I made this nature-themed CTF map, originally to practice mapping in Skulltag's format, and for personal use with some friends, but I decided to clean it up a bit and stick it here for you guys too.
Download here.The first thing you'll notice if you start up this map is that you spawn with the Quick Boomerang instead of the Mega Buster. What why would I do that. NO LONG-RANGE WEAPONS. SHORT-RANGE WEAPONS ONLY. FINAL DESTINATION. Yeah, all the weapons on this map are shorter-ranged ones. Why? I tried to soup up the gameplay a bit with this map. You'll probably notice that, with this being quite different from most CTF maps.
The sides are much more defined, especially with that huge river in the middle. Note that this river will kill you. Hence all those RCs and Item-1s. One Flag CTF isn't really ideal because of this river, but it's possible; the white flag just isn't really easy to get. Also, this river makes bots mostly useless as they stand there shooting at the fence.
I put the flags atop hills out in the open to make it really visible to anyone if someone is running for the flag. People hiding within those snakes on the sides, though, are not so visible. You've gotta keep a close eye, or a well organized team could jump out from behind those snakes and take you by surprise. Best to hunt them down when you see them crossing the river.
There's a forest and a big mucky river on each side that will hinder your progress, but you can use the river flowing down from the hill to speed up your escape, if you go with the flow. Rivers seemed to become a big thing in this for some reason.
I didn't try too hard to make this visually appealing, but at least all those snakes are texturally accurate
man that was a pain to do. Snake Man's music because I like him and I'm too lazy to compose an original song for this right now.
I dunno. I tried to make the gameplay different in this map but I think I just ended up with some bad level design instead. Chances are most of you probably won't like it, but whatevah.