Advanced Search

Author Topic: Megaman 5 Gameboy?  (Read 13491 times)

0 Members and 1 Guest are viewing this topic.

February 03, 2016, 04:49:49 PM
Reply #15

Offline Turbodude

  • Warrior

  • Minus the whole 'dude' thing.
  • **
  • Date Registered: July 07, 2010, 12:06:31 AM

    • View Profile
    • My Twitch! (Fightingpolygonteam)
Re: Megaman 5 Gameboy?
« Reply #15 on: February 03, 2016, 04:49:49 PM »
Quote from: "LlamaHombre"
MMV has been slated to be v7 for a little while now, so no worries about that.

So is that why the MMV expansion someone was working on halted? Or am I horribly mistaken

February 03, 2016, 06:38:46 PM
Reply #16

Offline LlamaHombre

  • MM8BDM Extender
  • ************
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: Megaman 5 Gameboy?
« Reply #16 on: February 03, 2016, 06:38:46 PM »
To my understanding they dropped off the face of the earth

February 03, 2016, 09:33:19 PM
Reply #17

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: Megaman 5 Gameboy?
« Reply #17 on: February 03, 2016, 09:33:19 PM »
That person made like 3 maps in that topic before vanishing. I took up a map JUST to keep him from trying to make them all. But I'm kinda glad cause my map was shit.

February 03, 2016, 10:29:40 PM
Reply #18

Offline CopShowGuy

  • MM8BDM Contributor
  • **
  • Date Registered: April 10, 2010, 05:10:02 PM

    • View Profile
Re: Megaman 5 Gameboy?
« Reply #18 on: February 03, 2016, 10:29:40 PM »
I love messing things up.  Point is that all those robots have been to space which counters the "where no robot has gone before" line.

March 25, 2016, 03:48:44 AM
Reply #19

Offline Mysterii Takashi

  • Standard Member
  • Date Registered: August 23, 2015, 12:10:36 AM

    • View Profile
Re: Megaman 5 Gameboy?
« Reply #19 on: March 25, 2016, 03:48:44 AM »
well there is one last area to visit other than Space:  The Lanfront Ruins thanks to the Archie adaptation of Super Adventure Rockman essentially fixing what is the nadir of the entire franchise (I'm not joking, Inafune himself hated the game after it was released).  I could see it as a sort of way to bridge MM10 to MMV, which would work with Ra-Moon contacting the Stardroids upon its demise

January 23, 2018, 09:07:28 PM
Reply #20

Offline Dokta_Whawee

  • Standard Member

  • Dimma-Drat!
  • Date Registered: January 23, 2016, 07:13:17 PM

    • View Profile
Re: Megaman 5 Gameboy?
« Reply #20 on: January 23, 2018, 09:07:28 PM »
well there is one last area to visit other than Space:  The Lanfront Ruins thanks to the Archie adaptation of Super Adventure Rockman essentially fixing what is the nadir of the entire franchise (I'm not joking, Inafune himself hated the game after it was released).  I could see it as a sort of way to bridge MM10 to MMV, which would work with Ra-Moon contacting the Stardroids upon its demise

I agree! That is a great idea!
Sorry for the late reply.

May 01, 2018, 07:49:03 AM
Reply #21

Offline Unknown User

  • Standard Member
  • Date Registered: May 01, 2018, 07:07:51 AM

    • View Profile
Re: Megaman 5 Gameboy?
« Reply #21 on: May 01, 2018, 07:49:03 AM »
I know what some may be thinking: "All the Gameboy games are remasterings of the of the originals, so we don't need to program the levels in..." And, while that is correct, the 5th game featured a 10 new bosses, a ton of new levels, and in my opinion, a lot of potential for a last game update. And, since it is on the Gameboy, the level themes wouldn't be on par with all the others, but you have gotten people to do remixes spicificaly for you. It would be so cool to have Sunstar be the boss to end all bosses in this game! To be honest, I don't think we need Mega man x based maps...

So, do any of you agree? <!-- s:p -->:p<!-- s:p -->

I think Mega Man V First in MM8BDM V6.   If because Stardriods have been Gone Beserk by Virus, And Player need to Exporle the Stardriod's Planet to Battle Him.

Chapter 12 (MM8BDM V6, Planned):

-Mecury
-Venus
-Mars
-Jupiter
-Saturn
-Uranus
-Pluto
-Neptune
-Wily Star (Boss: Sunstar/Weakness: Rain Flush)

After defeated Sunstar, Player goes back to Dr. Light Laboratory and Bass asks Player to Defeat the Weapon Archive, And Player decived Adventure with Bass Again.

Chapter 13 (MM8BDM, Planned):

-Blade Man (Your Ally: Bass)
-Pump Man (Your Ally: Bass)
-Commando Man (Your Ally: Bass)
-Chill Man (Your Ally: Bass)
-Sheep Man (Your Ally: Bass)
-Strike Man (Your Ally: Bass)
-Nitro Man (Your Ally: Bass)
-Solar Man (Your Ally: Bass)
-Wily Fortress 1 (Your Ally: Bass)
-Wily Fortress 2 (Your Ally: Bass)
-Wily Fortress 3 (Your Ally: Bass)
-Wily Fortress 4 (Your Ally: Bass/Boss: Weapon Archive/Weakness: Rolling Cutter(Elec Man)/Metal Blade(Wood Man)/Shadow Blade(Gemini Man)/Ring Boomerang(Ring Man)/Gravity Hold(Naplam Man)/Wind Storm(Flame Man)/Freeze Cracker(Slash Man)/Flash Bomb(Frost Man)/Ice Wall(Burner Man)/Black Hole Bomb(Torando Man)/Ballade Cracker(Pluto))
-Wily Fortress 6 (This Only Mutiplayer Map Only.)

Ya, I agree the Mega Man V and Mega Man 10 Chapter must be added first in MM8BDM V6 Only.