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Projects & Creative / Re: MM8BDM Fishing!
« Last post by Stardust on Today at 02:17:13 PM »
Got some extra suggestions and ideas tho ^^

> The basic fishes you can't use (Bass, Minnow, Salmon, Tetra, etc...) clustering in the CustomInventory slots with no direct use are kind of wonky. A neat thing would be to display your basic fish count in a small part of the screen (bottom left or bottom right corner?) instead of having them in your "usable" inventory. Something like :
Spoiler for Hiden:
Now that's just a awful photoshop to help understanding the concept, don't mind the quality. You'd resize this menu so it doesn't eat up a large part of the screen. PLUS, you could make the fish menu disappear when you stop fishing (not using the Rod since 15 seconds would make it fade away. Using the rod again would bring the menu back).
OPTIONALLY, it could also display your fishing level (from 1 to 10, depending on how much fishing upgrades you have)

> You hid the code to generate a random fish :( that's sad, we probably wanted to know more about probabilities...
From my personal testing, I see no difference between having 0 fishing upgrades and 10 upgrades. Does it actually do something?  If so is it barely noticeable? (like, -5% common fishes at 10 upgrades?)

Anyway since common fishes are meant to improve fishing level, they are kind of useless when you reach max level.
IMO you thus shouldn't be able to fish common ones when you're at max level.

> Two other suggestions, still about fishing quality :
An "automatic fishing" effect. Throw the Rod, and when it shakes, the rod automatically returns to you without you needing to press item. The effect would still remain after respawning. I would suggest an effect like that for EITHER :
A very rare fish (golden border) fish ;
OR a shared effect for all LVMAX fishermen (when using the 10th fishing upgrade you receive this buff).

> Random idea share for Sea horses : right now they provide 10 uses of a certain projectile/attack, then you run out of them and need to fish them again.
I'd propose to make Seahorses infinite use. But, they'd have a longer cooldown (I was thinking 10 to 15 seconds per seahorse. Or if the cooldown is shared among the Seahorses, I'd rather say 5-8 seconds.)
That makes them more "collectable" and fun to use without having to worry about "wasting" them.
Quite some fishes do something "permanent" (crabs summon something that stay forever, jellyfishes give you a permanant color, shrimps give you permanent aesthetic) so it's fair ^^

> Have the rod's range be a parameter for some fishes. Like, have some fishes (currently or future ones) only be fishable if the rod is thrown far away enough :V

> For the crabs (summoning fishes) : first time you use the crab CustomInventory item could display a translucent unsolid (a ghost) of what you're going to summon in a fixed point in front of you ; using the item again to validate and summon it.
That's a little extra, but for people who don't know what the crab they freshly got is going summon, it can help them, so they don't waste it on a random spot.


MM8BDM Discussion / [Tryouts] TFP Clan Tryouts.
« Last post by Zapper514 on Today at 05:04:04 AM »
Hi all, I want to bring this to the public because it's just getting started.

A clan made by me.

With this in mind for tryouts, I highly suggest you get a warmup by playing TLMS before the tryout.

    Must have Discord.
    Must be Active in the MM8BDM Community, Just playing the game or just socializing with other clan mates
    No rude or disrespectful sportsmanship.

You can add me for finishing tryouts at Zapper514#0280


    Username, Ingame and Discord with 4 numbers
    What time you are available(SAT/SUN + EST USA Time please!)

Anyways. Have fun trying out!

P.S When your done trying out you can add [TFP] to the begining of your username as an alias.
alias TFP "name \\c(color here)[\\c(color here)TFP\\c(color here)]{Your username/Nickname}
I'm just trying to run a LAN server so I can play with my friend on Hamachi, I got Doomseeker set up and working, but when I try to run the server it tells me I'm missing PLAYPAL. I looked this up and found out it's an issue with Doom 1 or 2 wads, so I download the wads I need and put them in the Zandronum directory, try again, and it still says I need PLAYPAL. Any suggestions?
EDIT: New issue, originally once I got everything set up the servers were showing up fine, but then I hit refresh and suddenly nothing shows up
Cutstuff Discussion and Feedback / Hiatus
« Last post by CutmanMike on Today at 01:35:37 AM »

