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Messages - Superjustinbros

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1
Resources / Re: Superjustinbros's Resources collection
« on: February 15, 2023, 05:51:08 AM »

Here's a collection of textures aimed at mapping for Capture the Flag and other team modes. Inside, you will find assets for decorative flags representing the four main teams: Dr. Light, Dr. Wily, Dr. Cossack, and King, plus team logos for the latter two teams to complement the Light and Wily logos used in CTF maps. Also included is a set of assets for Mr. X, to represent the neutral areas and grey flag spawns.

You can grab the pack below:
https://mega.nz/file/In4ATT4Z#39MMTJP8ZUT0yS8PStsUW1Rd6BlJFS6-v25oFFJHFNI

2
Resources / Re: Superjustinbros's Resources collection
« on: November 27, 2022, 07:54:16 PM »


Here's another asset that may be useful to mappers; A full set of 256 solid color textures, one for each color in the Mega Man 8-Bit Deathmatch palette. Each texture is named after its equivalent color ID in the palette, shown in the spoiler below:
(click to show/hide)

Download it here.

3
Resources / Re: Superjustinbros's Resources collection
« on: October 28, 2022, 05:35:40 AM »
Lately I've been experimenting with map making and I wanted to share something that may be useful if you intend to make maps in the Zandronum source port for both Doom and Mega Man 8-Bit Deathmatch-- a dedicated MM8BDM configuration file. Simply place it in the Configurations folder of your desired editor and set it up like you would normaly.

Download it here:
https://mega.nz/file/0nhGjaBT#aix6Bo7RjdMeUEhDwDcwIGEtP30_V62khdqSQi-DeDw

I have not tested it throughly so if there are any problems you run into or improvements I can make with the file, please let me know.

4
Skins & Bots etc / Re: Superjustinbros' Custom Skin Archive
« on: October 20, 2022, 04:26:02 PM »
Updated the OP; it now contains brief descriptions of the skins as well as new and updated downloads. Since I had removed all my skins from Dropbox, they've been re-located to MEGA.

5
Tutorial Collection / [GUIDE] MM8BDM Installation and General Guide (v6b)
« on: October 14, 2022, 04:30:42 AM »
For those of you looking to get into playing Mega Man 8-Bit Deathmatch for the first time, this guide will serve as a basic introduction to downloading, installing, and setting up the game, including for online play. This guide will be based on the latest version, Version 6b.

Installation:
    1. Download Mega Man 8-Bit Deathmatch from the official website and install it.
    2. When the installation is finished, open the game’s launcher and verify it is the latest version (Version 8.1). For single-player, simply click Start. It is recommended for playing for the first time to set up controls and play the Training mode. For multiplayer, switch to the launcher’s Multiplayer tab and click the large “Launch Doomseeker” button to launch the multiplayer server browser Doomseeker.
    3. If Doomseeker needs to be updated, click the update prompt that appears, otherwise you may ignore this step.
    4. Click a server to join. If a server contains addons/mod files, a prompt appears to download them. Accept and let the downloads complete, and when you join the server, all the needed files will be loaded automatically.
Controls and Customization:
The default control configuration for keyboard play is as follows:
    · Movement: W, A, S, and D keys
    · Jump: Space Bar (Also joins current game if spectating)
    · Camera: Mouse
    · Fire: Left Mouse Button
    · Alt Fire: Right Mouse Button
    · Choose Weapon: Mouse Wheel
    · Choose Item: Q and E keys
    · Use Item: C key, or Mouse Wheel Button
    · Show Scoreboard: TAB Key
    · Chat: T Key (Y key to chat with teammates only)
    · Display Map: M Key
    · Screen Size and Life/Ammo Bar Position: Plus and Minus Keys
    · Pause/Main Menu: Esc Key
    · Take Screenshot: Print Screen Key
Controllers and gamepads are also supported.

For changing your in-game name and character (skin), go into the Player Setup menu, or visit Roll in Dr. Light's lab. For changing your name’s color in-game, refer to this guide.

