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Author Topic: Balrog's Fixed Saxton Hale - Reports of my death, yadayada  (Read 149907 times)

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May 08, 2013, 10:06:47 PM
Reply #420

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #420 on: May 08, 2013, 10:06:47 PM »
which only really makes things worse. :|

EDIT: Well, I might as well drop off these two new hale ideas. Remember when I said I had a new idea for a triple boss? Here it is. Along with another one.

The Shadow Sirens

(click to show/hide)


This next one I had trouble deciding on, since there were two versions of him which I really wanted to make. So then I came up with the idea of having both.

NegaDuck

(click to show/hide)


In other news, I'm close to finishing up Captain Falcon just enough to fit the needs of his current playstyle. All I need to do is finish his running rotations and pain sprites. I'll submit him just as soon as I'm finished those, while saving the rest of his moves for later. I have other things piling up on my plate, and I've been dwelling on the capt. for too long now.



Double Edit: Also, if we can get someone to do rotations for these, they would be perfect to use for his Falcon Punch.


May 09, 2013, 03:00:48 PM
Reply #421

Offline dylstew

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #421 on: May 09, 2013, 03:00:48 PM »
I have a problem, the winlimit keeps going to 1, so it switches map after 1 round, which is pretty annoying.

May 09, 2013, 04:14:09 PM
Reply #422

Offline TailsMK4

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #422 on: May 09, 2013, 04:14:09 PM »
That's intentional. Otherwise we could stay at a map for a LONG time with a lot of people in the server.

May 09, 2013, 11:28:20 PM
Reply #423

Offline Balrog

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #423 on: May 09, 2013, 11:28:20 PM »
Quote from: "Gizmo The Cat"
This has been bugging me for ages, but who IS on the team? All I know of are Balrog and DarkAura. If ya ask me, that's way too few people to be working on such a popular mod.
There is no team. I never expected to need a team. This was only supposed to last until SilverSin stopped being dead.

May 09, 2013, 11:52:05 PM
Reply #424

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #424 on: May 09, 2013, 11:52:05 PM »
Well, it's been months. Silversin hasn't returned, and frankly a lot of people are getting impatient with this mod. I think it's time we form one.

May 10, 2013, 12:03:40 AM
Reply #425

Offline Rena-kun

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #425 on: May 10, 2013, 12:03:40 AM »
Quote from: "Gizmo The Cat"
Well, it's been months. Silversin hasn't returned, and frankly a lot of people are getting impatient with this mod. I think it's time we form one.
i'll join this team if we are going to form one, just give me a role/job.

May 10, 2013, 12:24:35 AM
Reply #426

Offline Rozark

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #426 on: May 10, 2013, 12:24:35 AM »
Quote from: "Gizmo The Cat"
Well, it's been months. Silversin hasn't returned, and frankly a lot of people are getting impatient with this mod. I think it's time we form one.

This is Balrog's version, not Silversin's. Balrog is still doing shenanners with this on occasion/it's active. Silversin already quit the business anyways.

May 10, 2013, 12:27:24 AM
Reply #427

Offline SmashTheEchidna

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #427 on: May 10, 2013, 12:27:24 AM »
I think you missed the point here. Balrog said that he was only doing this until Silversin got back, (which as you said, isn't happening.) and didn't think he needed a team. So, I think we need to form a team to work on this version, since I don't think letting a single person work on this alone is very fair. It's a lot to put up with alone.

May 10, 2013, 01:04:14 AM
Reply #428

Offline Rozark

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #428 on: May 10, 2013, 01:04:14 AM »
I really don't mind unless Balrog has some weird desire to do this by himself.

May 10, 2013, 04:45:40 PM
Reply #429

Knux

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #429 on: May 10, 2013, 04:45:40 PM »
I say that Falcon Punch should be changed. The way it is, it's difficult to hit people with. I mean, a rage is supposed to be something utterly broken which you have to take hits for. I suggest that the projectile goes faster than it is now, or that Falcon launches forward at blinding speed until he hits a player (OHKO) or wall, creating a fairly big radius damage as well.

May 11, 2013, 12:29:57 PM
Reply #430

Offline FTX6004

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #430 on: May 11, 2013, 12:29:57 PM »
I know i don't like pissed off roll hale and i don't know if we could add MM8 Mobile Roll skin on it, mm8 mobile roll skin skin looks angry and that would maybe be great on the hale.

May 11, 2013, 02:45:31 PM
Reply #431

Offline Rena-kun

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #431 on: May 11, 2013, 02:45:31 PM »
Quote from: "FTX"
I know i don't like pissed off roll hale and i don't know if we could add MM8 Mobile Roll skin on it, mm8 mobile roll skin skin looks angry and that would maybe be great on the hale.
well PO'd roll is actually going to be taken out of the mode IIRC, so.

May 11, 2013, 06:22:45 PM
Reply #432

Offline Ceridran

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #432 on: May 11, 2013, 06:22:45 PM »
Quote from: "Knux"
I say that Falcon Punch should be changed. The way it is, it's difficult to hit people with. I mean, a rage is supposed to be something utterly broken which you have to take hits for. I suggest that the projectile goes faster than it is now, or that Falcon launches forward at blinding speed until he hits a player (OHKO) or wall, creating a fairly big radius damage as well.

Launching forward would not be so great in a stage with alot of pits.

But the projectile should be MUCH faster, as you never hit anybody with it.

May 12, 2013, 03:42:24 PM
Reply #433

Offline MagnetMan497

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #433 on: May 12, 2013, 03:42:24 PM »
Do you have credits for the music in the .pk3?

May 13, 2013, 09:31:04 PM
Reply #434

Offline DarkAura

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Re: Balrog's Fixed Saxton Hale - i did work
« Reply #434 on: May 13, 2013, 09:31:04 PM »
Most can be seen in-game since the well majority of all the times someone asked what music is from where happened during the game.

Sniper's theme is Millionare's Holiday fro COMBUSTIBLE LEMON and is the same theme as his Freak Fortress 2 counterpart.
Ninja Spy's theme is one of the cutscene musics played in Ninja Gaidan.
Cave's theme is The Part Where He Kills You from the Portal 2 OST.
PO-Roll's theme is Where The Wind Blows from, IIRC, Tatsu-something VS. Capcom although it was never used directly as a theme for Roll.
Scrooge's theme is Konami's Moon Base, an 8-bit remix of the Moon theme from the DuckTails by RushJet1.
Gilgamesh's Theme is an 8-bit remix of Battle on the Big Bridge from various Final Fantasy games made by commedycan.
Quote/Curly's theme is Last Battle from the Cave Story OST.
All the other music (save Slendy since his theme is just a well-recorded, neatly-edited sound of the wind howling) are probably from the original Saxton Hale TF2 game.

Might've missed one, but meh.