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Starfox Dogfight
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Topic: Starfox Dogfight (Read 3799 times)
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February 25, 2014, 03:41:39 PM
Read 3799 times
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Starfox Dogfight
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on:
February 25, 2014, 03:41:39 PM »
Guess what's getting rebooted? 8D
Im restarting this project and fixing it to work sortof like command with differend stats and weapons for each fighter
Screenshots are the same atm from the original thread, but now Im handling the skins differently. The skins will all be models BUT Im also making a special screenshot room to take shots of the different angles to make spriting them more easy for software purposes. You can also chip in if you want with modeling. Theres a free 3D program that I use called blender 3D that exports them to the quake format. Only rule is that the faces all be triangles and that the faces all be broken apart to individual peices to avoid faces being deleted. Also as I said before the ships are all in simple snes format though you could make existing later models.
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So far Ive made an arwing and the cornerian fighter. one uses single shots with a charge while the C.fighter uses twin shots with no charge. This should be a pretty easy project too due to modeling and open flying environments
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February 25, 2014, 03:44:14 PM
Reply #1
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: Starfox Dogfight
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Reply #1 on:
February 25, 2014, 03:44:14 PM »
Sorry for the double post but this thing was running out of memory.
so far the Corneria map is done.and as for skins. I was thinking of adding an optional 3D pack to drop in the skins folder incase the models create any lag. Sadly summersaults are impossible atm
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February 26, 2014, 02:18:57 PM
Reply #2
tsukiyomaru0
MM8BDM Extender
Date Registered: November 07, 2010, 05:01:56 PM
Re: Starfox Dogfight
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Reply #2 on:
February 26, 2014, 02:18:57 PM »
So, you're bringing that back? That's neat, after all I was anxious for some sort of online Star Fox...
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February 26, 2014, 03:44:53 PM
Reply #3
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: Starfox Dogfight
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Reply #3 on:
February 26, 2014, 03:44:53 PM »
Ooh! This project is back on! Awesome.
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February 26, 2014, 10:36:32 PM
Reply #4
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: Starfox Dogfight
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Reply #4 on:
February 26, 2014, 10:36:32 PM »
Could you make a link to the original thread?
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February 27, 2014, 04:43:52 AM
Reply #5
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: Starfox Dogfight
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Reply #5 on:
February 27, 2014, 04:43:52 AM »
Its somewhere in the far back of the general gaming section, or you could google it apparently, popped up when I was looking for a pic of the snes wolfen.
In other news, the models/sprites system run smoothly, and I need to figure out how to make the particle explosions
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Starfox Dogfight