Custom skins downloaded online must be added to the "skins" folder of your 8-Bit Deathmatch folder to appear ingame-- from there you may select them as normal though the Player Setup menu. An archive of user-created skins can be found at this page.

Hosting & Joining Servers:
For hosting custom servers, TSPG, or The Sentinel's Playground, is used to host dedicated servers. Hosted servers appear on Doomseeker’s server list. If you want to host your own Megaman 8-Bit Deathmatch server, make sure to set the IWAD to “Megaman 8-Bit Deathmatch (IWAD Only) (v6a)”.

As detailed under Step 4 in the Installation section, Doomseeker is used to browse and join net game servers. Simply click any server and let any necessary files download to join-- they’ll all be placed inside the “wad” folder located in your 8-Bit Deathmatch folder.

Game Modes:
Mega Man 8-Bit Deathmatch supports the following game modes for multiplayer.
(If a mode is not listed here, it is not supported without modding)
    · Deathmatch - Score the highest number of frags (kills) to win, the default gamemode.
    · Team Deathmatch - Same as above, except players are now split into 2 to 4 teams.
    · Duel - Two players fight with no allies or other players.
    · Terminator - Players fight for possession of a powerup that boots the holder’s power.
    · Last Man Standing - Deathmatch, but players have limited lives (usually one).
    · Team Last Man Standing - Same as above, except players are now split into 2 to 4 teams.
    · Possession - Players must hold onto a circuit board without the ability to attack to score points.
    · Team Possession - Same as above, except players are now split into 2 to 4 teams.
The following modes use their own maps:
    · Capture the Flag - Two teams fight to capture the opposing team’s flags.
    · One Flag CTF - Two teams fight to capture a single grey flag in the center of the map.
    · Skulltag - Two teams fight to capture Metool helmets and deliver them to score pillars.

6
Events / Re: CAPCHELLA 2022 (#FreeGibus) (Friday, October 14 at 8PM EST)
« on: October 10, 2022, 03:59:24 AM »
I might consider joining, since I've always had a soft spot for CTF and have been looking to play some new maps designed with the game's speed and pacing in mind.

7
W.I.P Forum / Re: [EXPANSION] Rokko Chan - Expansion Pack Limbo...
« on: July 21, 2020, 10:00:04 PM »
If you need botchats for Rolling Man, Fransiska, and Lancea, I could try to come up with a thing or two.

8
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 14, 2019, 09:48:45 PM »
I strangely love how minimalist in color Pump Man's stage is.

9
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: September 06, 2019, 11:54:56 PM »
Shoutouts to the brave soul that drew all those Triple Blade directions.

10
W.I.P Forum / Re: MM4SP - Cossack Crusaders (WIP)
« on: June 18, 2019, 11:18:30 PM »
As someone that has always wanted to see something tailored twoards non-competitive experiences, this is a welcome sight in my eyes. Especially with all the previous campaign mods crashing and burning- it'd be nice to see one reach completion.

Wood Man's stage also lookin hella fine.

11
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: February 11, 2019, 10:20:18 PM »
If that was how Item-3 worked, I would absolutely love to see it in action.

12
Skins & Bots etc / Re: The SuperJustinBros Tauntpack
« on: November 02, 2018, 06:10:57 PM »
Fixed up some taunts in the pack (i.e. Roll's) and added some MM11 taunts for when the classes ever happen.
Also reorganized the SNDINFO and made the DOS taunts work for DOS Reborn classes if those happen too.

Yellow Devil got a taunt too because of Reimagined classes.

Link in the OP or down here:
https://www.dropbox.com/s/2bjqpgx0usqxk45/SJB_Class_Taunts.pk3?dl=0

If any of the taunts sound too loud compared to others, let me know and I'll rebalance the volumes for the next version.

13
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: October 23, 2018, 04:44:08 PM »
YESSSS I am massively hyped for this!

Best of luck!

14
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: October 13, 2018, 12:06:48 AM »
Aay, congratulations on the release! I've been looking forward to this for a good while, glad it's finally out and rocking (with some really good map designs too!). Good to see the DOS skins in action once more as well.

Looking forward to seeing the DOS copyweps in action too someday.

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