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Author Topic: [Community Project] MM8BDM Repainted (MM6 Textures Started)  (Read 24531 times)

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October 28, 2016, 12:49:14 AM
Reply #30

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (Music Started)
« Reply #30 on: October 28, 2016, 12:49:14 AM »
v5b stuff will be handled later if they affect past submissions, if they don't, then they will be included in that set.

Mega Man 2 textures are done. The textures file has been uploaded and the submissions have been locked. Mega Man 3 will be available either Sunday night or Monday afternoon.

In the meantime: there is a poll about how weapons should be handled. Changing function would require the weapon pack be ran on the server side. The other factor is if the submissions should continue to be a free for all, require reservations. Free for all would make things more chaotic but inconsistent. Reservations would add coherency.

Also, I added / clarified some rules regarding music submissions. Please also note that having your submission removed by me does not mean you have priority in adding a new version.

October 30, 2016, 10:01:28 PM
Reply #31

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #31 on: October 30, 2016, 10:01:28 PM »
Mega Man 3 textures are now available.

October 31, 2016, 05:54:04 AM
Reply #32

Offline Brash Buster

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #32 on: October 31, 2016, 05:54:04 AM »
I'm running into an issue with the sound files.
I've put together a testing wad with the texturedefs and such, and I also included most of the music submitted up to the point that MM2 textures were finished. For some reason, some of the music files don't play in-game at all, such as AQUMUS. This probably isn't a filesize problem, because 4DC2MUS plays just fine, and it's got a larger filesize than AQUMUS. It's also not a LOOP_START problem, because AQUMUS has no LOOP_START tag, thus it would loop after it ends, instead of not playing at all like it does. Does anyone know what might be wrong?

October 31, 2016, 06:24:17 PM
Reply #33

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #33 on: October 31, 2016, 06:24:17 PM »
Right. Some of the songs were exported in a format that the engine breaks on. If there are any that don't play, let me know and I'll upload the fixed versions.

EDIT: Forgot to mention that bolded music items on the list are prioritized. The aim is to get Mega Man 1 - 6 done before the end of this year. There will be more about this once Mega Man 4 / music is done.

October 31, 2016, 08:00:36 PM
Reply #34

Offline Brash Buster

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #34 on: October 31, 2016, 08:00:36 PM »
All right, I've made a list of all the tracks I can find that don't work.
STOMUS
KNIMUS
SDEMUS
AQUMUS
BRGMUS
9DW2MUS

EDIT: Just to clarify, when I said that the music doesn't play, I mean that I end up hearing silence.

November 04, 2016, 03:26:45 AM
Reply #35

Offline GameAndWatcher

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #35 on: November 04, 2016, 03:26:45 AM »
Josh Woosley, whomever you are, you're awesome! If you have a YouTube page, I want to subscribe to you!

November 04, 2016, 03:43:05 AM
Reply #36

Offline Brash Buster

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #36 on: November 04, 2016, 03:43:05 AM »
Actually, that's me. I've got a Youtube channel here, but I don't do much:
https://www.youtube.com/user/MrCrazyToad

November 17, 2016, 07:03:48 PM
Reply #37

Offline Fawful117

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #37 on: November 17, 2016, 07:03:48 PM »
I have found my calling

November 27, 2016, 06:52:33 PM
Reply #38

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM3 Started)
« Reply #38 on: November 27, 2016, 06:52:33 PM »
Update:

This project is still active. Both music and Mega Man 3 textures are very close to being done. I will put up new assets when both are done. The original goal of getting Mega Man 1 - 6 done by the end of the year probably isn't going to happen. The first release will contain all assets pertaining to the first campaign. This will also include certain skins.

December 04, 2016, 09:58:00 PM
Reply #39

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (CTF Started)
« Reply #39 on: December 04, 2016, 09:58:00 PM »
Mega Man 3 Textures are done. Submissions have been locked and the texture definitions have been uploaded.

I am putting CTF textures up as a psuedo-break before we get in to Mega Man 4. I would like the music to be completely done before that happens. There are only 9 CTF songs left.

December 09, 2016, 04:48:47 AM
Reply #40

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM4 Started)
« Reply #40 on: December 09, 2016, 04:48:47 AM »
CTF Textures have been completed. Submissions are locked and texture definitions have been uploaded. Music was also completed.

Mega Man 4 Textures are now available.

Also, I added a strawpoll to the first post (because apparently you can't reset a poll's end date...) about weapon submissions. If weapons are not treated as a different asset type, then weapon sounds and sprites will be included in with other sounds and sprites. If they are, then all sounds and sprites will be separated by weapon. This is mostly for organizational purposes. I'll leave it up for the weekend, then I'll do one more poll regarding weapons. I'll probably be putting up map props for the next asset type.

December 17, 2016, 11:38:02 PM
Reply #41

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM1 Props Started)
« Reply #41 on: December 17, 2016, 11:38:02 PM »
Mega Man 1 props are now available. I also put up a new poll question if HUDs should be replaced. You can either vote no, yes for each weapon (e.g. Blizzard Attack gets a new hud, ice slasher gets another etc.), or yes for 1 base hud (as in blizzard attack, ice slasher etc have the same hud and bar except for coloration).

January 06, 2017, 07:41:40 PM
Reply #42

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM5 Started)
« Reply #42 on: January 06, 2017, 07:41:40 PM »
Mega Man 4 is done. Submissions are locked and the texture definitions have been uploaded.

Mega Man 5 Textures are now available.

January 22, 2017, 11:44:10 PM
Reply #43

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM5 Started)
« Reply #43 on: January 22, 2017, 11:44:10 PM »
Mega Man 2 props are done. Mega Man 3 props have been uploaded.

We are 33% done with Mega Man 5 textures so far. Still too many to list, but Stone Man only has 19 textures left. Hopefully this will get done by the end of the month so we can start on the final texture set and finally start on other submissions.

April 01, 2017, 05:39:00 AM
Reply #44

Offline Gummywormz

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Re: [Community Project] MM8BDM Repainted (MM4 Props Started)
« Reply #44 on: April 01, 2017, 05:39:00 AM »
Mega Man 3 props are done. Mega Man 4 props are now available.

Mega Man 5 textures are 50% done. We are getting close to finishing textures. In order to get more people interested, I have released a preview available on the first page.