This is a small announcement to say MM8BDM development is on hold and I am going on hiatus for, at the very least, half a year. During this time I will no longer be making or helping out in other MM8BDM or Doom projects. With Mega Man 11 being announced for late 2018, this is the perfect time for me to move on to something new while we wait for the game to come out and see how it's going to fit into 8BDM's development. In truth, 8BDM development has pretty much been frozen for months as many of the staff have either moved on to other projects, have full time jobs or are still completing their education. Sorry to disappoint any fans who were looking forward to playing the next version any time soon. The community and modders have been keeping 8BDM alive and will continue doing so even in my absence.
Projects & Creative / Re: Justified Classes v4b Beta 14
« Last post by RageBurner on December 15, 2017, 07:19:49 PM »
Okay I took the time to test horizontal bars for the classes and I found 2 that have problems:

1) Bubbleman's weapon gauge is completely black in horizontal mode.

2) Ballade's life gauge is completely black in horizontal mode.

Also to add something else, Starman's shot is misaligned in relation to the buster's position, but I dunno if it is fixable (the shot spawns below the line of fire and Napalman's AI still becomes unresponsive after a few attacks, like before.

Other than that, a great update, keep them coming!
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2.75)
« Last post by Raymond on December 15, 2017, 03:47:07 PM »
The Download Link says 404 Not Found, how do I download It?
Projects & Creative / Re: MM8BDM Fishing!
« Last post by CutmanMike on December 15, 2017, 02:58:12 PM »
I like the risk involved when traveling to a new area to fish (or get upgrades). The classes that can push you around are kinda tricky to fix without editing cbm itself but I'll see what I can do.
Events / Re: [Official] CBL - Sign Ups
« Last post by Mobius on December 15, 2017, 02:27:36 PM »
Signing up Super Flash X and Kaze

Name: Super Flashman X
Captain or Player: Player duh
Availability: Message me. weekdays between 3pm-5 but message me in advance
Classes: Springman, Knightman, Pharohman

Captain or Player: Player
Availability: Weekends. Any time.
Classes: turboman,megaman,tenguman
Projects & Creative / Re: MM8BDM Fishing!
« Last post by Stardust on December 15, 2017, 09:16:15 AM »
I like this new feature for a chilling map it's a nice activity for those who don't pvp (and most don't on hotel-styled maps) so gj I clap clap this mod :0

The anti-pvp totem security police of summon is neat but would need some tweaks imo. You need to get 3 fishes while being close to it to get the protection. Since it's compatible (and meant to be played with?) YD Classes, well some classes can easily force you out of the totem's small protection radius. One megawaterS, tornado man, shademan can be enough to push around and disturb fishermen :V

Not only that but some players probably want to move between catches and change fishing location. They need to fish 3 times (~15-20 seconds of standing still like a duck) in that Hyper Bomb size radius without dieing, each time they change location D:

Personnal suggestion ahead - I'd recommend the totem item to be fishable on the very first catch (or even better : Auto just gives it to you directly :P). It's part of the fisherman's material after all alongside the rod

When using it, it could stick like a spiritual chain and follow you everywhere, giving invulnerability and pacifism, for as long as you fished at least 3 times. tl;dr give infinite range to the totem.
To activate PvP mode you'd just need to activate the totem item again to "unlink" you from it. But then you'd have to fish 3 times again to restore the link.

Spoiler for Hiden:
Also what does the Fish_CloverFin fish do? Code says it gives FishLuckBuff, a powerup that lasts 40 seconds, but I can't find anything about what this powerup does :(

OH ye and here is new fish suggestion :]

Name : Psychedelic Jellyfish (it's the one that changes your skin color right)
Color : R a i n b o o o o o
Rarity : Rare (blue border)
Effect : picks a random color in MM8BDM's skin colors (including "charging" colors like atomic fire), changing every 1/6 second or so
OR just do Galaxy man's color scheme
Help & Editing / Re: Custom Skin failing to play sounds.
« Last post by GrounderX on December 15, 2017, 05:59:14 AM »

I'm not at my laptop with SLADE on it at the moment, but I copied and pasted the code for the .pk3 from Geno's tutorial as shown here.
After trying the custom sound thing, which I presume I did wrong anyway, I switched the skin info back to this to see if anything would have changed to no avail.
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