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No, simply copy and paste the text. If you're using custom textures, tell me the texture names and which one you want to be the idle frame.
BUST B 0 A_JumpIfNoAmmo("NoAmmo")BUST B 0 A_PlaySoundEx("weapon/mbuster","Weapon")BUST B 0 A_FireCustomMissile("MegaShot",0,0,8,0)BUST CD 3BUST B 2BUST B 0 A_Refire