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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166476 times)

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August 02, 2016, 07:03:45 PM
Reply #135

Offline TheRealRoyale

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #135 on: August 02, 2016, 07:03:45 PM »
Quote from: "Ivory"
v6.
hmm.... i want to contribute with some bots(even weapon archive, there's a skin somewhere)
can i?

August 02, 2016, 08:03:12 PM
Reply #136

Offline GameAndWatcher

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #136 on: August 02, 2016, 08:03:12 PM »
Quote from: "TheRealRoyale"
Quote from: "Ivory"
v6.
hmm.... i want to contribute with some bots(even weapon archive, there's a skin somewhere)
can i?
The_Broker already supplied botchats for all future expansions. Unless your's happens to better than his, I doubt they'll use your's.

August 02, 2016, 08:47:36 PM
Reply #137

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #137 on: August 02, 2016, 08:47:36 PM »
Hoo boy, the Yashichi in MM9DW1 is probably one of the most evillest in the entire game:
(click to show/hide)

August 02, 2016, 08:50:28 PM
Reply #138

Offline Dr. Freeman

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #138 on: August 02, 2016, 08:50:28 PM »
i mean that's not how you find it normally. you can see it without cheating

August 02, 2016, 11:04:02 PM
Reply #139

Offline Gothic

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #139 on: August 02, 2016, 11:04:02 PM »
Secret boss spoiler question:
(click to show/hide)

August 02, 2016, 11:13:54 PM
Reply #140

Offline Korby

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #140 on: August 02, 2016, 11:13:54 PM »
(click to show/hide)

August 03, 2016, 01:26:43 AM
Reply #141

Offline Bikdark

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #141 on: August 03, 2016, 01:26:43 AM »
I've fucking done it. All bosses down. Thoughts ahead:

(click to show/hide)

August 03, 2016, 03:45:06 AM
Reply #142

Offline KOManiacJim

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #142 on: August 03, 2016, 03:45:06 AM »
First day fighting against Punk, several hours later I am thinking to myself "That's it. (You're done.) I tried. (It's over.) But you don't see the light."
(click to show/hide)
"I am done. Turn. In. Your. Entry." Fires Instagib Metal Blade. "I am exiting out so I don't get the weapon afterwards."

August 03, 2016, 04:26:52 AM
Reply #143

Offline Superjustinbros

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #143 on: August 03, 2016, 04:26:52 AM »
/wonders how he could partake in V6 development

August 03, 2016, 04:37:33 AM
Reply #144

Offline Hallan Parva

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #144 on: August 03, 2016, 04:37:33 AM »
be a nice and cool person who can make productive things to help development
a lot of the dev team is asked to join, not the other way around

also the team tends to shift around a lot so don't worry if you're new or relatively unknown
I mean look at IamaMedalHunter, that guy's a total boss who pretty much came outta nowhere

you just gotta believe, man

August 03, 2016, 08:29:07 AM
Reply #145

Offline Shmeckie

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #145 on: August 03, 2016, 08:29:07 AM »
So I haven't touched the campaign in a long time. Since before the MM7 update, in fact. Mostly a combination of the classes mods capturing my interest, and then my progress being erased and not wanting to go through the frustrating experiences I had in single player again. On a lark, I decided to start the campaign over again since it had been a long time, and some bosses were nerfed. Thankfully the awful issue with the Gamma fight where you didn't get all the weapons back on respawn was gone (had to use the giveall cheat to be able to win). Good lord was I happy about that...

So I breezed through Mega Man 1-6, go through 7, get to the boss. First fight is all right. Good stuff, challenging, but there's a pattern, you figure it out, you beat him, it's all good.

...


(click to show/hide)

August 03, 2016, 09:06:48 AM
Reply #146

Offline Stardust

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #146 on: August 03, 2016, 09:06:48 AM »
IMO sweating for an hour with over 100+ tries in front of a boss is a experience you'll remember, even if the fight might seems unfair that's good it teaches you about how hard real life is just like some games used to be hardcorely hard.
In a masochistic way a boss "seeming impossible" to defeat >IMO< is a good experience. And it's not anyway a Player vs Player fight so you can't be salty about it like if it was some kind of competitive thing. Bosses battles aren't meant to be some relaxing walk in the park like you'd farm bots in DM, they're here to test you harshly (especially the Final / Secret ones)

I defeated the [secret final boss] of v5 after 3-4 days (1 hour a day trying to get further in the fight) and I eventually did it (without cheats ofc) and I kind of feel good for it. You should try to deal with it and fight it and you'll be rewarded, instead of complaining and asking for nerfs. That's good if they have lunatic difficulty.

August 03, 2016, 09:31:40 AM
Reply #147

Offline Shmeckie

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #147 on: August 03, 2016, 09:31:40 AM »
There's a difference between struggling against something because it's challenging and struggling because it's bullshit. It's the difference between, say, Gimmick! and IWTBTG. To bring it back to SNK, even when they put you through some hardcore challenges the challenge never comes from poor design or random chances to get insta-nuked. Even when they make you fight a marathon of stat-boosted boss characters on one health bar with no healing between fights, you can still overcome that challenge through skill, pattern recognition, etc. A lot different than creating a situation where the player needs to keep looking up and then making them fight on tiny chunks of uneven floor where you can easily fall into a pit while struggling just to stay in place. That's not challenge. That's crap.

August 03, 2016, 09:40:38 AM
Reply #148

Offline -Daiki-TheOni

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #148 on: August 03, 2016, 09:40:38 AM »
CutmanMike i'll put this on spoilers

(click to show/hide)

EDIT:too many errors!!(i was so hyped)

August 03, 2016, 10:01:11 AM
Reply #149

Offline Stardust

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #149 on: August 03, 2016, 10:01:11 AM »
bass isn't even hard
I mean you have almost infinite flying and a homing fist so you don't need to aim. And checkpoint after the first part. And he's meant to be defeatable Mega buster only. You just didn't played against him enough because if you did so you'd have gotten used to his patterns and stuff.

Like he's easyy if you know what you're doing (that is seeing which attacks he does and how to position/react properly)

he's not even a warmup next to the mm9 bosses

(also player skill is also a factor)