmxb48ljrdho

August 10, 2013, 12:43:24 AM
Reply #79

Offline Geno

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Re: MM8BDM official Weapon Template (v2)
« Reply #79 on: August 10, 2013, 12:43:24 AM »
I'm just wondering something about weapon colours.

How could one add colours for weapons without adding the weapons themselves? Like extra colours that you can only get via PUKE 998?

I am asking because I want to make a patch that re-adds the old Wild Coil and Scorch Wheel palettes in the game for PUKE 998 use, and even though I am following what to do and editing the WCOLORS.acs file, I am having no luck.

August 10, 2013, 12:50:46 AM
Reply #80

Offline Russel

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Re: MM8BDM official Weapon Template (v2)
« Reply #80 on: August 10, 2013, 12:50:46 AM »
There is a file called WCOLORS that would need to be edited.

August 10, 2013, 01:00:04 AM
Reply #81

Offline Geno

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Re: MM8BDM official Weapon Template (v2)
« Reply #81 on: August 10, 2013, 01:00:04 AM »
You mean the WCOLOURS.o one?

Yeah, I can't. Unless it's some weird renamed acs thing.

How do you edit .o files in SlumpEd anyway?

August 10, 2013, 01:26:19 AM
Reply #82

Offline CutmanMike

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Re: MM8BDM official Weapon Template (v2)
« Reply #82 on: August 10, 2013, 01:26:19 AM »
You don't edit the .o file, you edit the WCOLORS base file which is found in the base directory of the pk3. Then you compile it (right click, compile), and that is the .o file that gets created.

August 10, 2013, 02:19:53 AM
Reply #83

Offline Geno

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Re: MM8BDM official Weapon Template (v2)
« Reply #83 on: August 10, 2013, 02:19:53 AM »
Ah.


Although I can't do that either, it asks me for "acc.exe", which I do not have.



EDIT: It works now, thank.

April 18, 2014, 07:44:12 PM
Reply #84

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Re: MM8BDM official Weapon Template (v2)
« Reply #84 on: April 18, 2014, 07:44:12 PM »
Where is the V3 Tutorial?

April 18, 2014, 07:47:23 PM
Reply #85

Offline Russel

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Re: MM8BDM official Weapon Template (v2)
« Reply #85 on: April 18, 2014, 07:47:23 PM »
Quote from: "Zard1084"
its been Mirrored for great justice!
Download link: http://www.mediafire.com/?498zmxb48ljrdho

April 29, 2014, 05:13:12 PM
Reply #86

Offline ProtoDude

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Re: MM8BDM official Weapon Template (v2)
« Reply #86 on: April 29, 2014, 05:13:12 PM »
So I wanted to create a weapon that splits twice (obviously dealing less damage after each split), but I have no idea how to do that without breaking things.

I tried looking at the official weapons (like Spark Chaser [inb4 wrong name lol]), but it's kinda confusing to be honest.

April 30, 2014, 03:33:03 AM
Reply #87

Offline Korby

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Re: MM8BDM official Weapon Template (v2)
« Reply #87 on: April 30, 2014, 03:33:03 AM »
Consider looking at Thunder Bolt[from MM7], Freeze Cracker, or Dust Crusher for examples on splitting projectiles.

April 30, 2014, 12:58:56 PM
Reply #88

Offline ProtoDude

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Re: MM8BDM official Weapon Template (v2)
« Reply #88 on: April 30, 2014, 12:58:56 PM »
Well, thank you. It works.

Also, someone may want to update the link at the beginning (I am fairly sure it leads to v2 tutorial).

But then again, I tutored myself a bit by using the main file (and making a copy of it beforehand, of course).

PS. Now can't get the energy capsules and weapon tanks to refill the ammo, nor get the colors to change...

Mystery Tank works, but not the other things.

April 30, 2014, 11:59:33 PM
Reply #89

Offline Gummywormz

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Re: MM8BDM official Weapon Template (v2)
« Reply #89 on: April 30, 2014, 11:59:33 PM »
All of that is in the WCOLORS.acs file.