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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93593 times)

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May 24, 2014, 10:45:36 AM
Reply #165

Offline -Daiki-TheOni

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #165 on: May 24, 2014, 10:45:36 AM »
Yipie yipie yehei!!
Thanks a lot Uki!! One of the best mods updated!!

EDIT: so you added the ripper, the cool "akimbo rifle" (works exactly like in game, is not useful at all but is cool!!) and you made the sjield gun work on contact (like in the game, that makes that weapon useful again) Thanks a lot!!!. now (joking a bit) the only thing we need is a sexy anouncer saying "flak monkey" and the motherKoffing "Redeemer" XD

EDIT2:theres a bug on UkiWeps, i was palying on dynamoman stage, the a "duo adaptor/knuckcle or whatever" apeared then instead of the duo weapon, the inventory showed me the treble boost, and IT was the treble boost.

May 24, 2014, 12:46:09 PM
Reply #166

Offline Ukiyama

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #166 on: May 24, 2014, 12:46:09 PM »
Quote from: "-Daiki-TheOni"
EDIT2:theres a bug on UkiWeps, i was palying on dynamoman stage, the a "duo adaptor/knuckcle or whatever" apeared then instead of the duo weapon, the inventory showed me the treble boost, and IT was the treble boost.

And thats why you learn how to copy pasta properly, it will be fixed whenever the next version is released.

June 01, 2014, 10:03:04 PM
Reply #167

Offline BliTzKriTz

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #167 on: June 01, 2014, 10:03:04 PM »
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

June 01, 2014, 10:17:31 PM
Reply #168

Offline Ukiyama

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #168 on: June 01, 2014, 10:17:31 PM »
Quote from: "BliTzKriTz"
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

Never really got to checking it out as far as how much it does in Unreal, but the dps was gimped with the reasoning of the dual wielding mechanic that it gained, so not exactly sure what its numbers were supposed to be. In Unreal though, it wasn't really that great of a weapon (minus using two of them) and its mostly never thought of after acquiring another.

June 02, 2014, 05:43:16 AM
Reply #169

Offline BliTzKriTz

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Re: Uki's Weaponry (Ukiweps V2a and Unreal Weapons 1d now ou
« Reply #169 on: June 02, 2014, 05:43:16 AM »
Quote from: "Ukiyama"
Quote from: "BliTzKriTz"
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

Never really got to checking it out as far as how much it does in Unreal, but the dps was gimped with the reasoning of the dual wielding mechanic that it gained, so not exactly sure what its numbers were supposed to be. In Unreal though, it wasn't really that great of a weapon (minus using two of them) and its mostly never thought of after acquiring another.

Well, you should really do something about it. Not trying to sound bossy, sorry if I did there, but tbh out of all the weapons added by your Unreal Weapons mod assault rifle is one of the only weapons that isn't OP here on MM8BDM lol

February 03, 2015, 03:20:20 AM
Reply #170

Offline Ukiyama

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Re: Uki's Weaponry (4b compatability!)
« Reply #170 on: February 03, 2015, 03:20:20 AM »
Bump for 4b compatability, enjoy guys!

February 16, 2015, 01:23:38 AM
Reply #171

Offline Turbodude

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Re: Uki's Weaponry (4b compatability!)
« Reply #171 on: February 16, 2015, 01:23:38 AM »
Oh shit, glad to see Unreal weps playable again!

Sometime I wanna get folks around to play sometime, it's always proven to be a blast.

August 04, 2015, 03:14:33 PM
Reply #172

Offline Ukiyama

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Re: Uki's Weaponry (4c compatability!)
« Reply #172 on: August 04, 2015, 03:14:33 PM »
Whelp silly old me forgot to release the compatibility update to my packs that have been sitting on my computer since the start of 4c sooooooooooooooooo.... Have fun!

December 23, 2016, 06:37:21 AM
Reply #173

Offline Ukiyama

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Re: Uki's Weaponry (v5 compatability!)
« Reply #173 on: December 23, 2016, 06:37:21 AM »


MERRRRRY EARLY CHRISTMAS CUTSTUFF!!!!

So its been awhile since v5 has came around, and I have not been exactly the most active person due to that crazy thing called a life. While I haven't been as active, I have never not existed, so without further ado, I have reupdated my weapon packs for v5 and made a tweak or two. Hope you enjoy guys!

December 23, 2016, 08:16:23 AM
Reply #174

Offline Zard1084

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Re: Uki's Weaponry (v5 compatability!)
« Reply #174 on: December 23, 2016, 08:16:23 AM »
Yoooooo! UKI WEPS! gonna host this as soon as i can! i missed this!
edit: after testing this offline it turns out that bubble splash has no sounds
edit 2: now that checked both ukiweps and unrealweps  can safely say that only the bubble splash has the issues mentioned above

December 23, 2016, 05:45:09 PM
Reply #175

Offline Ukiyama

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Re: Uki's Weaponry (v5 compatability!)
« Reply #175 on: December 23, 2016, 05:45:09 PM »
Well thats what I get for renaming stuff to the new names of the weapons, a redownload should give ya the fixes for it!

December 23, 2016, 06:14:08 PM
Reply #176

Offline Zard1084

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Re: Uki's Weaponry (v5 compatability!)
« Reply #176 on: December 23, 2016, 06:14:08 PM »
thanks! good stuff!

January 01, 2017, 05:00:04 AM
Reply #177

Offline Ukiyama

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Re: Uki's Weaponry (UnrealWeps 2a is out!)
« Reply #177 on: January 01, 2017, 05:00:04 AM »
HAAAAAAAAAAAAAAAAAAPPPPPPPPPPPPYYYYYYYY NEW YEAR!



Now that I had a bit of free time available, and kinda missed making stuff for a bit, I have decided to actually update unreal weps by finally getting around the Redeemer, and adding a few little touches like the damage amplifier powerup and the jump boots. It also contains a few other tweaks here and there. Hope you all enjoy it!

http://www.mediafire.com/file/931eu6bvbdsb58m/UnrealWepsv2a.pk3

January 01, 2017, 07:13:36 AM
Reply #178

Offline GameAndWatcher

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Re: Uki's Weaponry (UnrealWeps 2a is out!)
« Reply #178 on: January 01, 2017, 07:13:36 AM »
Two things:
UkiWeps breaks the Oil Slider, making it so that you can't ride it. Also, is there going to be a patch to allow UkiWeps and UnrealWeps to be run at the same time?

January 01, 2017, 07:48:33 AM
Reply #179

Offline Ukiyama

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Re: Uki's Weaponry (UnrealWeps 2a is out!)
« Reply #179 on: January 01, 2017, 07:48:33 AM »
Whelp thats weird, got that issue fixed as well as quite a few other things that I apparently forgot about as well for the next version (fun fact, the recoil on hard knuckle is more hilarious too atm), as for a patch for both together while it has crossed my mind at one point, I have not started anything for it.