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Classes: now with science
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Topic: Classes: now with science (Read 10228 times)
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December 06, 2011, 11:43:55 PM
Reply #30
Galaxy Sisbro
MM8BDM Extender
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Date Registered: December 18, 2010, 05:04:22 PM
Re: Classes: now with science
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Reply #30 on:
December 06, 2011, 11:43:55 PM »
Stone man's attacks are supposed to kill Cutman instantly.
AAAAND, every electric-themed robot masters are able to kill everyone in a fake floor (AKA water) due to their nature.
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December 07, 2011, 06:38:18 AM
Reply #31
OrangeMario
MM8BDM MM8 Contributor
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Date Registered: October 11, 2010, 02:07:46 AM
Re: Classes: now with science
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Reply #31 on:
December 07, 2011, 06:38:18 AM »
Speaking of StoneMan, I just had a lulzy idea that's not meant to alter his origonal stats.
Instead of StoneMan's regular walking animation, he just stays in his standing position with crossed eyes. When he does move though, his feet make a dragging sound as he leaves behind a trail of where his feet were dragging (cause he's made of stone. ...Stone is suppost to not move. ...get it?).
*sigh* A visual example of how it would work/look like, is in this youtube video, starting at around 0:59 - 1:10.
(click to show/hide)
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December 11, 2011, 04:48:21 PM
Reply #32
Proto Man
Standard Member
Date Registered: April 30, 2011, 02:55:08 AM
Re: Classes: now with science
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Reply #32 on:
December 11, 2011, 04:48:21 PM »
I odn't like CrashMan cuz when u spawn u get a crashout, how about if he hits you with a CrashBomb directly u get a crashout instead?
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December 15, 2011, 12:36:48 AM
Reply #33
Davregis
Standard Member
Date Registered: August 16, 2011, 07:44:46 PM
Re: Classes: now with science
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Reply #33 on:
December 15, 2011, 12:36:48 AM »
No class should have invincibility. It would kill this mode very fast.
Enker- Rapid fire full mirror shots
Toad man- whole stage rain flush
Airman- Terminator and Spreadrunes
Ballade- Homing 2HKO Crackers
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December 16, 2011, 04:23:44 AM
Reply #34
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: Classes: now with science
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Reply #34 on:
December 16, 2011, 04:23:44 AM »
Idea for Geminiman
(click to show/hide)
The Laser is much moar powerful, is much larger, has a bit of a stall before the laser is actually released, when the "fire" key is pressed the Geminiman automatically yells, "I'M-A FIRIN' MA LAZOR!", and then the projectile is fired.
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December 16, 2011, 06:46:08 PM
Reply #35
Bikdark
Standard Member
Date Registered: December 26, 2010, 01:51:13 AM
Re: Classes: now with science
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Reply #35 on:
December 16, 2011, 06:46:08 PM »
Cloudman: Mainfire is like MDK, but with fancy lightning bolt graphics. Altfire throws a hammer that smites anything within Flash Stopper range. Item summons lightning bolts all over the map for 60 seconds.
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December 16, 2011, 07:13:36 PM
Reply #36
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: Classes: now with science
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Reply #36 on:
December 16, 2011, 07:13:36 PM »
Junkman: Mainfire summons a large cube that magnetizes people into it and it then turns them into junk when they die. (LOTS of junk).
Doc Robot: Fires all MM2 projectiles at once. With every fire, he shoots a Metal Blade, tornados (Airman + Megaman), a bubbleman bullet and bubble, a quick boomerang, a clash bomb, all 3 atomic fireballs, heatman flame, a leaf shield AND he freezes anyone around him.
Snakeman: Pressing the item button turns him into a search snake, which allows him to freely climb walls, attack enemies through collision damage and be a very small target. During this form, he take 5x as much damage. Pressing the item button again turns be back into Snakeman.
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January 22, 2012, 03:59:34 AM
Reply #37
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: Classes: now with science
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Reply #37 on:
January 22, 2012, 03:59:34 AM »
looks like they're serious about this o,o
well, in that case, how about...
shadowman-give shadowman his regular shadow blade, plus YD's invisibility and KY's sliding kick. and let him climb walls, buff his speed, give him melee attacks... i dunno, just think about it, i suppose
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January 23, 2012, 04:18:14 AM
Reply #38
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: Classes: now with science
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Reply #38 on:
January 23, 2012, 04:18:14 AM »
When any version of Dust Crusher or Freeze Cracker hits a wall, floor, or ceiling (except for FreezeMan's weapon, then its just if it hits a wall) instead of the shrapnels being smaller than the original projectile, it's the same size, and acts the same as the larger shot.
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Mega Man 8-bit Deathmatch
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Classes: now with science