I'm just gonna copy/paste from Skype:
Okay, I just finished seeing Duora's master pack...
[4:57:24 PM] Knux: Hot damn, I thought I gave him a good lecture about not making huge ass layouts with labrynths during the previous version
[4:57:45 PM] Knux: Still, the themes, texture choices and even the music are great exquisite.
[4:57:54 PM] Knux: I really liked the jungle level
[4:58:09 PM] Knux: He really needs to work on the weapon and item placement, too
[4:58:26 PM] Knux: Who the heck would platform for Needle Cannon!?
[4:59:10 PM] Knux: The other thing is that in the big layout maps, there's these dead ends and paths that lead nowhere.
[4:59:40 PM] Knux: Or hard to reach areas with pickups that are not worth the trouble
[5:00:39 PM | Edited 5:00:45 PM] Knux: The guy definitely has a sense of creativity. He just needs to grasp the concept of weapon balance, and what should be done in small and big layouts.
That's just a nutshell. I have a lot of other things to say, but those are the things that stuck out the most to me.
Oh yeah, Icicle Palace. Huge paths that almost go on forever. Please don't, dude.