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Author Topic: Re: Mega Man X1 Classes  (Read 150856 times)

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July 18, 2011, 07:06:52 PM
Reply #75

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #75 on: July 18, 2011, 07:06:52 PM »
they do when they get their skin.

July 18, 2011, 07:35:25 PM
Reply #76

Offline Korby

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Re: Mega Man X1 Classes (v1b release)
« Reply #76 on: July 18, 2011, 07:35:25 PM »
Sting Chameleon's tail only changes to the new color when firing. Mistake?

July 18, 2011, 07:42:37 PM
Reply #77

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #77 on: July 18, 2011, 07:42:37 PM »
Quote from: "Korby"
Sting Chameleon's tail only changes to the new color when firing. Mistake?
Yup

July 19, 2011, 03:06:15 PM
Reply #78

Offline WheelieCarbonate

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Re: Mega Man X1 Classes (v1b release)
« Reply #78 on: July 19, 2011, 03:06:15 PM »
FOUND A BUG!!!
With Armored Armadillo,you can actually pass through some Impassable Linedefs (ex.MM1FIR windows) by rolling through them.
I'll try to upload screenshots later.

July 19, 2011, 03:08:48 PM
Reply #79

Offline LlamaHombre

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Re: Mega Man X1 Classes (v1b release)
« Reply #79 on: July 19, 2011, 03:08:48 PM »
That's been there since v1a.

Get to fixing that, Roden!

July 19, 2011, 05:06:52 PM
Reply #80

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #80 on: July 19, 2011, 05:06:52 PM »
This bug has been known for a while, but I have yet to discover how to fix it.

July 24, 2011, 01:59:31 AM
Reply #81

Offline mike858

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Re: Mega Man X1 Classes (v1b release)
« Reply #81 on: July 24, 2011, 01:59:31 AM »
nvm

July 28, 2011, 08:46:45 PM
Reply #82

Offline Bacon

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Re: Mega Man X1 Classes (v1b release)
« Reply #82 on: July 28, 2011, 08:46:45 PM »
this looks awesome! id like to try it with other people but no servers are up for it  :|

July 29, 2011, 03:38:41 AM
Reply #83

Knux

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Re: Mega Man X1 Classes (v1b release)
« Reply #83 on: July 29, 2011, 03:38:41 AM »
There's something I don't get. If many of the classes have no skins, how do you know who is using what? o_o

July 29, 2011, 05:11:39 AM
Reply #84

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #84 on: July 29, 2011, 05:11:39 AM »
Quote from: "Knux"
There's something I don't get. If many of the classes have no skins, how do you know who is using what? o_o
Currently
Armored Armadillo = Proto Man
Chill Penguin = Freeze Man
Flame Mammoth = Flame Man
Launch Octopus = Dive Man
Spark Mandrill = Spark Man

also I hath put my server upand remembered to turn off cheats this time

July 29, 2011, 09:07:04 AM
Reply #85

Offline JaxOf7

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Re: Mega Man X1 Classes (v1b release)
« Reply #85 on: July 29, 2011, 09:07:04 AM »
Armored Armadillo is one-hit-killed by spark mandrill's punch. Not cool.

He also cannot block homing missiles, which is unfortunate as they seemed like the perfect tool to take Launchy out.

July 29, 2011, 10:35:03 AM
Reply #86

Offline Jc494

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Re: Mega Man X1 Classes (v1b release)
« Reply #86 on: July 29, 2011, 10:35:03 AM »
Quote from: "JaxOf7"
He also cannot block homing missiles, which is unfortunate as they seemed like the perfect tool to take Launchy out.

Actaully Jax...

Quote from: "TheBladeRoden"
   
Maverick:   Launch Octopus
Weaknesses:   Shields

Uh huh. Thats not so true.

July 30, 2011, 02:38:40 AM
Reply #87

Offline Shade Guy

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Re: Mega Man X1 Classes (v1b release)
« Reply #87 on: July 30, 2011, 02:38:40 AM »
One thing that's been bothering me, why can't Storm Eagleed always be able to get a boost? It seems a bit awkward having to change to the Pipi Egg weapon just to get up that one ledge.
That's right I used the Japanese translation of Storm Eagle

July 30, 2011, 12:55:20 PM
Reply #88

Offline ice

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Re: Mega Man X1 Classes (v1b release)
« Reply #88 on: July 30, 2011, 12:55:20 PM »
Quote from: "Shade Guy"
One thing that's been bothering me, why can't Storm Eagleed always be able to get a boost? It seems a bit awkward having to change to the Pipi Egg weapon just to get up that one ledge.
^This^

also has anyone ever been able to hit anything with his dive attack?

July 30, 2011, 05:37:28 PM
Reply #89

Offline TheBladeRoden

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Re: Mega Man X1 Classes (v1b release)
« Reply #89 on: July 30, 2011, 05:37:28 PM »
Because in game he used one pair of attacks only when standing, and he used the other two attacks only when flying.